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Tsk Tsk...Got Macro?
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Author:Gun.E.Highway (aka Yatrix)
IP:1Cust213XXXX
Date: 08/09/00 06:08
Game Type: Starcraft
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Report Rating: 6.0, # of Ratings: 2, Max: 6, Min: 6
Lifetime Rating for Gun.E.Highway (aka Yatrix): 6.0000
Well, i was on my AIM this morning, about 2AM in Indiana and i ran into a buddy of mine, Pa~Starmunky. We were chatting about blah and blah and then decided to head to Bnet and get a game. i asked him to play a 1v1 so i can try a BR...he said yes. YAHOO! i got my pen...i got my paper...i got all excited cuz i just saw a magazine cover with Anna Kournikova on it...if i could only include those pics...i'd get a 10 hands down...anyway...sc, oh yah. to the game and shite.

My bnet pal Pa, on his alias "Anti--Flag" and i headed into x17 to find an opponent. we found one in the man known as "ManWhoOwns" (after a few 2v2's and obs'ing other 1v1's, he should be redubbed ManWhoMakesExcuses (ask Pepe! or Renih about his excuses). so, on to the game, but first let's address a few questions:
1: Will ManWhoOwns live up to his name this game?
2: Has Anti--Flag improved as he said he has?
3: What am i to do with this magazine with Anna
Kournikova on the cover and all this Jergen's? NM!
4: Will the map be LT and a ZvP?
5: See #4 Is there another matchup on LT?

Okay, start points, BO's (mmm...anna...)and races. Anti--Flag started out as White zerg at the 9 start and did a vs random build of 9 hatch at expo and then pool on 9 as well. ManWhoOwnz started out as brown toss at the 3 start and did a vs zerg build (he scouted on 6th probe or something gay like that) of 8 pylon, 10 gate, gate, 11 pylon. now, normally, zerg have the advantage in this matchup on temple but, had toss been PURPLE toss...i'd say toss all the way. cuz we all know purple owns all the others anyway.

FIRST BLOOD!

Anti, being the gosu (well, this may be the ONLY time anyone says he's gosu so i am going to...he isn't...really) zerg that he is, he sets up a sunken and gets 8 lings for zeal rush defense. sure 'nuff, Ownz comes along with 2 robust zealots looking for ling blood. well, he makes contact blah blah blah adn retreats at the sight of certain death. immediately, Ownz expands with about 4 zeals for defense to keep the money close. for the next few minutes, it is all about powering and making lings and zealots, tho hardly macroing.

Anti decides it's time to expand again. so he takes the 12 main and then throws up a 4th hatchery below his ramp at his natural. that's 4 hatcheries with 2.5 bases...not good...anyway...Ownz puts up a 3rd gate and a forge, suspecting all lings usually means a muta tech. Sure 'nuff, that's what Anti is teching to. but, as Anti puts up his spire, Ownz has just started gas at his main and his natural, so the only air defense he has are a few cannons.

FINALLY some action. Ownz sends about 12 or so fast zealots at Anti's natural expansion. he razes the 2 sunks that were defending and the few lings he had. Anti had wasted a few lil' attacks not worth mentioning by sending small numbers of lings at Ownz choke...which comes into play here. with the lack of lings and the 2 sunks, Ownz rolls over all the defense and butt-rapes the drones. as i am watching, the zerg player in me wants to scream "YOU HAVE 15 SITTING LARVAE OUTTA YOUR NOW 5 HATCHES SITTING AND YOU DEPEND ON GAY SUNKS". but, in god observer mode, i can not say such things. so i sat and and chewed my keyboard. finally, the offensive is quelled and Anti is about even in resource intake again. which is bad for a zerg vs a toss. really bad. 2 mines and 5 hatches vs 2 mines and 6 gates...that's not ideal.

TECH UPDATE!

Anti has thrown up a nest and is going for hive (plz not guardians...)and Ownz is making templars (they work vs zerg? no wonder i suck)the funny thing is, toss teched slower than anyone in history, which would work to a zerg's favor, but the zerg happened to be Anti and he thought teching vs a toss was a good idea...

EXPO & UPGRADE UPDATE!

0-0, 0-0 for the muta/ling combo of death and 1-0-1 for the toss warriors. Anti has his natural working again, tho slowly and he has 12 and 12's natural working slowly as well. Ownz has his natural and is starting his tertiary (2nd nat)...DOH. muta/ling strike and take it down before warp is finished...DOH. muta/ling are raped by zealot/storm. nice sequence there. lots of blood and lightning and spit and ass.

The End Is Near...

Well, as the 2-0-2 upgrades kick in, Ownz feels it is time to live up to his name...it's go time, baby!!! to make a long story short, Anti's teching and lukewarm macro and mining attempts cost him his hive cluster by zeal/goon/temp/dt death. his natural at 9 was razed...then his main was razed with all his tech. but his 12 and 12 natural were still running slowly and he had 5 hatches total over there now. he just started throwing them up (no THROWING UP, but...u get it) and got a total of 5 while his base was being razed. well, he makes some of those lil' spark plugs known as cracklings and sends them to the toss natural...for more points i guess and takes down a cannon and a benglaas or something. he is thwarted by more zeal/cannon/temp. at the end, he had 5 hatches and then it kicked in as he was hitting s,z on all his hatches...he lost his pool in his main...dumbass. with that realization, he conceeded victory to ManWhoOwnz, tho i am not sure why. we all know that Drones>>>>>Toss.

Now, let's go to the Lessons Learned Section taht everyone seems to have nowadays.

Lesson 1: do NOT try to tech a toss. their tech is better.
Lesson 2: make UNITS not sunks. see, zerg is all about numbers...0 is technically a number...but dont' be a fag.
Lesson 3: MACRO MACRO MACRO vs toss. did i make that point already?
Lesson 4: If toss expands early with little defense, make alot of lings and run it down out of what you should have is 4 hatches with 2 expands early. 3 hatches can be supported by a fulling running mine. Part 2 of Lesson 4: if toss expands with alot of zealots or cannons or whatever, he can't just go run you over or control the map. just expand 2 more times at the same time to keep ahead in minerals. you should be producing units while you do this to maintain control.
Lesson5: Upgrades are huge in a game. if you are out upgrades 2-0, u are about to be reamed.

That concludes my 2nd report. i hope if fairs better than my first. give me some pointers. i know it has shortcomings, but i don't have HTML knowledge and it was late. but i wanted to post something. =)

Thanks for Reading, ManWhoThinksNamesThatClainOwnageAreAPloyToHideSmallPenises



























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