"Cheers, ~Cattle-Spread'nLov'nInTheWorld-Bruiser~" -~CattleBruiser~
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| Zileas Vs My Roomate (Lots of Pics, Modem Users BEWARE!!) | | | Author: | | | IP: | XXXX | | Date: | 11/11/99 11:11 | | Game Type: | Starcraft | | Labels: | Famous Reporter(1), Starcraft(1), Great Writing(1), Long(1), Flashy(1) | | Report Rating: , # of Ratings: 4, Max: 10, Min: 8 Lifetime Rating for WilliamWC3: 9.0882 |     |
So it
all started on a pleasant evening with my roomate
(JPaikman / ObiwanJebroni / Jose_The_Monkey) and I
trying to play a same old same old 2vs2 Temple game. I
would call it pubbie bashing but seeings how we get
bashed as often as we do the bashing it doesn't seem
appropriate. At any rate no one is joining, when
suddenly Zileas who as my roomate would say "many
consider to be the best protoss player in the world"
joins our game. Well naturally we are quite skeptical of
his true identity especially since his record is
something like 6-1-0 with no ladder. However, he has the
right loggin and he answers all of JPaikmans questions
correctly. We are still skeptical but we decide to wait
and judge him by his play. So now no one is joining. We
suggest a 2v1 but he says he wouldn't stand a chance
saying that on Dire maybe, but not Temple. Now an idea
occurs to me. I suggest that he play my roomate, and I
observe.
Zileas
goes random and draws zerg at the 12:00 position. He
quickly tells me that zerg is by far his worst race and
backs the statement up by saying that he is only a 1300
zerg player. Ha! I'd own this guy so bad. His build
order is spawning pool, second hatchery (next to the
first), extractor. He scouts the 3:00 with his overlord,
finds nothing and then sends it to the bottom right
island.
JPaikman also goes random and draws terran
at the 9:00 position. Not knowing the race of his
opponent he builds one barracks and gets early gas. He
scouts with an scv soon after he begins construction of
the barracks and finds Zileas in the first place he
looks. At about the same time, Zileas sends his first 2
zerglings to JPaikman's base and notes the beginnings of
a factory. Now, JPaikman is a pretty good player, I'd
say he is about an 1100 and I'm rather certain he could
kick my ass. This game is looking pretty interesting
now, Zileas (the favorite based on name) has drawn the
12:00 which inhibits early expansion for zerg due to the
lack of a good mutual choke. Furthermore as he states
several times, zerg is not the 'toss legends favorite
race, and JPaikman is certainly not at a loss for good
zerg v terran strategy.

Realizing that his strategy is not customized for
dealing with a zerg menace, JPaikman quickly formulates
a plan to use his early gas. He builds a bunker in the
zerg's base, just up the ramp intending to use it as a
launching place for an ass-early tank push. He gets the
first bunker done and begins a second one above and to
the right of it. A marine arrives and enters the first
bunker. Zileas' base now has 2 well placed sunkens
defending it so a bunker push will obviously be
ineffective. However, JPaikman is not concerned as his
factory is already near completion. Unforunately,
Zileas' minions note the presence of two bright shiny
objects and larvae quickly become eggs. Shortly
thereafter, when he has 10 zerglings, they rush the
bunker. JPaikman frantically orders his SCV to repair
the bunker. Unfortunately for the Terran commander, this
particular scv's mother didn't raise no fool, and the
scv immediately jumps in the bunker with the marine. To
make matters worse. when JPaikman's voice booms over the
radio, "Get
out of there you FOOL!", the marine thinks the command
is dirrected at him as well and both jump out of the
bunker. The zerglings quickly kill both the marine and
the scv and then continue to work on the bunker in
peace. The remaining 9 zerglings take out the other
bunker and are sent to JPaikman's base.
3
marines on their way to support the offensive are
hastily turned around after the attack on the first
bunker. As they reach the ramp they are greeted on one
side by 4 more of their companions and on the other
(coming up the ramp) by 9 angry zerglings. These
zerglings tear through 4 of the 7 marines while losing 5
of their number before the remaining marines pull back
to the base and the zerglings retreat. In the mean time
Zileas has began upgrading his base and built a
hydralisk den, declaring his intention to be those
subterranean terran terminators (or just lurkers is
fine). He has also taken the oppurtunity to expand to
the 3:00 main. But JPaikman has also been busy back
home. He now has a factory with an addon, and an academy
and comsat have been constructed.

Now,
JPaikmans first tank is ready and it accompanied by 4
scv's and the 3 marines that survived the last battle,
move out. Now what, I think to myself, can you do with 1
tank, 3 marines and 4 scv's? I am about to find out.
Instead of heading towards Zileas' main the troops are
directed towars the 12:00 mineral natural. Once there,
one scv begins a bunker while another
begin construction on an engineering bay. Ahhh. Light
bulbs begin appearing over my head. We are about to
witness a reverse turbochobo. When the e-bay finished it
lifts off and the tank sieges far north of the expanion
where it will be able to fire on Zileas' extractor. Now
this distresses the hyrdas in the base very much and
they begin to run back and forth periodically taking
shots at the tank which is being repaired by 4 scvs. The
extractor is soon dead. Fortunately for Zileas his 3:00
expansion is just comming on line so he is not long
without gas.
Now Zileas sends 4 zerglings and 5 hyrdalisks to
JPaikmans mineral natural. These troops intercept and
kill a tank which is going to reinforce the reverse
turbochobo. Then 4 of the 5 hyrdalisks curled up into a
little ball and took a short nap while they morphed into
burrowing beasts. When all four of the lurkers finished
morphing all of the troops move to the main where they
meet up with 6 marines, 2 medics and a tank which is
surely headed out to clear the way to the offensive. The
lurkers burrow and kill a few of the marines before the
troops can pull back but this buys some very precious
time for the seigeing of a new tank and the construction
of the first missile turret. Zileas then attempts to do
a lurker push into the base but unfortunately lurker
pushes don't work well against a couple of seiged tanks
and a missile turret. With the help of a comsat JPaikman
is able to eliminate 3 of the 4 lurkers. The remaining
lurker accompanied by 2 zerglings and a hydralisk which
had been hanging back, then retreat and go to the 3:00
expansion to help defend it.
In the mean time
JPaikman gets greedy and moves his tank as close to the
ledge as he can in hopes of hitting some important
structures in Zileas base. Unfortunately he is now
within easy hydra range and furthermore because of the
cliff only one of his scv's is able to repair the tank
at one time. Three hyrdas are now able to take it out
ending the reverse turbochobo. Now Jpaikman puts the
comsat to good use and detects the zerg presense at the
3:00 main. He dispatches 6 tanks, several marines and a
few medics to remedie this situation. One marine scouts
out the location of the lurkers and is just able to yell
I don't see anything before he is ripped to shreds. The
tanks seige a bit back from the bloody splot on the map
and
begin firing at the base. Unfortunately one of the tanks
and several of the medics and marines gets too close to
the sunkens and are killed. This leaves 5 tanks and 5
marines. In the meantime about 16 hydralisks have been
sent towards JPaikmans main. They stop at the natural
however where they are soon picked up by overlords and
transported to the base which is underfire. Zileas
relizes that his only expansion is right now too
important to risk a counter. The tanks have now managed
to take out one of the two hatcheries at the expansion
but the drones continue mining to the second further
away hatchery. The overlords full of hyrdralisks now
burst onto the scene. Undeterred by the five marines
they unload their content directly over the 5 tanks.
Though many of the hyrdas die the tank push is
completely destroyed.

Eleswhere
though, Zileas has expaneded again this time to the 6:00
main, and a drone and an scv stare at each other
uneasily on the upper-left island. Hydralisks are soon
dropped upper-left to kill the scv and an expansion is
begun there as well. At the same time though an scv
notices the new 6:00 expansion and a dropship with 4
marines and a tank is sent to take out the undefended
base. The drop is able to take 2 morphing creep colonies
but not before the 3rd one completes its transition to a
sunken and starts ripping into the nearby tank. The
sunken is finally killed but only one marine is left
alive and it soon falls to four fresh zerglings. To
counter this 5 overlords (only four with hyrdas in them)
are sent into JPaikmans main
from the north. By unloading directly over the 3 tanks
the hydras manage to take them out But two dropships
which had recently been loaded full of m&m (medics
and marines) quickly unload and the remaining hyrdas are
destroyed without further damage. The overlords are also
all killed in this battle. The m&m are then reloaded
in the dropships and dropped on the 6:00 expansion. The
base is virtually undefended so the marines stim and
kill it quickly. In the mean time though, Zileas'
hatchery on the upper-left island has
finished.
This hatchery is however to be short lived as another 2
dropships full of medics and marines unload on the one
hydra kept there for defence. The m&m kill it
quickly and are reloaded and and sent off towards the
3:00 expansion. Thinks are looking grim now for Zileas
as he is down to only one expansion. To make matters
worse a 6 lurker drop on JPaikmans main fails completely
against the defending forces of tanks and m&m, and a
command center has just been floated over to claim the
6:00 main for the Terrans. The 2 dropships now try their
luck at 3:00. Unfortunately they run into several
lurkers and withour mobile detection or tanks they are
unable to do any damamge. After losing all but 1 of the
marines, the marine and 7 medics are loaded up and
directed back to defend the 6:00 expansion. At this time
a scouting zergling finds the 6:00 base and kills an scv
who is busy constructing a turret. Unfortunately a
lurker is right behind the zergling and it burrows next
to the command center. Surprisingly though, with the
help of a comsat and 7 medics the one defending marine
is able to take the lurker out by itself.
 Zileas
shares his opinion on the game so
far
The success is short lived though as
about 8 hydralisks charge into the base. Medics and scvs
stall them for a while but Zileas is targeting and the
scv count is going down sharply. Medics, marines and
tanks soon arrive from the main though and the hydras
are quickly destroyed. Now Zileas sensing a need for a
change in strategy builds a Spire at his 3:00 while
retaking the upper-left island and finally expanding to
his natural. JPaikman's comsat notes the taking of the
natural and a dropship with 1 tank 3 marines and an scv
is sent off to turbochobo it. Unfortunately the comsat
does not note the 8 mutalisks which are now crossing the
center
of the map. The mutalisks intercept the dropship and
kill it. The mutalisks now begin a process of harassing
both the 6:00 expansion and the main. However due to
stimmed marines and a freshly built science vessel the
harassment is unsuccessful and the mutalisks pull out
after losing almost half their number.
Now
though, Zileas tries a combined attack of about 5
lurkers and 8 mutalisks on the 6:00 terran expansion.
JPaikman is able to hold it of losing most of his
defensive forces. But Zileas has quite a sizeable source
of income now, and 8 more lurkers are sent to the 6:00
base. They easily take out the remaining 1 tank, 2
marines and you guessed it 7 medics. JPaikman is forced
to lift off the base and send it to his natural. Even
more troubling, Zileas starts a hatchery at the 3:00
natural and will soon have 4 working expansions.
JPaikman now tries a 2 dropship drop with 1 tank,
m&m and 3 science vessels for support. He also sends
some marines to the 6:00 choke presumably to cut off the
lurkers from trying to
return and save the main. The marines are however
brutally slaughtered when one of the lurkers burows and
the terran commanders attenion is focused elsewhere.
Back at Zileas' main scourges chase away and kill 1 of
the 3 science vessels just in time for the lurkers to
return and eliminate the threat.

Now
Zileas has a hive and his Spire appears to be undergoing
some unusual transformation. JPaikman drops and destroys
the expansion on the upper-left island with m&m for
the second time this game. The zerg commander no longer
seems to be worried about such things as 4 guardians, 5
mutalisks and 2 devourers head to the ledge overlooking
JPaikmans natural. The two science vessels manage to
turn all of the guardians green while the mutalisks and
devourers chase the science
vessels around over top of marines until all of the zerg
air and one of the science vessels is dead. Now five
lurkers attempt to clean up the expansion but these too
are taken out with the help of the remaining science
vessel and some m&m. At about this point the dreaded
waiting for players screen pops up and I begin to hold
my breath. Fortunately he comes back when
it counts down to about 20 and the game continues in
peace. Now Jpaikman uses his comsat again and detects
the pressence of a defiler mound. Fearing cracklings and
dark swarm he starts cranking out firebats.
Unfortunately for our terran friend Zileas has one more
thing he'd like to try before using cracklings. About 6
guardians and 10 hydralisks role into and through the
terran base. Firebats in case you're wondering are not
the appropriate counter to guardians and hyrdas.
Firebats and tanks do manage to take out the hyrdalisks
and JPaikman's science vessel is able to kill all of the
guardians only after his expansion and much of his main
is destroyed. He says good game and leaves as cracklings
head towards his base to finish the job.
It is
worthy to note that Zileas never built an evolution
chamber. His ground was 0/0 the entire game. His air was
I beleive 1/0 by the end. How bad/good this is I'm not
certain. JPaikman also upgraded very slowly reaching 2/0
infantry only very late in the game and I beleive never
building an armory. JPaikman told Zileas to meet us in
channel No Hunters after the game. The post game
conversation was however interrupted by everyone in the
channel arguing about whether or not he was the real
Zileas. I am still not sure myself. My roomate says he
has since been convinced it was after reading web pages
and realizing that everything he said about his
colledge, high school, etc was correct. He claims his
small record is a
result of not playing for 3 months and having his
account deleted. Of course this means in theory anyone
could have takken the loggin Zileas. With a little
research anyone could have learned those facts too. Like
I said, I remain undecided. Regardless though it was a
good game and deserving of a battle report. Certainly
more deserving than the last game I br'd was, which was
as about as deserving as my dog chasing a rabbit around
my back yard. (by the way if anyone would like to see a
battle report about my dog chasing a rabbit or any other
animal around my yard I will write it. I'll br anything)
As a side note, I haven't eaten in 3 days, send
help.

Lessons
Learned 1. If you right click on an
unfill bunker your scv will go into it.
2. Never
ally an observer in a 1v1 because your medics will chase
his 5 hitpoint scv all over the map trying to heal
it.
Game
Statistics - # of reverse
turbochobos: 1
- # of lurker pushes: 1
- #
of pissed off hydralisks: 13
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