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Hailmage v/s Macguffen part 2
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Author:Davy
IP:node1352XXXX
Date: 06/16/00 04:06
Game Type: Starcraft
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Report Rating: 7.0, # of Ratings: 1, Max: 7, Min: 7
Lifetime Rating for Davy: 4.7778
Well, I have lowered the brightness of the images, I hope they are better this way..
Game 2: Hailmage v/s Macguffen  
Series: Mac 1, Mage 0

Author: Davy

Game 2:

Map: KBK New Lost Temple v1.02

Players Mage Zerg   Observers Davy  
Mac Zerg   ColdBladed  
The game starts off with Mage and Mac sending their drones to the minerals. However Mage has some micro problems and all his drones don't go to different patches. Soon after the overlords are sent to the adjacent starting points to find the other player.

Mage goes with an early expansion and at that point Mac still hasn't placed his second hatchery. By the time Mac builds his second hatch, Mage has already built his third hatchery right next to his expansion.

The third hatchery placed by Mage is an attempt to keep his main base safe. This way he can block his ramp more effectively so units cannot run by.

Spawning pools are morphed at the same time and around this time Mac begins his extractor. Soon after his extractor is complete, Mac adds another hatchery, making his total three, all in his main.

Once Mac recieves enough gas he morphs one of his hatcheries into a Lair. Realize that when Mac is morphing his lair, Mage hasn't even touched his vespene geyser. 

Once Mac finishes the lair, he immediately beings a spire. Shortly after, Mage starts morphing an extractor at each of his bases. When they extractors are complete, they stay idle for at least one minute before Mage makes use of them.

Realizing his faults and that Mac's mutas will be coming very soon, Mage starts an evolution chamber and two creep colonies at both his natural expansion and main base. Also Mage sets up a hydralisk den for mobile anti-air. Once Mac's spire is completed he sets up camp right outside of Mage's ramp. 

Here you can see ColdBladed's comment about Mage's buildng placement.





Here you can see how Mage's and Mac's forces compare. Right now Mac could have charged in and obliterated Mage. But due to Mage's well placed units on the frontline, Mac was not able to gain any knowledge of the quantity of Mage's troops. Each side keeps adding more and more units until they decide to attack. 

It just so happens that both sides start moving at the same time.
 
 
 
 

Mac is caught extremely off gaurd though. He didn't expect Mage to attack at the same time. 
Mac's lings attack alone in the first shot while his mutas are trying to move to a better attacking position. In the second shot the mutas were directed wrong and fly right over the large pack of hydras. In the third shot you can see the remains of both armies. Mage is victorious in the first battle. Prior to this skirmish, Mac uses some of his time to make an expansion. Which finishes just as Mage wins the battle
 
 
 
 
 
 
 

 

Without even sending a scout zergling to make sure his attack would work, Mage follows up with a counter-attack. Mac frantically tries to save his expansion by immediately slapping down some sunken colonies, but it is no use.

Here we see Mage's hydras tear down Mac's expansion. Part of Mage's success comes from the armor upgrade. An armor upgrade is extremely effective because it protects against three damage from mutalisk fire.

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In a last ditch effort Mac tries to throwing up some sunkens on his ramp and using a hydra/ling combo to keep the enemy at bay, but reinforcements are on the way and they prove to much for Mac. Mage wins the game.
 
 

Game 2 Winner: Mage
Final scores:
 
 

All of the images above are stored on the khaydarin.com server. To thank them I have put two links below:
The khaydarin resources section
The khaydarin mainpage


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