"man, he dances around storm like he actually knows what he's doing" -RS~Darkrogue
|
| A friendly 1 on 1 | | | Author: | | | IP: | 1Cust96.XXXX | | Date: | 03/31/01 07:03 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 3, Max: 7, Min: 6 Lifetime Rating for ~Greeleyb: 6.3333 |    | Alright, this is my first battlereport so don't be too harsh =].
I was sitting around in nohunters, with nothing to do and I felt like obsing a game due to my recent 4 game losing streak. (Note: Hackers suck) Anyway, Uncle~Jam makes a 1v1 with apathy. I join, and Uncle~Jam is nice enough to let me obs.
The map is lost temple, and both players leave it to fate to decide their races. Uncle~Jam (Brown) deploys terran at 6, while apathy (Red) spawns zerg at 3. Uncle goes for the familiar wall-in while apathy send his ovie to 12. After finishing his barracks Uncle sends his scv toward 3. A drone and scv meet next to apathy's ramp and the drone immediately morphs a hatch. After loitering around a bit, the scv goes back to the comfort of his base.
After the hatch, apathy builds a spawning pool, and an extractor in his main. He also builds two colonies near his second hatch.
Uncle completes his wall in and goes for a refinery. He then builds a factory, skipping the add-on and going for a starport.
Apathy is builds a lair and den after his spawning pool. He also morphs his colonies into sunkens. (Note: apathy hasn't built any combat units yet)
Apathy continues to hoard resources for his now-imminent lurker rush. This may just work, since Uncle, in his haste to SV's, has skipped an academy.
But, Uncle realizes this and starts construction on an academy and an engineering bay. The academy finishes and the first lurkers morph. They start their journey toward 6. Uncle's comsat is about 50% done and he has just begun construction of a turret.
Apathy runs in a zergling to see what Uncle has at his choke, and upon seeing the building turret, runs back. Apathy has no other choice but to bury the lurkers near the expansion's choke. Apathy also takes the time to expand to the 12 main.
Uncle, while apathy was testing the strength of the terran defense, sends a lone wraith to 3 and manages to kill an ovie. (The first kill of the game... from a wraith =]) He then runs it through apathy's base, finding it devoid of any combat units or defensive structures. But, instead of attacking, he goes on to 12.
With a stroke of luck, the wraith finds the expansion and again runs to another starting spot, 9. The wraith finds nothing and goes back to his base.
The expansion finishes and apathy reinforces it with ONE count 'em ONE hydra. Uncle, knowing about the expansion now, sends a dropship of 5 marines and 3 medics toward 12.
The hydra has morphed into a lurker and a spore colony has been erected near the peon line. But, the m&m force destroys the expansion with no losses until they finally succumb to the lurker and 8 hydras coming from apathy's choke.
Uncle takes this time to send his 2 barracks and a command center to his natural. But after seeing some marines die from lurker fire, sieges his 3 tanks and gets a SV to fly overhead. The 4 lurkers die from the heavy shelling and Uncle resumes his expansion operation.
Apathy decides to expand again, this time to 12's natural, and right after it starts, the same wraith flies over it again, but this expansion isn't harassed. He also finishes a spire in his main.
Uncle is pumping marines, tanks, and SV's from his base and takes another dropship toward 12. 2 scourge find it and destroy it while it was hovering over the expansion. (Brain spasm, apparently)
Apathy has taken the time to get a hive and hopefully, guardians. Apathy has also expanded to 12's mineral only.
Uncle decides the time is ripe for an attack. His 2 control groups of marines, a group of tanks, some medics and 2 SV's rally at the center of the map. Apathy spots the attack and tries to cut it off but is a bit late (As in a couple of days) his force is decimated by Uncle on open ground.
Apathy still inflicts heavy casualties (to the marines, not the tanks) and Uncle has to wait for more of the brainwashed killers to come from his base. Meanwhile, his SV's go on an Irradiate spree. He takes a lurker and 2 ovies out before scourge make the SV’s run away like pansies.
Uncle has added a control group of marines to his force and irradiates some more stuff after luring some scourge to the marines. He also sends another 3 control groups of marines and tanks.
-Timeout-
Uncle has 4 barracks pumping out 2/2 marines, A starport and a factory pumping SV's and tanks non-stop. He also has his natural and has taken the bottom right island.
Apathy has 3 expansions and has 4 of his 6 hatches in them. He is teching to guardians and is producing some mutas and hydras
-Timein-
Uncle starts to push with his tanks and utterly destroys the choke defense of 2 sunkens (guarded by one hydra! =])
Guardians start to come in (clustered, which would be a fatal mistake) and start to melt marines away. The SV's irradiate 4 guards and watch the crab-like beasts die from the radiation. The marines pour in and destroy the remaining hatch.
At this point, Apathy abandons his main and evacuates the remaining drones. He morphs an Ultralisk Cavern at his 12'o clock expansion and as a last ditch effort, produces Ultras and more lurkers.
Uncle destroys the mineral-only 12 expansion, which was guarded by only a control group of lings, and proceeds to move toward 12’s choke. Uncle wins the (bloody) battle and destroys the 12 natural.
Apathy extends a GG and the game is won by Uncle.
LESSONS LEARNED:
a lurker rush is damned risky
an early flying scout is invaluable
don’t wait for the enemy to come to you, bring the fight to the enemy
SV’s and 3/3 Marines own against Zerg
Don’t put Twinkies on your pizza
| | Battle Shots! |  Guess who wins?
 This is apathy's last chance
 against the terran army
 After this, GG are exchanged
|
|
|
|