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3FFA Dire Straits
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Author:Superman[JL]
IP:XXXX
Date: 06/01/99 08:06
Game Type: Starcraft
Labels:Starcraft(1), Text Only(1)
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Report Rating: 5.0, # of Ratings: 2, Max: 5, Min: 5
Lifetime Rating for Superman[JL]: 6.0000
Well, I don't have alot of info on the third player. I was lucky on staying out of the fight for a good while. When player #3 quit because he was loosing to player #2, I was in a 1on1 situation.

Map: Dire Straits
Player 1: Me, Random(zerg), Bottom left
Player 2: Orange(forgot name), Select(terran), Bottom right
Player 3: Yellow(forgot name), Select(toss), Top left

Started out with a normal build holding off on the ground units because of the island map. Decided to go air quickly with getting teched up for overlord transport ASAP.

Pretty quite with no harrassment from either opponent. Decided to tech and build many many hydras for any corsair problems or wraiths for that matter. Kept my overlords bundled up at my main for warm cozy protection.

Scouted out to see the placement of my enemies. Only the terran overlord was shot down by a well placed turret. Protoss had not detected my overlord and he stayed camped out behind the mineral line where there were no cannons.

By this time I had teched hydras 0/2/1. Overlords were ready for transporting and taking some expansions. Took the 7 o'clock middle island with two mineral patches and one gas. No resistance yet. Got lair to hive for nydas canal which would help me in defending both bases with hydras, which by now grossed in the 40+. Quickly expanded yet again in the 6 o'clock middle island with no resistance. Hmmm, they must be fighting it out, but nothing was said on the channel.

Sent a few scourges on a scouting spree. Found no expansions except for one. Protoss had expanded to the top right island and was facing heavy battles with terran. My scourge quickly died to some cannon fire. Terran's main was fully defended with turrets, so I quickly started on guardians. Plan on doing a guardian/hydra drop on terran's main.

Suddenly protoss announed 'gg'. Wow, that was quick. Terran had defeated the protoss. I knew this was the time to make a n attack on terran. Minerals and gas at terran's main was more likely depleted, so not wasting any troops, I decided to drop on the 3 o'clock middle island and was met with a large group of wraiths. I quickly sent in my 25+ scourge with mutas and devs. Wraiths fell like flies and my overlords were there for detection. After the wraiths fell, valks came in to quickly clean up my remaining air. I sent the overlord to my first expansion and drew the valks into enemy fire of my 20+ hydras. Valks fell quickly and I planned my first drop.

I built up a horde of hydra/dev/guardians and loaded up 4 overlords with hydras. Went to the terran expansion and brought the resistance to its knees. Guardians cleared the turrets while the mutas drew in the fire so my overlords could safely unload its spitting horde.

The next drop was on the main base of the terran. Loaded up more overlords and sent them into the base with guardians and mutas to draw the fire of turrets. This base quickly fell because there was little troop resistance. I made my way to the 3 o'clock out island expansion to face the expansion terran had set up. This quickly fell as well. There was no victory, so I assumed he had expanded yet again.

I moved to protoss' inactive expansion and found the protoss remains with terran building and mining. This base quickly fell. Still no victory. I sent some mutas out to find the remaining terrans and found the dreaded enemy with yet another expansion at the 12 o'clock outer island expansion. At this time he conceded and the game was mine.

Lessons learned:
*In a FFA, its sheer luck I wasn't attacked by my two opponents as they wasted their resources on each other.

*Protoss gave up way too early. He still had alot of buildings and defense. I would have talked with terran in a combine effort to take out the zerg problem before eliminating me.

*Anti-wraith air for zerg is mutas and scourge. Overlords for detection.

*Use of nydus canals are a must for island maps.

*Protect your overlords with hydras and spores. Only use overlords for expanding and with protection.


























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