"We all know Canadians can carry on entire conversations relating to nuclear non-proliferation and moral relativity theories taking into account existence of alternate planar realites, simply by using various inflections of 'eh?'" -.Praetor
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| 1v1 versus Bulgarokton.. I built 413 units =p | | | Author: | | | IP: | XXXX | | Date: | 05/25/99 01:05 | | Game Type: | Starcraft | | Labels: | Starcraft(1), Problem: Broken Images(1) | | Report Rating: , # of Ratings: 2, Max: 7, Min: 7 Lifetime Rating for DisgruntledApe: 6.1875 |   | DisgruntledApe versus Bulgarokton: The Lost Temple

Note: This report will be brief and is mainly for
[e]KrytpKeeper because he was an observer in this game and was going to do a Battle Report on it, but he lagged out about 1/4 of the way through.
I randomed and drew Zerg, starting at 9:00 A scouting Overlord proved that his Nexus had warped in at 12:00.
I made a hatch on 11/9 (fake extractor/colony) at my natural expansion. As soon as I could I threw up a few sunkens there and made about 8 - 10 zerglings.
I know Bulgarokton pretty well and I know the mechanics of his Build Order and I know he builds a lot of ground, only leaving High Temps and Cannons for air defense until late game. So, I decided to go for mutalisks.
I produced about 12 and sent them for his probe line. I ran into a few storms and about 5 cannons and I was toast, though. I didn't expect so many cannons. Oh well.
I expanded to the 6:00 start location because I craved gas. I then also threw up a Queen's Nest and Hydralisk Den.
Bulgarokton then began production of Reavers and High Templar, and expanded to the Top Left island expansion as I began to hatch cracklings and 2/2 hydralisks.
Very unwisely, I sent about 36 cracklings into Bul’s base, supported by about 9 hydralisks. All of my forces died but at the cost of his reavers, a few stray templar and all of the cannons at his expansion. I didn’t mind this loss because I was ahead in resources at the moment.
I then mutated my Spire into a Greater Spire and made around 11 gaurdians and 9 devourers and some scourge. I then attacked my way into Bul’s top left expansion just as 12+ dragoons were headed for my 6:00 expansion. I decided to let it die as I killed Bul’s expansion. An equal trade.
I decided to keep up the attack by going to his main. My gaurdians died to storm and dragoons but not before I could kill almost all of his corsairs and a few carriers. I retreated with the 9 devourers I still had.
I then focused on the production of Hydralisks. I expanded twice more. I also noticed that Bul had grabbed the 3:00 expansion. I didn’t mind though because I knew I had more expansions than him.
I just went crazy making hydralisks out of about 6 hatcheries. I sent wave after wave of 24 hydralisks supported by 12 devourers in case of carriers. Well, I did meet some carriers but only like 5. I crushed them under my thumb. The hydralisks killed all of their interceptors while my devoures concentrated their fire and killed the carriers off one by one. Psi Storm hurt a lot, but I just overran him with my supreme mineral advantage. Eventually, all of his buildings fell…
Good Game
Lessons Learned:
- BR’s suck when the author participates
- Psi Storm and Reavers own Zerg
- I was never attacked except at my expansion. I am not sure why I built any sunkens. I should have gone for all unit defense.
- I also need to build more spell casters like. Especially Queens but even a few defilers. Plague on Carriers hurts and Broodling is the answer to High Templar. But I am not much of a micro man =p I prefer the macro approach.
Word Up
DisgruntledApe
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