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Humiliation on the Ladder Front
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Author:WhOa-RedMan
IP:1Cust166XXXX
Date: 04/03/00 08:04
Game Type: Starcraft
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Report Rating: 6.0, # of Ratings: 2, Max: 7, Min: 5
Lifetime Rating for WhOa-RedMan: 5.2500
This is my second Br and my first was text only, so be kind.

Basic Info:
Map: Temple
Type of game: Ladder
Type of observation: I sat behind my friend Fizban{UHZ} commenting on his game
Players:
Fizban{UHZ} - Toss (Chosen)
Zike-The-Feared - Zerg (Chosen, though I'm still trying to figure out why)

Positions:
Toss: West
Zerg: South













BOs (exact for toss, approximate for zerg)
Toss:
8 pylon (he built it about 6-10 seconds late because it got caught, and he was pretty pissed)
10 gate
12 pylon
14 gas
17 scouting probe

Zerg:
No Early Expansion
Early gas and pool
Single hatch production (!!!!!)
Dbl sunkens early
Moves toward lurkers, he had den (not seen at this point)but no lair building and no hydras when the probe found him.


The-Feared plays... confusingly?


My friend, the toss, starts getting his stargate before the zerg starts toward a lair.

He gets second gateway too fast and his first (and it turns out to be only) corsair comes out maybe 30 seconds late. He get's the citidel to prepare gearing towards massive infantry/templars.

Toss is confused by zerg's lack of expansions, so I suggest that the zerg might be some weird new school player who exps all over the map and uses crazy strats to make it work. Turns out he isn't, and he doesn't. The toss scouts all over, first with a probe then with his trusty corsair who spots hydras and a lair building at the zerg.

The toss cannons his front choke, with 2 cannons instead of 1 since he fears that his templar might be late for lurkers.

Ah, now for some action!


I got my friend to take a picture of the first battle as you can see below (or at least I hope you can, first time with pictures remember). The outcome is pretty obvious from the picture, the toss defenses hold admirably against the lurker attack, except that 1 lurker gets through. After 30 tense seconds of probe micro, the templars there manage to get enough for a storm, and everything goes back to normal.

The Zerg, who I was getting pretty put out with, STILL has no expansion, NOR a second hatchery. The toss now is up a mineral line on the zerg. The toss constantly scouts, the zerg never comes out of his base.

A second battle (not shown) comes when the zerg hits with a force similer to the first, except with lings and hydras in addition to the lurkers. The toss however, with two bases and a 5 gateway pump now, has tons of attack upgraded speed lots, and templar/dt.

The zerg makes his 3rd and most successfull attack soon after this by dropping 4 more lurkers and an assorted group (no more than 10) ling/hydras. This attack manages to kill about 8 units, which is equal to the other two attacks combined. I have a SS below of this. It was quashed by about 100 supply of toss mixed ground.

The Humiliation Begins!


The toss expands again and now has 3 mineral lines, and 2 gas to the zerg's 1 and 1 (STILL NO EXPANSION, WTF).

Toss has 2 attack upgrades over the zerg when he trys to stop the expansion with a futile bum rush of 3 lurkers and 4 lings vs 10 templar, 20 zealots, 2 dt, and a cannon.

Toss has significant advantage as a single dt kills a drone that was finally going to exp. 8 gateways vs 1 hatchery. This game was going down the tubes.

The toss explains to me on the side: "Oh my god, he's gonna be so concerned with my units massing on the front, he's gonna forget the ANAL TEMPLAR DROP/RAPE"

The toss drops 2 templar behind the zerg, killing 10 hydras and 90% of the zerg's drones. The toss calmly explains to me that the zerg has just got afflicted with a terrible disease called I'll-never-play-ladder-again-syndrome. I nod my head thoughtfully, and write it down on my notepad I'm recording on.

The Zerg at this point starts whining. He complains that he hates fast templar (which it wasn't, it was a corsair rush). He thinks he should have rushed (even if he didn't get the two sunkens, his 1 hatchery couldn't have done anything to lots on a cliff).

The toss takes it well not saying much, but asking where the zerg could be hiding.

Turns out he went to an island to draw out the game.

The toss then, since he had 4000 minerals and max supply, killed 30 zealots of his with templar storms. He built 6 stargates and started producing scouts (almost as humiliating as being beat by the dreaded Dark Archon mind control rush). He also expanded at 7 different spots, making the working expansion difference 1 to 9 (the toss mined out his main by this point).

I got a SS of both the end screen, and the scouts killing off the zerg's NW island

The end resources were:
Toss: 6000/1000 min/gas
Zerg: 500/100



Thanks for reading, This report was done by WhOa-RedMan
akas:
{UHZ}Hunter-K.
WooT-RedMan
WhOa-Luck
RS-Urug

















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