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T
i m i n g
W A R N
I N G , I M A G E H E A V Y ! ! !

Introduction
This
is my third effort at battlereporting. And what an effort it is...
this one took me about six times the the time I needed for my "Mistakes,
mistakes..." BR. Here I would like to inform you it's once again
a game where I was playing, and it's on LT as well. I guess
raters won't like that. I don't care that much, since I can't do anything
else right now anyway... I won't be boring you by explaining in detail
why I can't afford to observe and BR games played by other people,
I'll just say it's because of my unstable Internet connection, and
about the map - well I know and like some other maps as well,
but here in Bulgaria everybody plays just Lost Temple, Hunters and
Challenger.
Please
tell me, should I continue making those BR's? If not you'll have to
wait a month or so before I put my hands on a better connection.
I'll give my best now, let's see what I can make of an exciting Terran
vs Protoss game I had.
Game

I
started at 3 as brown
Terran, and I sent my SCV's to separate mineral patches. I didn't
know my opponents race, so I started my initial Supply Depot at my
ramp, followed by a single Barracks on 11, Refinery on 13 and Another
Depot completing my wallin. [L5]KOI managed to sneak his scouting probe in before
I had put down that second Depot though, and he tried his best to
annoy me by attacking my hard working SCV's with it. At first I just
ignored it, but I had enough of it when one of my SCV's had just half
of it's HP left and the probe screamed it's last funny noise seconds
later. I started dual factories (on 17 and 19) with a single marine
as defense, building a machine shop as soon as the first one was ready
and I started researching Mines.
My
scouting SCV finally found [L5]KOI at 6, and It turned out he had started warping a Citadel
of Adun and a second Gateway. I had to retreat my SCV to outside his
base, since he followed it with two(!) probes when I tried to hide
it in a corner of his position. A Citadel of Adun... well it didn't
take much thinking to conclude he wasn't rushing to speedy Zealots
;)

At
home I started an E-bay and a turret at my choke afterwards. I still
didn't know if he wasn't going for the notorious DT drop so I put
3 turrets around my mineral line as well, and later I sieged a Tank
next to my CC (yeah I researched Siege Mode after I had the Mine research
done). Then I managed to sneak my scouting SCV around the Zealots
[L5]KOI had used
to block his ramp (they weren't on Hold Position so I made them run
down the ramp and then maneuvered the SCV around them and into the
base - a brilliant piece of micro indeed ;P ). I got a good view of
his base before my SCV finally lost it's life, and there was no early
Robotics Facility, so I didn't waste any mines around my mineral line,
I just ran my 3 or so Vultures down towards 6, but they got intercepted
first by DT's, and then by a bunch of Zealots, so I just managed to
lay one mine, which hit an unlucky Zealot that was passing by minding
his own business.
[L5]KOI tried attacking me with his DT's and Zealots,
but I had enough units behind my megagosu wallin and it was no major
problem, they all died and I just had to repair my barracks a bit
afterwards. I started a CC inside my base and soon after an Academy.
I also hovered my E-bay over the most important Turret at my main.

I
was the next to try an aggressive move, by sending 2 vultures down
towards 6, to try and see if [L5]KOI
has DT contained me already and to lay a minefield in front of his
base if not. But alas, he had sent 4 Zealots towards me already and
I once again lost a vulture due to slow reaction... I ran the other
one around the Zealots and I layed it's 3 mines at the bottom of his
ramp, but he now had a High Templar already and he stormed one of
the mines. The second mine hit some of the Zealots that were chasing
the Vulture - those deserved it for sure. The third one was killed
by a DT I think (Dark Templars can kill mines in a single hit as they
approach them).
[L5]KOI was now attacking me again. Since I had just
expanded, I was worried he would manage to force me to lift my expansion
CC with his DT's (I had just my new comsat as mobile detection) so
I floated my wallin Barracks over a Turret I had built at the bottom
of my ramp. If I hadn't done this, he might have attacked the Turret
with his Zealots and then he could bring his DT's into play. On the
screenshots you can see me transferring some SCV's towards my natural
( yeah I'm Maynard now =] ). [L5]KOI
tried denying me from getting that expansion working, but three unsieged
tanks were blocking his way and not letting the Zealots get out of
range of the sieged ones above. Only one of my tanks got destroyed
by the Zealots and the splash of my own sieged Tanks that were pounding
the Zealots.
He
cleverly didn't use his DT's in that attack, he rather sealed me in
with them and I had to build a Starport and a Science Facility before
trying to break out.

When
the dust settled after the initial skirmishes, there was a period
of teching and powering... I started researching upgrades for my ground
mech out of two armories and built 3 more factories bringing them
to 5. When I had a Science Vessel, I chased the DT's away and finally
had a chance to scout the map and see what's going on. First I scouted
12 and it's natural, then I scanned the bottom right island and 6's
natural and gladly no Protoss presence was detected. I felt Ok at
that moment, since I had an expo running and I still hadn't found
any signs of [L5]KOI expanding... but then... oh well... it turned out he had
control over the rest of the map!!! A real expansion whore he was!!!
My SCV found Nexuses with probes working hard at 9's natural and main...
and a scan of the top left island revealed a Probe hidden in a corner
there, and just before I lost vision over the spot I saw the Probe
decisively heading for the center of the island...
Let's see
all this on the minimap:

Boy
this felt bad... You can imagine I felt I was losing control over
the game right now. I had to attack as fast as possible, but a scan
of [L5]KOI's ramp revealed a control group of Dragoons
and a Templar guarding it. What should I do now? Attack the expansions?
If I attack with a small force he might save them, and if I send all
I have, he might attack my main before I return... I knew for sure
- if I am not efficient in my next attacks it's all lost! After putting
down a sixth factory I decided to go for his main rightaway and use
the next produced tanks to attack the expands as well, while containing
him with the majority of my army... As soon as I arrived to his natural,
I sieged up the place and layed some mines... then poor [L5]KOI
"maynarded" a good number of probes right into my mighty
1/1 upgraded army... They all died indeed =]
But
wow, what's happening now!!! Check out my expand, 2 Reavers and a
Dragoon are having a grand time raping SCV's and taking out the CC!!
Instead of lifting my CC in time, I try chasing the force away by
quickly sending 3 new tanks down my ramp and sieging them out of the
Reaver's range, but a badass Templar from hell storms them perfectly
2 times (that was awesome micro, [L5]KOI
!) and the Dragoon finishes the only surviving one... Before
I realize how fast two Reavers can destroy a CC, it explodes before
my eyes without me lifting it! Game lost? I had just my main that
was about to dry out, and my opponent had 3 expands running...
There
was a funny part of the action, as the Dragoon that was damaged by
my tanks got finished by a miraculously surviving SCV! When the Reavers
jumped into one of the two Shuttles that [L5]KOI
had used for this super effective drop, that SCV was still there,
and not really paying much attention to this until later when I was
watching at the screenshots, I commanded it to attack the High Templar
that was still hiding behind my minerals, and the heroic SCV recorded
it's second kill and proceeded to start a new CC!

Okay
now do I still have a chance? Well let's see what happened next. The
Reavers headed for my main, and unloaded close to my mineral line
(not in a perfect spot because of the Turrets preventing [L5]KOI
from microing the Shuttle to his liking). My defense proved adequate
- the Tank I had sieged there in the beginning and another new one
managed to take out the Reavers before they did much harm! Then, [L5]KOI, probably not realizing how many Tanks I have
in front of his base, and probably feeling the force after hurting
me so badly decides his Dragoons and Templar can take them out and
he sends not only those that were on top of the ramp, but also some
coming from north that were probably defending his expands, to"flank"
my tanks from multiple directions, but how can you flank 10 tanks
and 3 Vultures and mines laying all over the place... ok I know you
can =[ but he didn't have enough Dragoons to do so.
Why
was that? Well I had the answer when I entered his base with my 6
remaining tanks, since it turned out he had a Fleet Beacon and FOUR(!!!)
Stargates... I was like asdfdsfs##!!! At home, I researched my Goliath
range upgrade and started producing mad 2/2 Goolies and sent 6 new
Tanks to take out 9 and it's natural.
Down
at his base I had nothing against air, I hadn't brought SCV's to build
Turrets since I thought my Science Vessel was enough as detection.
That's actually stupid because Turrets are also needed to avoid your
tanks from getting dropped on. It was funny to see an Observer hanging
besides my Science Vessel, both detectors were just watching the action
bellow and not doing any harm to each other (That's because they are
not able to do harm to each other, you fool!). But then 4 Corsairs
arrive at the scene and start chasing my Science Vessel towards my
main... They kill it in the process, then they destroy a new Shuttle
that I was going to use to attack the top left island. But right at
this moment there are so many battles taking place that [L5]KOI leaves his Corsairs do whatever they decide
to and they attack the hovering E-bay, and die to all my gay Turrets
(inclusive the one bellow the E-bay that they could NOT see :P even
if that doesn't make a *huge* difference).

So
it gets really complicated all over the map:
1.
The Corsairs are annoying me at my main, killing everything that's
airborne and not really paying attention to the Turrets
2.
Six Tanks take out 9's natural and proceed up the ramp (that shuttle
just passed there, dunno why. Maybe maynarding probes in a more advanced
fashion this time)
3.
The rest of my tanks are slowly destroying [L5]KOI's main

A
minute later the Corsairs were gone for good... At 9 I was afraid
to siege my tanks because [L5]KOI
had some Gateways there and DT's were popping out occasionally. Since
I was lacking mobile detection again I had to watch carefully both
battles and do scans when necessary. At 6's main my tanks were still
raising random buildings because I was afraid to target the starports
and jump to another spot of the map.
That
was working fine until four carriers arrived on the scene and halted
the entire operation. Just after they got rid of the Tanks,
my first six Goliaths made it to the battlefield. [L5]KOI lost 2
Carriers and killed just 1 Goliath before realizing I had upgraded
to 2/2 and the Carriers didn't have enough interceptors as well. He
didn't have the option to retreat and use gay Carrier tactics around
the map, since his Starports were all at 6. He did a good job building
a reaver out of his Robotics Facility and retreating his remaining
Carriers towards it dragging my Golliaths after them... Those Goliaths
WERE nice...

Meanwhile
I dropped some tanks on [L5]KOI's only intake source (you aren't paying attention? Ok I'm
talking about the top left island). [L5]KOI now demonstrated how gay Carriers can be...
he took out my expand once again and I transferred my SCV's to 12's
natural, where I had just started a new CC...

And
YES !!! He decided he didn't have any chances anymore and conceded
the game. He just sent his carriers into my base to see what I had
and he saw I had enough Goliaths to split my forces and defend everything
I had while attacking any expansion attempts... I must say this was
a very close game, it could have went totally different if I hadn't
timed my attack that well (actually more by coincidence than skill).
Good
Game [L5]KOI !
And
here are the final scores... you can see he had just a bit more resources
than me at the end, this means that his expands had just started working
when I found them... Damn close game, if I was late with my attack
I wouldn't have standed a chance against 4 Starports pumping Carriers...

I hope
this BR was Ok, indeed I think it's fabulous and stuff but it's just
me I guess =] j/k
BREEZE
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