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"At this point, I remembered I had not built an academy yet, so after I whacked myself in the head a few times, I built one"
-Ativus


Imbalance Series Part 1 of 3
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Author:JSH
IP:XXXX
Date: 09/11/99 06:09
Game Type: Starcraft
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Report Rating: 0.0, # of Ratings: 0, Max: , Min:
Lifetime Rating for JSH: 7.1000
Map: Brushfire

Players
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Necrosausage!: Chose Protoss
Ghost~LiZarD: Chose Terran







Both players picked their favorite races during the pre-game. Necro drew the top left position, while Ghost started at the bottom right. Ghost begins having some bad premonitions about the outcome of the game.



A few seconds after each player starts building their first supply structure, they send one peon each to find the other's position. Necro has a secret plan of sabotage in mind, but when his probe arrives at Ghost's base, he sees that it ain't gonna happen.



Ghost has created a refinery after his first barracks. Looks like he's going for that 2-factory rush which he has much confidence in. Meanwhile, Necro also gets early gas and begins teching toward dark templars.

Ghost's SCV finds Necro, who's already up to a Citadel of Adun. Ghost realizes what's coming, and begins constructing an engineering bay. He's also built a bunker next to his CC and has 4 marines in it. Unfortunately, building these structures has caused Ghost to delay his second factory for a short time.

Necro sends out a zealot scout to attempt to gain more reconnaissance. He also creates his second gateway, and sensing that his coming dark templars will be able to hold Ghost for a while, he sends a probe to expand to the bottom-left position.

Ghost has got his second factory and engineering bay finished, as well as a single vulture. He creates three turrets around his town to attempt to have maximum coverage. Necro's zealot has arrived and sacrifices himself, but not before noticing Ghost's turrets. Necro knows that his dark templars won't be able to go for the kill now. Therefore his first two DT's being their journey to Ghost's inner ramp, with the objective of containment in mind.

Ghost has unfortunately built his town in such a manner that the vultures that come out get trapped behind the minerals, with the engineering bay blocking the way out. Regardless, he has already built two machine shops and has almost finished researching mines, and lifts the uncooperative engineering bay out of the way.

Necro's two DT's have made it to Ghost's inner ramp. They await anything that tries to exit Ghost's town. Ghost has 4 vultures with mines and, not realizing the DT's are already there, sends them to mine the area around his bridge. The DT's strike and take out two vultures as they try to get up the ramp. The remaining two race by with the DT's in hot pursuit. Ghost lays a mine at the bridge, but the DT's simultaneously slash and the vulture blows up a split second after it lays its mine. The DT's quickly run away from the bridge, and kill the last remaining vulture before it too lays a mine. They then take up their positions back at the ramp again.



During all this Necro has created a high templar and a couple of dragoons from his gateways. He has begun research on both dragoon range and psi storm. His expansion is almost fully online, and he has a forge, a cannon, and a dragoon there to protect it. Necro begins a robotics facility, and then a shuttle. Looks like he might try to expand to one of the four islands on Brushfire.

Meanwhile Ghost has grown tired of the awkward positions of his factories and floats them to the front of his town, while also constructing a starport. A short time later, he begins work on a new Command Center, presumably to attempt to float to one of the islands.



Necro throws up a robotics support bay at his main, as well as two stargates at his expansion. Ghost may soon be drowning in the utter sexiness of carriers. But could Necro be going for too much tech too quickly?

Ghost begins constructing an academy, so he can get a comsat station with which to rid himself of the DT's at his ramp. But to his surprise, a shuttle flies behind his minerals and drops Randy Reaver, who decimates Ghost's SCV's with scarabs. Ghost, trapped and short of peons, concedes the game to Necrosausage.





Please do not rate or comment on this part. The third part will be for ratings and comments.





















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