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#1 Ghost~Killa (138.29.166.164)[21260]
Methinks that you forgot the guide no? Well, i do agree that SD's really suck. Wish I could see your example.

FIRST COMMENT SUCKAS

#2 VeNoM~Sage (195.oakland-05-10rs16rt.ca.dial-access.att.net)[21266]
Heartcutter, I really wish you'd do a Terran vs Random guide, with how to adjust when you find different things. If you did that, hell I could probably do good with Terran on ladder. Nice report, BTW.
#3 Sp|nE (dialup1757-pri.voicenet.com)[21267]
Yeah, that makes sense. Depots do suck pretty hard and it's nice you found another practical use for them. However, for base organization freaks, like me, who like their depots in a nice pretty line, this may be sparsely used =
#4 Rupeo (1Cust222.tnt26.sfo3.da.uu.net)[21268]
Thanks Heartcutter. Ill be checking back on these pictures often and try to get the SD positioning down.
#5 yavoon' (a24b31n65client109.hawaii.rr.com)[21269]
ya...uhhh...can we say impractical.

cracklings fit between depots, goons have six range, a shuttle w/ four zealots...I mean yes it will wizzape some things, but the amount of effort u need just to make the opponent realize he aint gna succeed and pull his units back, is well.

too much.



#6 (pool0586.cvx24-bra[21270]
Yeah I was testing this stuff with HC, and it seems to work great. I'd probably just wall off one tank or something. Works great vs dtemps, zealots and reavers. Not so great vs goons, but goons eat it to tanks anyway. Only problem with it, is your tanks can't escape and are trapped on the defensive mode unless you use dropships. It also works decent vs the zergling rush. Just stick a few rines inside the nook, and only one ling can enter at a time really. I kinda just like to put my marines in my mineral line though, cause it's easier.
#7 Fractal_Wave (24.65.24.97.bc.wave.home.com)[21272]
Seeeems like a kewl idea....I'll give it a try. Very anti-toss, as I can see hordes of zerglings going through the walled-in tanks rather fast..

Firebat time
:)

All the best,
Fractal_Wave





#8 Dino Din (port-34-35.access.one.net)[21277]
Interesting strat with the wall-in, wonder if you've done it HC, wall off as normal and goto a double rax build? You would have to hide this 2nd barracks in the back of your base, and in NO way could you allow a scout to come in. Mostly vs. Protoss, but it can seriously throw off a regular player from Nohunters who almost assumes he'll fight HM.
#9 (1Cust138.tnt1.rdu1[21280]
One thing to watch out for is the quick psi raid at the ramp. You wouldn't believe the number of terrans that just wall in and then start stacking infantry right behind the wall in. =]
#10 Fallen (63.196.41.198)[21288]
How can someone hate supply depots when they're like the most important part of the terran game. How can you wall-in effectively without the supply depot's ridiculously large size? It just wouldn't work right if they were the size of pylons...

How about some anti-zerg strats HC? hehe =] You kickass.

#11 OrcManiac (ppp097.210-253-207.mtl.mt.videotron.net)[21294]
HUK u want anti-zerg strat?? ill give u an easy one: marine
good day
#12 Satin Deville (l33.lrc.GaSoU.edu)[21305]

Hey I like innovativeness. I can tell your probably in an Economics class right now too =). Well anyways, I've been a hardcore terran since day one when SC came out. It might limit me somewhat, even though I have used the other races enough to win {even in ladder just for fun}. If you wanna share strats with me sometime, I'll be around as [o]Mercury or Travolta. Adios!
#13 SnowSquall (a1-1a052.neo.rr.com)[21308]
yav --

The whole point to this being is you have to build the depots anyways, why not put them to use? Once you get it down to a "duh, they go here" routine, you dont even have to think twice. Terrans have to do little things like this. It's not a gamebreaker strategy by any means, but it's another tidbit that can be used.

What it still doesn't prevent though is the psi raid. But it *does* severly cut down on the areas where a drop can go.

Btw for everyone -- this is a vs toss idea. Obviously zerglings do still get through, and there isn't really a need for this against zerg anyways. I just stick my depots in a way against zerg that cuts down on drop areas in my main.





#14 Jaeco1 (x98A3A115.pix.aol.com)[21311]
I suck so don't take this argument to seriously. But I see this strat really getting hammered by Dweb. Also when I go against toss I am usally moving everything I go and need all my tanks.
#15 yavoon' (a24b31n65client109.hawaii.rr.com)[21313]
sorry bro the micromanagement it takes to create those tiny holes then slide tanks in then close the hole. Aint worth it.

There are simpler depot formations u can use to attain 90 percent of the effectivness w/ about a fifth the effort.

or u could be real and understand that the terran problem is not more defense, but a better offense.







#16 TheRubberDucky (dfiatx100-044.dsl.gtei.net)[21314]
man this strat could totally own on the offensive if done right. Just drop 2 tanks and 16 scvs ni 3 dropships in a secluded part of there base, and lose it all to a pair of reavers....

Or put up 16 depots (Clone them) and siege the tanks at ur main, laughing while they try to take down the 16 depots you put in your base that each have a bunch of scvs repairing them ( send another 3 dropships full of SCVs only, preferably from your mineral lines) w/ all tehm scvs no amount of nuking can kill them! Bwhahahahahahahaa


umm k but i dont see how this can work erally well. just get up a sair and gay web or use muta or bling or tanks of ur own or wraith on just drop a single rine in there rape the other rine and Rine pop! (it owns siege tanks)
#17 GoofBall (walker0-208.reshall.ou.edu)[21323]
Yav, you put the tanks first, then build the depots around them. My roommate and I used to do this in 1v2 Blood Bath games (Like a year and a half ago). It's really not <i>that</i> micro intensive.
#18 (HNW0511.RESNET-STUDE[21324]
heh
it's more funny than practical tho. kinda takes too much attention. =]
#19 Ahscar-X (r67h92.res.gatech.edu)[21325]
Well umm.. early on it would help to have some of these structures. .. but seriouly u cant have that many depots ealry on .. And I find it easier just to put an scv right outside my expansion or even his.. and if he plans on a rush.. i'd rather just run the scv back and send another one to my ramp to clog it while marines get nice hits.. no silly wallin required =] But you'll need to be doing double rax to make this effective. Later on.. I gotta agree with Yav, you need more offense, and not more defense. It kinda sucks to get tanks stuck where they're never going to be used. Plus in that whole mess wouldn't it be tough to move your troops to the back... in the case that you get dropped in the back with a hord of hydras.. i mean you'll have all your guys running through lots of crevices and through the scvs to finally emerge 1 by 1 all scattered to face a bug hord of hydras. And walling in your scv's have it's good and all but it's also hard for them to get out .. and many times i've had to evacute due to a temp drop on my scvs or a lurker hidden in the back of the mineral fields... and with no space to move.. they'll just be sitting duck. Anyhow It's a good thought.. and I've kinda use depots to moderation in times when I get into a defensive mood after an attack or just to defend vs something that I know is coming. I just build more to where i've already had depots to help maybe force units to run around a pair of depots before hittin a bunker/tank/marines or what have you.
I guess to sum up my ramblings.... I'm sure it can be used in an assortment of situations, but it's just not practical to go into a game with this mindset to build like that .. it's just asking for your opponents to take more risks cause you can't bring a full force to hit them =]

Ahscar-X
#20 Ahscar-X (r67h92.res.gatech.edu)[21326]
Doh didn't know it'd be hard to read.. shoulda used paragraphs =[ anyhow it's late and i can't think straight.
#21 bAd_heD_aKE(OT) (ip3.stjohnsprep.org)[21338]
I have learned not to expect much from people posting comments.
Too many people who think their opinions are more important than they really are. Too many people who take the strat literally and don't realize that for every game you must tweak your strat to adapt to the game.
Keep up the good work Heartcutter, I never follow em exactly but I do modify em for my own use.
Los Risuenos Lobos

High quality criticism: "or u could be real and understand that the terran problem is not more defense, but a better offense."

I think I will go with HC's strats. Once yavoon comes up with something worthwhile then I will consider using it.

#22 SnowSquall (a1-1a052.neo.rr.com)[21347]
Actually yavoon is an elite player and his analysis is correct. But this wasn't intended to solve the terran offense problem. All it is, is an interesting way to make something that's such a pain in the butt (depots) into something a little more useful.

The only people who can solve the terran offense problem, I'm afraid, would be Blizzard.

Btw, the micro to do this is insignificant.. I mean come on, it's just placing buildings in a different order. :)
#23 Krebster (216.20.43.13)[21352]
do you place the tanks and build around them? doesn't seem very practical
#24 Omnipresent (170.182.91.159)[21356]
Heart showed me this and I tried it. It's not hard at all, and like hc said it's just for toss. Also, just use it for peon line defense and nothing else, so all other troops can still attack, and you can still use dropships to get your peon line tanks out. What's the harm in it? I think people are just analyzing it way too much (like yav bringing up cracklings when heart SPECIFICALLy said it was to be used against toss)
#25 Dausuul (hill-d-153.resnet.purdue.edu)[21367]
No one is saying that this is supposed to help the Terran offense. The point is that you're going to put up the depots anyway, so why not do something useful with them? You do have to have SOME base defense, and this is a nice way of doing it for only about 400 minerals and 200 gas. I discount the cost of the depots since, like I said, you're going to build them anyway. All you're really paying for here is the two tanks and the missile turret.

Granted, dweb will screw up the arrangement, but dweb screws up Terran base defenses anyhow.

And will people STOP bringing up hydralisks and cracklings?!? This is an ANTI-PROTOSS strategy. Talk about PROTOSS units.
#26 Ronin~ (aux07.esf.edu)[21382]
i gotta agree with yav on this one. my micro sux as it is and if i tried to do this i'd jsut get it screwed up. but if you want to talk about toss units i'd be morethan happy to dweb ur tanks, laugh my ass off since they cant move, use goons to raze every structure, then probes or something to run up on the tanks :]

my twisted thoughts
Ronin~
#27 Amber-X (r67h91.res.gatech.edu)[21387]
Yes people... do this "strat"!!! Turtle! Turtle! Turtle! Allow me to expand, for every expansion allows a greater increase of gates and every gate allows more dragoons. Come on people - you dis the hydras thing... but swap the hydras with goons - or any other toss unit dropped en mass and you shall see your precious supply depots burn defenselessly. But I'm not discrediting this "strat" - please do it... for the love of god everyone do this strat! I want my damn map control!
#28 Heartcutter (office-198.x.beyond.com)[21392]
Hey Amber,

I hope everyone does do it. And while you're at it, drop goons en mass on me.

So why do you call it turtling? Are 2 tanks and 1 missile turret turtling? Because that's exactly what you're using.

Damn, you're thick.

-HC
#29 <img 'http://palpy.tripod.com/n_palpy.gif'> (sdn-ar-006gaatlaP227.dialsprint[21400]
*Palpy recalls Rule One of the Book of Heartcutter: "Let the protoss have one expansion, but no more"*
Yes, I'm certain Heart would come up with a strategy to that would in any way let the Protoss gain map control. But in my experience, dense people don't understand sarcasm, So I'll make it clear that he wouldn't. If only I could build a barracks by the time players like Heart got tanks...

Palpy
#30 S.W.A.T.Sniper (cr467192-a.slnt1.on.wave.home.com)[21409]
That strat would work well if you want to play more defensive. What I see the Terran's really need is offence, not defence. The money it takes to build all those depots is huge and you could build an army for less. I do like the 2 depot/rax block on Temple though. Thats cheap and practical. The problem is that they blow up your depots and you gotta build more? The thing against that you say is to build more depots back in your base? Well, that just puts you into a defensive position again. Terran's need to be aggresive to keep up with the Toss and Zerg. If you play defense they'll take the map with more troops than you and it'll be over 4u.

The strat seems practical but too defensive for Terrans.
Terrans need offence, not defence.

The 2 depot/rax is good but the rest isn't.

#31 S.W.A.T.Sniper (cr467192-a.slnt1.on.wave.home.com)[21410]
That strat would work well if you want to play more defensive. What I see the Terran's really need is offence, not defence. The money it takes to build all those depots is huge and you could build an army for less. I do like the 2 depot/rax block on Temple though. Thats cheap and practical. The problem is that they blow up your depots and you gotta build more? The thing against that you say is to build more depots back in your base? Well, that just puts you into a defensive position again. Terran's need to be aggresive to keep up with the Toss and Zerg. If you play defense they'll take the map with more troops than you and it'll be over 4u.

The strat seems practical but too defensive for Terrans.
Terrans need offence, not defence.

The 2 depot/rax is good but the rest isn't.

#32 Barage (Downs-112.resnet.westga.edu)[21418]
reading these comments, I'm just curious as to how they are seeing this.

Basicly, the entire report isn't saying to try to work a defense or build anything extra. You don't need to make EXTRA depots realy.

Build as you normaly would (perhaps a regular HV build or something) and when you need to build a depot, as you will always do for supply, simply put the thing around your base the way shown in this BR. Only build the depots as your supply requires them, but instead of just ploping them anywhere, have them lined around the base. Chances are, you'll make it to tanks WELL before your 'wall' has been finished. After that, the only real commitment is 2 tanks (turrets realy should've been built a while ago to stop dt attempts). By the time you have about 50 supplies of units, the depots you have placed will effectivly block out your worker line. Your build isn't effected, since you aren't actualy changing the current BO, and neither is your attack, unless you absolutly needed those 2 tanks. It's not going to stop everything, but it'll be better then randomly scattered depots. As for the scvs; by the time you need them you'll have a dropship anyway (that is, if you ended up completly locking the things in the wall anyway)

So you aren't building mass depots and ending up with 20/80 supply or something. Realy the ONLY thing you do is just make a choice of where to put the things when you actualy have to make one. 6 depots is pretty costly, yes, but when have you ever NOT made that many in a game before? How many of us already tend to have 2 tanks around to stop a reaver dropper? How many of us make turrets? If you've had more then 40 supply before in a game, and are playing BW, then you've already been building what's needed to make this thing; you just needed to spend a split second to decide to place it in a different spot now.

Of course, if you never liked even having 2 tanks around a base at all times, then the 'locked up tank' part would be a bother, but what would be the harm of moving the depots around anyway? (at least they won't be in the way so you could have more room to build)

Perhaps I read it wrong, though. *shrug*

Here's a rather silly idea, though; Need another location for those depots? Playing Lost Temple? Build them on the ledge. Not bad for recon, and, as you go on, the things may end up cloging the edge enough so that an turbo-newbie would get bothered with; giving you a few extra seconds to counter it before it takes out your gas.

Sf. "Does the 7 scv, CC, CC, CC, CC, CC, CC, rax hyper expand and expects to be capible of stopping rushes :)" Barage
#33 Heartcutter (209.185.98.79)[21419]
LOL!

I couldn't agree with you more.

BTW: Give me some examples of how I can use my depots more offensively.

:)

I'd also like to know your tips on how I can channel all the money that I would have spent on depots into having a larger army.

ROFLMAO!

:)

Isn't there an armor and range upgrade for depots? Maybe I should just start building depots as I go? Maybe a new strategy...

Depot rushing. Deep 6 Depot.

(Oh God, I'm crying now...)

SWAT, look me up for a game. I'll be in nohunters.

-HC
#34 TheRubberDucky (dfiatx100-044.dsl.gtei.net)[21435]
dEpot Ramming. Not as micro intensive as cc ramming, or landing a barracks on a nexus (That's tricky) but more usefull than 20 tanks against a pair of goons. (That have the invulnerable property and do 300 damage)
#35 Shifty_the_arab (stealth.win.co.nz)[21484]
I'm not that great but somewhere back there Amber-X said : "any other toss unit dropped en mass and you shall see your precious supply depots burn defenselessly"
Now I may be reading this wrong but wow congrats you took out a massive two seige tanks and all it took was a big drop.Isn't that like saying the two dep/rax is useless all I need is twenty reavers and its dead.On the other hand I suck so I've probably just wasted your time in reading this :-)
#36 Shifty_the_arab (stealth.win.co.nz)[21485]
I'm not that great but somewhere back there Amber-X said : "any other toss unit dropped en mass and you shall see your precious supply depots burn defenselessly"
Now I may be reading this wrong but wow congrats you took out a massive two seige tanks and all it took was a big drop.Isn't that like saying the two dep/rax is useless all I need is twenty reavers and its dead.On the other hand I suck so I've probably just wasted your time in reading this :-)
#37 Shifty_the_arab (stealth.win.co.nz)[21487]
I'm not that great but somewhere back there Amber-X said : "any other toss unit dropped en mass and you shall see your precious supply depots burn defenselessly"
Now I may be reading this wrong but wow congrats you took out a massive two seige tanks and all it took was a big drop.Isn't that like saying the two dep/rax is useless all I need is twenty reavers and its dead.On the other hand I suck so I've probably just wasted your time in reading this :-)
#38 Omnipresent (170.182.91.159)[21500]
I'm amazed at the blindness of some people. YOU USE THIS FOR PEON LINE DEFENSE!!! IT'S NOT TURTLING IF YOU ARE ONLY USING IT FOR THIS PURPOSE!
#39 [CAT]willzzz (pc69.cc.rhbnc.ac.uk)[21509]
Build depots all round your opponents nexus so he can't gather minerals :)
Damned zerg creep, they can still win...
#40 Omnipresent (170.182.91.159)[21510]
Actually I prefer building depots all around your opponent's base so he can't make any buildings, and then floating 4 ccs over his nexus so he can't make probes, and then alt tabbing out until my opponenet quits or discs, but that's just me ;-<
#41 S.W.A.T.Sniper (cr467192-a.slnt1.on.wave.home.com)[21541]
sorry, I guess I misunderstud that Strat. Yes, your right Heartcutterputting the depots in a better place is good because it helps your control (duh) and defence. I play toss btw =) I like to look from an opponents view to see how affective a strat would be at a chokepoint VS toss (doh). Zealots would be owned. I think building all those depots around your CC is a waste of time (my opinion I may be wrong). I'd rather build 2 Marines for about half of those depots and then be able to use the marines as attackers (sorta like attacking with depots =)). Building depots around your opponent could be fun........

Your a great BR writer btw,

Keep it up!
#42 Dausuul (hill-d-153.resnet.purdue.edu)[21739]
Depot rush? Bah. I will own your depot rush with my invincible overlord defense, even as I use my secret extractor rush to crush your base defenses and wipe you out.
(Got to be careful, though... Protoss can counter this strat with a pylon push, bolstered by hallucinated observers.)
#43 Stalker0[23302]
pool-209-138-140-186-atln.grid.net
Damn, about 30 idiots all in one room.

First of all, its toss only, any person who even mentions zerg in this discussion is an idiot.

Second, heartcutter is not suggesting you build EXTRA deports. Build them when you need them, by the time the guy has mass drop ability, you will have enough depots to put around the tanks.

Third, I will "waste" 2 tanks any day for some peace of mind that nothing short of a mass drop will take out my main. I mean what's more important, having two more tanks on the battlefield or being able to concentrate on avoiding temps and reavers when the enemy is dropping in your base? There's nothing worse than watching your base get raped while your trying to take out choke defenses.

Now before you start saying but...well...if, read the strat again and shut up.

Heartcutter your the man!
#44 Hooman[25973]
BASS-O-MATIC.MIT.EDU
Question:

In the pic you used 7 depots plus the 2 at your choke, but you mentioned that you could probably get away with 2 less at your main.

So that means that the defense isn't fully set until you're at about the 70 supply level, unless you're building depots just for the sake of blocking things off and not because you need the psi. It seems like the 70 psi level would be too late for most of the things this is designed to counter, ie: 1 or 2 shuttle drops.

So my question is this: is it better to completely wall off one tank first or do a partial wall in for two seperate tanks. My suggestion would be to save walling off the mineral line side of the tanks until the very end; you can always clog that side with SCVs anyway.
#45 Elendale[34287]
205-213-43-214.sdlax.k12.wi.us
Yo Heartcutter, if you still read this there's another (obvious) use for this strat. When offensive bunkering, build INSIDE your opponents choke. The idea is to snuggle up close to his CC/Nexus/Hatch so nothing can be built. Unfortunately you have to do it very early. This is where the supply depot comes in: dont build bunkers, build depots. The depot costs the same, has more HP, still blocks off Zs and `lings (if done right) and once tanks arrive you pound their buildings into rubble. Here's how:
First, start a huge economy in your base (but send a SCV out to find your opponents) when you would normally build your rax, build it right outside your opponents sight range and send 2-3 more SCVs down. Have these begin construction of 1-2 depot and another rax. Build depot right up close so your opponent gets all freaky and starts to mass units. If you vs. toss or zerg, you win because their hand to hand units will have to move *around* the depots to attack your guys. Another great thing to do is to build ALL your structures into a wallin... INSIDE YOUR OPPONENTS BASE! It seems wierd and is hard to get used to, but on temple/blood bath people will get freaked out. I've ran into people who will tech up to get flyers/tanks/templar but that won't work either. You should put enough pressure on them by rushing `rines in when they are macroing to kill their peons so that they can't concentrate and become distracted. All this while you should build a factory, float it in front of your wall-in and start cranking tanks out to creep into your opponents base. Game over.
-Elendale (it really works! honest! try it! that is... if anyone reads this report... *sigh*)
#46 Elendale[34288]
205-213-43-214.sdlax.k12.wi.us
GAHHH! I forgot one other part of the offensive depot attack: the depots DON'T NEED TO BE BUILT IN YOUR BASE. In effect, you are getting the depot AND the bunker for half the cost!
-Elendale (*sigh*)
#47 Terran Dood[37908]
sol-du-234.gci.net
lol i can't believe this post got so many commments, well here is another one.

this isn't a all ends defence DUH it isn't a offence DUH
it isn't for against zerg DUH (getting the picture?)

this is used to lessen the damage of a drop, hey heartcutter, u forgot one thing, about your ring of depos around the outside of your base (btw, i have done that and this guy who dropped 8 dt on my base, lol, he had to drop them on the outside of the depos and they kinda danced a while before noticing the tank hammering them, then they had to walk all the way around my depos (about 8) and while that was happening i laid a few mines at the end of my depos ^^ (not korean but thats fun) it killed all them with maybe 1 loss of some unit or other, it is effective if u include the depo ring and it doesn't take much micro to do this so try it and if it works use it and if it doesn't then don't use it! simple enough eh? eh houser? (sorry attempt to act canadian =[) hehe well THATS ALL


Peace
-Terran Dood
#48 Sonneillon[50732]
tsdlsk01d01010124.sk.sympatico.ca
June 10/2000

Hmmmm.... *ponders*
Well, I am probably posting this about 4 months after this report was made, but I just want to say a few things about Elendale's post... sorry my man, but if you try to build basic buildings when you are at like 8/10 or 11/18 supply level in their base, you WILL die against a HALF decent player. Lol. Let me explain here, this might -MIGHT work against a player on blood bath, but I still don't see how it would.

Example:

Here is a little scenario, 1 vs 1 on BB. You pick terran, your oppenent randoms and gets toss. You scout early, like on 7 or earlier. You start building a depot by his choke (which is in his base, because you can't build in the middle), and a probe goes out to scout, and spots your SCV building a depot. It goes back to the protoss players base, and warps in a pylon. Gateway and zel come really fast after. Before the zealot arrives, your depot is done, your rax has been completed and a marine pops out of your barracks (barracks is located by his choke point or in your base) just as his zealot gets to your SCV building another depot. The SCV gets it ass kicked, and so does the marine. Why? Because the marine is out in the open, can't defend himself by dancing in your mineral line, and might have done travel time to get to the protoss players base. So now you are totally screwed. Why? Because now you have 2 zealots pounding on your barracks/depot that is located in his base. Even if you got 1 or 2 marines out, you would still lose because if you don't dance your marines 1 zealot easily kills 1-3 marines.

Game Over.

Wrapping it up:

I have no idea how you could make that strat work Elendale UNLESS your oppenent in a complete newb and didn't scout, and you had a depot wall covering your marines. Original post anyways.
__________________________________________________________

Now for the Heartcutter post, this is damned good stuff. That setup easily stops a 1 or 2 toss shuttle payload including DT's and HT's, but you might lose a tank to HT's. Good stuff, and everything worth mentioning has been covered by Barrage.

You get a 8.5 from me.

P.S. For you stupid people, read his post a few times (Barrage's and Heartcutter's) and you WILL understand Heartcutter's idea. The reason some of you people are confused is because Heartcutter did't state that you are NOT BUILDING EXTRA DEPOTS. I thought it was hella-obvious but some fat-heads didn't pick the idea up.

The Insane Goatee
Sonneillon
#49 wakiki[155256]
cable-68-113-117-177.mtv.al.charter.com
Ahaha, what a noob strat.

Obviously Heartcutter was suggesting a Rax-Gas-Fact-Depot-Depot-Depot-Depot-Depot-Depot-Tank-Tank build order. Sheesh, that leaves you with no units and tons of supply. How silly.

I prefer the rax-depot-cc-cc-covert ops-cc-covert ops-SCV-cc-depot-covert ops-valk-valk-valk-valk build myself. Then you can fly your valks over his buildings and demand that he lift off. Muha!



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