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Early Gambles - Part I
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Author:[ToJ]Kralgon
IP:c847772-XXXX
Date: 12/01/00 06:12
Game Type: Starcraft
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Report Rating: 6.0, # of Ratings: 1, Max: 6, Min: 6
Lifetime Rating for [ToJ]Kralgon: 7.4167

Candle
Terran
6 o'clock
Meilkazar
Zerg
12 o'clock

In the beginnning...

Candle builds a rax at his ramp and scouts at the same time and then builds a depot inside his main (not at the ramp). He then builds a 2nd rax in his main.

Meil sends an ovie to the 3 o'clock start location and then builds a hatchery below his ramp. He then pools and gases.

The terran gamble:

With his scouting SCV, Candle constructs a bunker next to meil's hatchery as soon as his barracks is finished. The bunker is able to finish uncontested and Candle brings in a marine to the fresh bunker. More marines come to backup the bunker and another SCV had already arrived to assist in whatever chores it was assigned. Meil cancels his hatchery and builds another one in his main and says, "that was prolly dumb." Marines unload from the bunker and push farther into meil's base. Candle begins assembling another bunker outside the creep and marines harass drones and buildings.

A few lings hatch and chase away the marines while killing the SCV constructing the new bunker. Candle cancels the bunker and runs back down the ramp. Meil chases him down, but deciding it was probably not the brightest thing to do, retreats.

The calm before the storm:

Meil had already begun morphing lair and a hydra den. Candle has a academy to produce medics and bats. Meil builds a third hatchery above his ramp. Candle also begins a comsat and engineering bay. Candle scouts with a lone marine that gets hounded by a handful of lings.

The not-so-calm storm:

Candle charges up the ramp again with 8 marines, 2 medics, and 2 SCV's. Remember that lair and hydra den? GUESS WHAT THEY WERE FOR? NO THEY WEREN'T FOR DECORATIONS YOU IDIOT!

Meil comes in with not one, not three, but TWO (2) lurkers. Candle wisely retreats his men to the ramp outside the lurkers' range. Some lings and a couple hydras follow. An SCV with medics healing blocks the ramp and the marines get in many kills before being engaged. Meil gets a third lurker and burrows it a bit off to the left of the ramp and Candle retreats a little ways more. The lings charge down and attack the bunker instead of the marines standing outside and leave a blood trail from the bunker to the ramp.

The first two lurkers unburrow and move down to the ramp and kill the turret constructed next to the bunker. After it dies, the third lurker begins moving down and Candle retreats his men.

The tide turns:

Candle hastily constructs a new bunker above his ramp along with a turret. Meil sends down a lurker/ling force and the zerglings pass by the retreated marines/medics that sat in the temple. The lurkers however, get engaged and are forced to burrow on the spot. The lings have already arrived at Candle's ramp and engaged the bunker. One-by-one, they fall to marine fire and SCVs and spill blood on the ground. Candle's men in the center abandon the lurkers and attack meil's base but are killed quickly by a couple zerglings and a lurker.

Meil gathers some units at Candle's valley (consisting of lurkers and lings) and then attacks. An SCV blocks the choke, but the lurkers get through. With three lurkers in his mineral line and a few more around his base, Candle concedes the well-played game to meil.

Scores:

It looks like Candle got outresourced because he had to keep his attention at his bunker and also he sent two SCV's for the bunker and repairing. The kill ratio is pretty even considering that Candle used mostly marines and meil used mostly zerglings. The game was also pretty short, but the other game I watched was a PvT where Candle tried busting out of goon containment but didn't get very far. He got out a couple times, but only with 1-2 tanks remaining, and therefore couldn't mount an offensive.

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