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2v2 gone crazy!
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Author:TheCabbit
IP:bgm-57-1XXXX
Date: 12/20/99 03:12
Game Type: Starcraft
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Report Rating: 7.0, # of Ratings: 2, Max: 7, Min: 7
Lifetime Rating for TheCabbit: 6.3636
Excessive images, beware.

Guess who?! =] That's right it's *me* the Cabbit. THIS TIME I HAVE PICTURES! WAHOOO!!... I managed to actually clear my picture archive out so I could take new ones. I am glad I did too! =] BTW, this is my first 2v2 Observance...probably not as in depth for each player as I try to go.... but I can't observe 4 players nook by nook =( (not yet at least). Oh well!... This match was rather interesting although I almost didn't BR this one due to #1 Players almost left cuz of lag and well...you'll see! Here goes!...

The setting: I was just hangin in nohunters when I hear a challenge for a 2v2 in scv2/scv2. Happily I ask to observe and stroll into the game. I then hop into the observer seat and get out my stuff to BR. I feel special right now because I was selected to be the only obs and they asked me to BR =]. Ahh, well then!...

The PLAYAZ!!!!!!......
Team 1..... (Team Ownage)
Peon-[A1], Randomed Terran, 3:00, Purple (Peon)
SCV~Rage, Randomed Zerg, 6:00, Yellow (SCV)
Team 2..... (Team Lucky)
Codex, Randomed Zerg, 12:00, Teal (Code)
MountainDew@, Randomed Protoss, 9:00, Red (Dew)

The Map!.... Dark Temple (for observers)

WELLLLLLLL then.... Here are the beginning Build Orders!...

Peon: Depot, Rax, Rax, Rax (Wallin), Depot
SCV: Hatch at Expand, Pool, Hatch next to expand Hatch
Code: Hatch at ramp, Pool, Sunkens, Hatch at Natural
Dew: Pylon, Gateway, Gateway, Pylon, Assimilator, (Zealots...), Cyb Core

Pfft!..... Well then... The game begins with scouting from both teams. Dew sees the rather defenseless SCV who has spent all his money on 3 hatcheries early and late pooled. He will not allow this however and Dew starts brewin' a devious plan. The Lucky team decides to double rush the weak SCV. Dew urges his partner to help him, but his partner is in the process of getting his main base/expansion defense. Six zealots and several probes are deployed from the Protoss base to try and make the Zerg pay for the lack of defense.


The little task force is pushed back, however, when they discover 3 completed hatcheries, a sunken, and plenty of lings hanging around. With that attack repulsed, both Peon and SCV counter Dew. A combination of Marines and Zerglings head over to the Protoss base.
Dew
rushes his troops home to his ramp with the Ownage Team's force close behind. He reaches his ramp safely and proceeds to smack the zerglings around. Code sends a small horde of lings to help and a potentially devistating attack is averted.

At this point, Code takes his expansion since his choke is defended by sunkens. Dew hasn't been wasting that CybCore tech and grabs a Citadel and then Templar Archives. He notices Peon is going hard infantry, so he's probably getting some Dark Templar to deal with them. SCV also takes his mineral only looking to dominate his opponents in resources. Dew adds a third Gateway to his collection.

Peon starts a factory while pumping infantry and Code takes his mineral-only. Dew also has warped in two Dark Templar warriors from Aiur. Soon after the Templar arrive, a robotics facility warps in. I myself thought it was going to be a Reaver drop (Anti-infantry, zergling) but once again I was wrong!.... But that shall be revealed in time my friends... Also, SCV adds a spire to his collection and my guess is he is probably going Muta/Ling.




At this point,SCV and Peon gather up their forces that consist of Firebats, Marines, Medics, and Zerglings outside of Code's base. Poor Code... he only has about 12 zerglings and 3 sunkens or so to defend against the 20+ lings and MMF. They crush the defenses and Dew immediately starts to send reinforcements. Peon yells out to go after Code's main and they do so. Peon positions marines behind Code's minerals lines and stims. *pop pop pop goes the drone...*... Dew can't save his partner in time and Code leaves. I said gg as did everyone, but then something shocking happens..




SCV DROPS!..... This is a change....
2v1 has gone 1v1!!!!!!!!!!!!!!!!
It won't last long though.... Remember that Robotics Facility? Well, it's been put to use and a shuttle full of Dark Templar is shipped to Peon's base. They harass SCVs and then decide to go after the Comsat as Peon desperately tries to prevent this disaster. One DT goes down...and another...and another...the fourth almost dies but... the comsat is gone! With no detection left, Peon concedes and drops.

Lessons Learned!

-Never give up man! If Dew had given up, then he wouldn't have won this rather turn-about game. -2v1's aren't hopeless if their ally drops

-Toss > Terran

-Dark Templar > Marines

-Dark Templar drops are lethal; I’ve died so many times to them....

-Zerg < Terran early game without lurkers

-2v2's are deadly because of the double rush. If Code came along with Dew, SCV would have been screwed.... minus one player for the game and possibly THE game itself.

-This is my half-assed attempt at HTML/Grammar

TheCabbit

Other pics!






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