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VS.
Finally,
after much anticipation and many people forgetting this EVER happened,
I am able to deliver the game reports of the anti-climactic OLD SCHOOL
vs. NEW SCHOOL Team Melee tournament!
Old School
vs. New School you ask? What the hell is that? Team melee? And a tournament
involving such? What gives?
Well,
a while back there was lots of turmoil, some heated ego's and just basic
mayhem all around. Name calling was in abundance, sides were taken and
lines were drawn. The best way to figure a way out of the mess was to
have a tournament to let the real men (or women, you never REALLY know)
stand out on top. After some heated debates a decision was rendered to
hold a Team Melee torunament. And instead of numerous misaligned and malfucntioning
teams, a revelation dawned to have two properly represented teams involving
those classified as OLD SCHOOL and of NEW SCHOOL. A date was set and everyone
showed up to fight for their cause.
In the
channel at game time, it was total chaos for a bit. Sides had to be officially
declared. After mush bravado and grab-assing the sides were set and games
began. For the most part Mark4, Hawk4 , .Praetor, and
:necrosausage!:
made up the OLD SCHOOL team (yes, Hawk had a gay name change for tournament,
no offense Mark =), while a ton of people (everyone else in the channel)
made up TEAM NEW SCHOOL. I don't recall everyone but I do remember ProtecterofAiur,
Basic, Enforce, SlingsNArrows, CynicalMagician, SixtyWatz, and myself,
Dr.Zchivago were all a part of Team NEW SCHOOL. (ok, right now, if you
were here and I didn't mention you, sorry, my memory is not that great
and this WAS a long time ago) The point is there were a TON
of new schooler's and not nearly enough old school. It didn't really matter
though, as TEAM OLD SCHOOL pretty much layed the whoop-ass down and very
soon we were faced with Team Mark4/Hawk4 vs Team .Praetor/:necrosausage!:
in the tournament finals. So, it was not a question anymore if TEAM OLD
SCHOOL would come out on top, but which of the OLD SCHOOL would vie as
champion!
OLD
SCHOOL vs. NEW SCHOOL
Team
Melee Finals, Best of 3
TEAM
1: Mark4/Hawk4
Mark4:
co-creator of battlereports.com, strategist extraordinaire, has more experience
at Starcraft than a Buddist Monk being celibate, not to mention he is
older than dirt (in SC years that is).
Hawk4:
bastard child of Mark4, his great SC skills are only in question when
he smack talks himself in over his head. fortunately, it doesn't happen
all that often. Hawk lives and dies by his voracious aggressiveness, both
by the blade and the pen.
TEAM
2: .Praetor/:necrosausage!:
.Praetor:
Legend in his own time. His superior creativity can be seen both in his
mad SC skills and in his awesome fan-fic series. Highly skilled player
ready to lay it all on the line for TEAM OLD SCHOOL. Not Hall of Fame
for nothing!
:necrosausage!:
Stalwart of nohunters. Brings his unique european flare to all his encounters.
Been around for a long time and knows his opponents well. As long as his
brain is on track and he listens to it, he will be a force to be reckoned
with.
Observers: Basic and
Dr.Zchivago
With
the introductions out of the way, we are ready to begin. DoH!!!! We can't
seem to get started. .Praetor is having some b.net/ISP conflictions and
is split into the great unknown. He tries to get back and we wait, but
to no avail, the b.net gods declare he will not participate any further
tonight. So......
Enter POA
ProtectorofAiur
had initially played on TEAM NEW SCHOOL. He was sort of borderline anyway
and with everyone's consent, POA joins :necrosausage!: and steps up to
take .Praetor's place. A very competent player in all phases: SC skill
and ability to smack talk his way with the best of them. Will he be the
secret weapon that lays down the law to the "4" brothers, Mark4/Hawk4?
We shall see. Lets get going already.
Game 1:

The first
game is played on Snowbound. A map introduced on the BW Ladder. It is
the snow version of Dire Straits, well sort of. Ok, not really,
just that all the starts are on an island.
Mark4/Hawk4
are primarily protoss with a lone SCV thrown in the mix. They find themselves
the color Yellow at the 9:00 start and quickly expidite a build order
as they know they better not sit on their laurels with the likes of their
opponents. Of course, Hawk4 finds some time to comment on all the pretty
lights he is seeing. Go figure Mark4 is left to task the opening moves
while Hawk4 spams recklessly.

Necro/POA
are also primarily protoss but have a single drone joining the ranks of
their probes. They have found themselves at the 6:00 start bearing the
color of Teal and unlike Hawk4, immediately set to task with a fervor.
Uncannily, build orders are identical both in choice and in rate of
progress. Pylons are thrown down, Assimilators follow, the token
Stargate is next, and the irreplaceable Cybercore rounds out the initial
build. Still matching each other structure for structure Robotics
Bays are warped in. Finally, the twin builds begin to differ.
Necro/POA build an additional Robo Bay. Both teams slap a
Robotics Support Facility down, but with the extra resources available by
NOT going double Robo Bay Mark4/Hawk4 are able to get a dragoon and a
probe into a shuttle first.
This shuttle drops its cargo at the nearest expansion and continues on
a scouting mission finding their enemies at the closest start spot at 6
o'clock. Necro/POA got their shuttle out in due time and unloaded a
drone at their nearest expansion and scouted to the north.
Observatories are found warping in at both bases. Mark4/Hawk4
looking to build a Nexus in the southwestern most corner and Necro/POA
morphing a Hatchery to the immediate northeast expansion.
Now, so far very few offensive units had been built. A couple of
dragoons were visible and both bases were awaiting the weapon of
choice... Reavers. Mark4/Hawk4 were able to crank one out
first, coupled it with a dragoon and went off to initiate the first drop
of the game. This was quite a surprising and deadly attack. Necro/POA had inadvertently began scouting in the wrong direction and were
only just now to the conclusion of where the enemy was. Luckily,
they were able to fend off the first attack with a dragoon and a reaver of
their own. Precious probes were lost, though.
Necro/POA
began the scramble to make up for lost probes and to try and establish
their own counter. This planning was very shortlived as Mark4/Hawk4
are right back at them with two reavers. They had saved the shuttle
and a reaver of the first attack and picked up another one to strike
again. What was funny about this is that Necro/POA
had just sent their counter drop when this one came. Again,
they fought it off, but not before losing more probes. And the
problem with the fighting off of the two attacks so far is that they have
not managed to kill the shuttle or more than 1 reaver. This allows Mark4/Hawk4
time to regroup with reinforcements. Or so we would think, as Necro/POA
have finally gotten their counter attack off!
And
attack they do. Maybe Mark4/Hawk4
thought they were too hurt with their first one to get an attack off,
maybe they just got caught by surprise. Either way, Necro/POA
are able to execute successfully and took down a good many probes before
more reavers forced them to lift off and try to regroup on their own.
I find it quite amazing that both teams have the same idea all the
way. Mark4/Hawk4 have reavers in
a shuttle just hovering near the enemies base awaiting a rendezvous with
reinforcements. Necro/POA have
the same idea and mimic that plan with their own. And believe it or
not, Hawk is relatively quiet right
now!
Again, both teams strike almost simultaneously. Mark4/Hawk4
are able to get in first and start ripping it up with 2 more reavers.
Necro/POA are able to land their
strike force, too, but are not able to penetrate very deeply and find
themselves facing the reinforcments of Mark4/Hawk4
well away from the target of probes. There is some good micro in
both bases, but it soon becomes clear that Mark4/Hawk4
own the upper hand and destroy a much needed shuttle of their opponents
while defending the attack.
With their main attack force lost and not near the ability to fend off
the enemies in their base, Necro/POA
are in major trouble. To add insult to injury Mark4/Hawk4
plan a vicious attack... The patented 8 probe drop!

With the humiliation presented, Necro/POA
leave quietly and Game 1 goes to Mark4/Hawk4.
Such arrogance and attitude should not be lauded, but I have to say they
definitely had the unit of the game. Seems as though the very first
reaver produced not only survived the entire game, but was in on every
attack. No matter if you like seeing an 8 Probe
Drop, you got to like a reaver with so many kills. Of course, we all
know Mark was the one controlling the
reaver. I am sure Hawk never
touched it!

With that crazy game finished, lets get to Game 2!
Game 2:

Everyone was still in high spirits back in the channel and Game 2 was
soon underway. Mark4/Hawk4 were
feeling very confident after the last win and decided to go primarily
terran for this game. They got a yellow (color hack) Command Center
located at 9:00.
Necro/POA were not phased at all in
the first loss and decided to keep things the same way they had in game 1
as far as races go. They received a blue Nexus at 6:00.
Builds begin and scouts are sent. This time Necro/POA
are the benefactors of lucky scouting. They find Mark4/Hawk4
first and decide that the way they are building is the way to go.
They did not build any zealots but waited for their lovely dragoons.
Of course, Necro let it be known he
feels it is not just if you win, but if you look cool doing it!

There was a brief pause
in the game here. I can't remember who paused or even what
for. But during the break Mark and Hawk let everyone hear huge plans
of terror death and destruction. Also, we decided to save here.
Mark4/Hawk4 are diligently working
on their build. 1 Barracks and 1 Factory are already present.
The Factory had just added on a Machine Shop and an SCV was just beginning
construction of a bunker near their choke. 2 marines were scouting
to the south in the direction of Necro/POA.
A group of 5 dragoons meet the marines in between the bases. The
marines accomplish nothing other than stalling the protoss posse and alert
that they are on the way.
The
dragoons immediately set fire upon the SCV erecting the bunker. Mark4/Hawk4
come to a fast realization they had better get mine laying availability
pronto, or it would be all over.
Necro
gets a little happy over seeing their dragoons marching into the enemy
base practically uncontested. Hawk
actually tries to rally his team!
And rally they
do. Mark4/Hawk4 bring in the
troops they have to try and fight the dragoons, mighty SCV's! Micro
begins on both sides as not only are SCV's in the fray now, but it seems
as though 2 vultures have also made it out of the Factory. And just
when it looks like the dragoons are going to end it all, Mark4/Hawk4
have a prayer answered as shown in the first mine being planted by a
vulture.
The
scene gets even uglier for Necro/POA.
Not only have mines become a factor, but in the targeting of vultures and
marines the SCV's have actually been successful in taking down a
dragoon. There are only 3 dragoons left to try and combat the master
mix of marines, mines, vultures and SCV's. There are more troops on
the way but they will not make it in time. Necro
is not pleased about the turn of events.
The teams take a moment to regroup. Necro/POA
made a nice enough dent in their enemy they decide to tech and
expand. A Citadel of Adun is followed immediately by an
Archives. And a Hatchery is morphed in the bottom right corner
expansion.
Mark4/Hawk4 were badly hurt yet
manage to erect 2 more factories. Things may yet get
interesting. However, as soon as the Templar Archives is finished Necro/POA
begin speaking of dark templar. Mark4/Hawk4
have recovered well enough, but are only beginning the construction of an
Engineering Bay when the first pair of dark templar are on the way.
And then the bad thing happens. We get a wait screen.
Waiting on Hawk. We actually
waited a few times, but each time the count starts from a lower
number. Soon enough we were without one of the players and a team
was reduced to "half" of what it was. Now, if the team was
really hampered by this or not is irrelevant. We must start again.

Blah. We didn't save all that recently. It would be nice to
have saved from this exact point. But as it is, the nearest save
begins right before the initial troop movement. There is a lot more
to this report and in the spirit of letting you all feel the consternation
we felt in this game when Hawk was disconnected inadvertently (it doesn't
matter, its's Hawk), I am stopping
Part I right here.
Muahahahaha. Now go read Part II !!!!!
-Dr.Z
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