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Two For the Price of One
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Author:MikeyMonty
IP:XXXX
Date: 11/27/99 04:11
Game Type: Starcraft
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Report Rating: 9.0, # of Ratings: 2, Max: 9, Min: 9
Lifetime Rating for MikeyMonty: 7.8571
Two For the Price of One


This is a report of two games I played quite some time ago. I wrote up reports for the games after playing them but never got around to posting. I came across the HTML files so I thought I'd throw them up for the hell of it.

Note: This BR isn't image heavy at all, but you still may want to give it a few seconds to load for effect. Hopefully everything will work on the first try...

Game 1: By the Skin of My Teeth

The Players

Cheezltz - Randomed to yellow Zerg at 12 o'clock.
MikeyMonty - Randomed to red Protoss at 6 o'clock.
The Map(Guess)





Well, I make a public one on one game on Lost Temple(Vanilla Starcraft) and Cheezltz joins it. We both elect to go random and with gls from both sides the game commences. I am greeted with the sight of a crimson-laced Nexus and four probes at the six o'clock starting spot. I set them to mining and hoped my opponent had not draw Terran at the nine o'clock start. If he had, I might have had to face the supposedly deadly low-ground cliff siege for the first time. Either way, I elected to go with my standard conservative two gates on twelve build, followed by gas and cyber core to transition from zealots to dragoons.

I rallied my men to my ramp, built a forge and placed a pylon and two cannons at my ramp. I start my probe scouting and find my opponent as zerg at the twelve o'clock spot. I am incredibly dismayed to find that not only has he taken his natural, but the only structures in sight are two hatches, an extractor, a spawning pool, and a lair! Fast mutas it is, and I, having only two cannons at my ramp for anti-air defense(I was still going for zealots as opposed to dragoons to conserve gas), was totally unprepared. I threw down four cannons around my base, but due to rather ghetto base architecture they were only able to cover each other in pairs. I hurriedly threw down a citadel and templar archives, making goons whenever gas allowed. I had accumulated quite a surplus due to focusing on zealots earlier on, and in addition to my small force of goons I was able to queue up a pair of templari. As soon as they popped out of their gates I merged them into an archon. I had at the moment a pack of four goons(no range due to my stupidly hitting the air armor hotkey instead), four poorly placed cannons, and a morphing archon. Expecting a muta-ling strat I also began the +1 ground weapons upgrade.

The archon finished, and I moved it to the lower left size of my base, as this is the route I always take when I attempt to peon-bash an opponent at six. The archon arrived just in time as a flock of probably 12 or so mutas darkened the sky over my base. Now, I always sort of knew that archons owned mutas, but I never knew exactly how much because I always run my mutas away from archons, and I've never had someone stand and fight against one of my own. But that archon single-handedly took out nine of the twelve mutas before it and two cannons were destroyed. Because my goons didn't have the range upgrade it took them a while to chase down the mutas, but only a few easily replaced probes were destroyed.

Two more templari had finished warping in from Aiur at this point, and I quickly merged them into an archon in anticipation of another muta attack. I made several more goons, and began researching storm. I moved half my forces into my natural and began a Nexus and cannons(though forunately I left the archon at my main. Before I had a chance to mount an offensive though, another flock of mutas, this time around 18, soared into my main from the same route. Once again my archon and two newly replaced cannons wreaked havoc; however, the greater number of mutas forced me to run my probes and bring in reinforcements from my natural to quell the mutas. Still, I had come out way ahead in resources and confidently built a Nexus to establish my mineral only natural.



I stock my natural with a crew of diligently mining probes, make three more gates to bring my total to five, and rally them to a spot just outside my mineral only natural. I research zealot speed, hoping to go on the offensive sometime soon. I accumulate an archon, four dragoons, and twelve zealots at my mineral only natural. I set two zeals to patrolling the three o'clock and nine o'clock mains respectively, and sent the rest of my forces into his natural expansion. I killed most of his drones there, but in a few seconds a huge (40+) swarm of zerglings accompanied by a group of nine to twelve mutas come swarming in to defend their territory. Because I have the +1 weapons upgrade for my zealots and an accompanying archon I manage to kill all the zerglings and several mutas. However, I am only left with four zealots and they fall prey to the remaining mutas.

I have only started to replace the forces that had been defending my mineral only natural when a wave of zerglings hits. My forces are grossly outnumbered but thanks to my +2 weapons upgrade and zealots running interference for dancing goons I come out on top with just one dragoon remaining. In a minute or two I have stationed a sizable force of six dragoons, two archons and a temp near my mineral only expansion's Nexus. Another, larger wave of zerglings arrives looking to cause some havoc but they are easily mowed down by the archon/dragoon combination. My opponent's muta/ling is obviously failing miserably, and I expect a strat change to come soon. I say to myself, "Self, what would you do in this situation?" And of course I immediately respond, "Gaurdians, you schizophrenic bastard." With this thought in mind I start warping in two stargates. When they are finished, I queue up four scouts.



Not a moment too soon, for when the scouts are about half-completed Gaurdians begin raining acidic death down on my archons. A pack of nine gaurdians focus-firing can bring down two archons very quickly, and my archons never even got the chance to retaliate. My temps were next, but thanks to a handy hotkey I got off a pair of excellent storms, severely weakening a clump of gaurdians. My goon's focued-firing brought down five weakened gaurdians in rapid succession before the goons were liquified. However, this still left five gaurdians and a trio of mutalisks to pound on my expansion. I ran the probes away and secretly started a Nexus at the nine o'clock main in case I should lose my mineral only expansion. My opponent, eager to take out the expansion, got greedy and morphed his remaining mutas into gaurdians. They completed just as my first pair of scouts arrived on the scene to wreak havoc. My opponent lost all his gaurdians, and my probes returned to mining. The Nexus was at 250 hit points. Zealot and dragoon reinforcements began trickling in, but not before a large wave of zerglings hit my Nexus in a kamikaze-like wave, reducing it to rubble before being killed. No matter, for my expansion at the nine o'clock main had just finished warping in a Nexus and I transferred my probes over there.


Though you wouldn't think it my confidence level jumped a huge amount with this turn of events. I had just weathered the storm of my opponent's chosen tech tree(s). In addition, I was currently outresourcing him, with my natural, the nine o'clock main and my mined out main to his presumably mined out main and natural. I had just started research on the +1 air weapon and +3 ground weapon, and had five gates and two starports ready to pump scouts, zealots, dragoons, temps, archons. I possessed the counters to zerglings, mutas, and gaurds. I presumed that my opponent would now transition to hydras, so I sought to strike before he built up a significant force. I assembled a large number of the aforementioned troops outside his natural and patrolled in. He attempted to block out his ramp from my zealots with peons and have his hydras snipe from behind, but a series of brutal storms dissuaded him of that idea and my three control groups of random ground troops and scouts moved in to roll over his small force of nine hydralisks. I then took out his natural and a fledgling expansion he wasn't even mining at three. With a graceful gg my opponent resigned.




Lessons Learned

-Archons own mutas so hard its ridiculous. Who needs BW and corsairs?
-Anticipation is half the battle. If you start getting counters for stuff your opponent is just producing, you can score a huge coup, i.e. my scouts ambushing his gaurds.
-A Protoss with a wide array of units is tough to stop.
-You have to outresource your opponent as Zerg. My opponent should have taken advantage of the pressure his mutas put on me by dominating the map. I had good recon, but he could have at least made me work to take his stuff out.

Well, that was fairly long. Take a deep breath, relax, refocus your eyes, and plunge onward to the next action-packed thrill ride of a game, or something like that:).


Game 2: Blow by Blow

The Players

Cheezltz - Randomed to blue Terran at 6 o'clock.
MikeyMonty - Randomed to orange Protoss at 3 o'clock.
The Map(Guess Again)





Well, my randomizer(is that a word?) was apparently lazy as I once again drew Protoss, this time at three. I started my orange probes to mining and considered my options. I stupidly revealed in post-game chat after the first game that I had an extremely difficult time against five hatch hydras as Protoss on temple. I hoped my opponent hadn't drawn Zerg again, but whether or not he had I wanted to strike an early decisive blow this game. I figured I could afford to play daringly since I was one game up and readied the only real early strike strat I have in my limited repetoir(other than an early pool); a reaver drop. I go with a hybrid two gate reaver build. This slows down my tech to reavers but allows me to get enough zealots on a one-ramp map like temple to defend a decent sized early game attack. I get a few zealots and am happily climbing the robotic tech tree when my scouting probe runs a marine gauntlet into my opponent's base at 6. It discovers a pair of barracks with a factory and machone shop whirring. My opponent retaliates for my scouting with a pack of eight marines. However, the zealots on my ramp easily quell the marines.

My robotics support bay is just finishing, and I have a chance to catch my opponent with a reaver both unaware and siegeless. Unfortunately, in my excitement I laxly allow an enemy marine to slip up my ramp and spot my robo bay and support bay. My opponent probably knows whats coming. Trying to be sneaky, I fly my shuttle directly into his base rather than using my usual around the back flight plan. I unload my reaver, my opponent's defenses are totally out of position, and I get off two scarabs in the confusion. A large chunk of my opponents scvs were cleared out and the rest ran away before a newly sieged tank drove my damaged reaver away. Meanwhile back at home I had built a citadel of adun and observatory, and started researching both observer speed and zealot speed.

Sensing victory in my grasp I got a little over-confident and expanded naked to the top left island. I neglected to build extra gates, however, and instead made observers. My opponent had several turrets around the perimiter of his base, but didn't have any in the centre! I love the laxness a lack of dark templar can induce in vanilla Starcraft Terrans. A little shuttle distraction later and I had a pair of observers sitting in his base, watching his every move.

Unfortunately I missed the fair sized tank push moving out, and moments later a compliment of tanks and infantry were knocking at my door. I was able to stall his ascent up my ramp with hastily built cannons on the cliff, however, and soon zealot speed had finished researching and my troops moved in to dispell the invaders. They didn't fair too well, however, and were about to be destroyed when I quickly popped a reaver down right next to his two remaining tanks. A scarab or two later and the push had been dispelled, leaving me with a reaver, a shuttle, two dragoons, and three zealots.

Seeking to return the favor I sent my troops to his natural to play a little contain, and rallied my gates there. I took my own natural and started upgrading and making troops as money allowed to prepare for a major assault. Patrolling zealots hadn't revealed enemy expansions, so I felt somewhat safe in my resource advantage. Unfortunately, before I had managed to accumulate more than a control group and a half of random ground troops, a contingent of marines, tanks, and wraiths landed in the northern half of my main. They quickly stimmed down my Nexus; the joke was on my opponent, however, as my main is mined out and my top left island and natural are fully operational. I attempted to remove the incursion with a reaver, but sieged tanks dispelled that idea. Instead, I simply dismissed the attack as unable to eliminate me and charged headlong with my troops into my opponent's main. With a large portion of his forces in my base, my opponent was unable to defend my attack and his base was razed by my motley force of ground troops.


My opponent wasn't aware of my island expansion in the top left, and thinking that I had been reduced to no resources by his attack on my main(which had destroyed quite a few buildings by now), he tried to evacuate all his aerial buildings to the top left island. He also loaded up eight scvs in a dropship and ran them away. When patrolling goons brought down every building but his CC and an engineering bay, and his dropship of scvs was quashed by my island probes, however, my opponent realised it was hopeless and conceded. Congrats to Cheezltz on a pair of games well played.





Lessons Learned

-Sometimes its better to cause great damage to your opponent than ward off moderate damage to yourself.
-Recon is key. My opponent could have cliff sieged my natural or taken out my undefended island; instead he dropped a nearly worthless main for the simple reason that he didn't know about my natural or island expansions.

Well, thanks for reading. As always, questions, comments, and constructive criticism are welcome. Comments and criticism about my strats are especially welcome. Unfortunately, the second game in this series was somewhat less exciting than the first; not becuase it was sedate, but rather because the first game was extremely intense. Every time my opponent attacked during the first game I felt I was on the brink of being overrun, and I hope I managed to convey that feeling in the first game of the BR.

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