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| Vulture and nuke fun on challanger | | | Author: | | | IP: | XXXX | | Date: | 06/18/99 08:06 | | Game Type: | Starcraft | | Labels: | Starcraft(1), Problem: Broken Images(1) | | Report Rating: , # of Ratings: 1, Max: 8, Min: 8 Lifetime Rating for Templar of doom: 7.5000 |  | Templar of doom (purple terran)
VS
mr.whatshisface(orange zerg)
Well I wanted a non hunter game as terran, so I went around and found a person who was rather cocky but we went.
I was the terran on the bottom he was the zerg on the top. I did a standard build order with 8 depot 9 rax, 11 rax then gas and factories. I got a bunker up quick with some marines which was later joined by another bunker.
Well soon after the first bunker some lings came knocking at my door and with some swift repairing I suffered no losses. then I got 2 factories(1 with machine shop for now) and went mad with vultures. The sound "upgrade complete" comes to my ear. I mined every expansion and by my base in large circular fields.
This part is a great trick, about 30 hydra come running down but the mines didn't attack, because I allied with him.
Un-allied, boom most of them were dead the rest died to bunker and Tank fire.
During this time I knew I needed cash so I expanded to the right but I only had 1 bunker and hordes of hydra came at it from the expansion above it : ( I flew my cc away and built a nuke silo in my base with it. I also expanded to my left and top just after this.
He changed his tactic so he got some air but his gas was low so he still went mass hydra, then he started killing some fields of mines but I had a plan of my own. I sent 2 ghosts to his main after killing most of his hydra with heavy losses on both parts(sunk killed the rest of my marines) but to piss him off I put the ghosts next to a SPORE colony and nuked a spire and hydra and some other buildings. the ghosts also took out a few drones before some lings came and dispatched my 2 heroes.

He was really pissed at me for this because he was laughing at how I "lost" marines for nothing, but now from 4 rax i was pumping medics and marines to take care of his hydra a muta and I had some ghosts too along with the lovable tanks for sunk.
he kept killing my expansions at a heavy cost but I admit he used some tactics that were good like borrowing lings by mineral patches, only when my com sat saw it his ling was stuck the final rebuilding of this damn expansion
Then I had 3 or so silos and nuked his expansions like mad, one thing I kept doing was put mines around my forces and when the hydras came they would die, another trick was I kept using 2 nukes together but for some reason I keep putting the ghosts next to each other which I shouldn't do
I started nuking like mad for sunks and lurkers and then finally for the kill
At this point i knew i out resourced him which is hard with only 3 bases(they kept dying but his faster : ) well i had 3 groups of 3/3 rines and 1 of medics and I split them into 2 groups taking the left side and his expansion.

this did very well but my SV that i built kept getting scoured so i needed to bring the tanks(i used some before but guards took em out) well I brought 8 over and in this pic you see a lurker borrowing to attack, little does he realize that comsat and tanks make a nasty combo

the final part, His main was destroyed he only had 2 places to run the right corner and the middle left island, he had so many spores that air forces would die

so instead I used ghosts to nuke, tanks to fire, and comsat/sci vessels to see. I made a hole in the bottom of his "expansion" and then sent a matrixed dropship of marines to attack. 5 rines made it on there but 2 died fast to lurker and sunks. the other 3 that lived had little life so i matrixed 2 of them with a near by sci vessel and stimmed them. I would have used irradiate a few times but 3 almost dead rines can't kill sunks.
I killed lurkers, sunks, and mutas with those 3 rines then i leveled the base and gg were exchanged
because all he had left was a sunk with 100 life, go nukes.

Lessons learned
-vultures rule but i could have gotten some early drones and then even the hydra would have been late
-matrix rules those rines had a extra 250 life
-lurkers are annoying but my sci ves were great aganist them
-upgrade, my rines did a extra 3 damage while he barely had any grades on land units
-nukes rule, but make sure to nuke his forces or something before you nuke next to a spore colony : )
-kill expansions, that was his biggest weakness, once the turrets come the zerg goes, i kept killing his spire before many guardians came and kept killing exp beofore many hydra came
-drop he only dropped some lurkers in my base which died real fast to my tanks, i could have dropped tanks in his base(instead of the nuke) and killed a lot
-nuke, nuke always beats the turtle : )
-Give me a 10, it always pays to try, maby not |
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