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Experiments in 1.08 ZvT, The.Confessor vs Joe.Smurf
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Author:Joe.Smurf
IP:pm1-61.sXXXX
Date: 06/23/01 03:06
Game Type: Starcraft
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Report Rating: 8.0, # of Ratings: 3, Max: 8, Min: 8
Lifetime Rating for Joe.Smurf: 7.6667



Well its been along time since my last B.R. I just hadn’t found the motivation until me and fessor stayed up one night a day after 1.08 came out and played a 5 game series of ZvT. All of the games were more or less us getting used to the changes , trying new strats we thought would be more viable with the changes. The next day when we watched the replays we both agreed that these 5 games would make an incredible battlereport and decided on plans for the operation. Alas time dragged on finals came deadlines were postponed and our hopes for an epic B.R. slowly faded. As I was about to start another B.R. I viewed my 20 images I had created and my over 500 + screenshots for those 5 games and couldn’t bring myself to delete all that work. What I bring to you now is the first game we played that night. Please enjoy.







The map was lost temple Smurfs so if you watch the replay u may notice all the unit names changed to things like “smurfery” for hatchery , or “Smurflon” for pylon (even though theres no protoss in this br…)

Players

Well you all should know confessor some might not know me so here you go anyways .

The.Confessor : An old school battlereporter and long time cool guy of this site. Fessor possesses mad micro skills many multitask skills and much macro skills. Basically , He’s a good player. He’s also a brilliant battlereporter and I was very excited at the prospect of doing a B.R. with him for sure of getting a high rating ^^ If anyone that reads this has not read a Confessor report, Go quickly to the search area Id start with “HI HAWK” that report still makes me warm and fuzzy inside.

Joe.Smurf : hi
Now that we are done with that.. Id like to review the general game plan we had in mind going into this match.

Strategies

Fessor seeing it as his first TvZ since 1.07 of course went with the mech build he had been practicing hard with in 1.07. The pros of this strategy are the massive advantage in kill/loss ration that comes with good micro. The 3 factory units are very specialized and if kept mixed well they form a versatile force holding off mass from the air and ground.
Knowing fessor, and knowing the game I chose a more open build focussing on flanks / containment / map control and expanding rather then a general tech rush to muta or lurker since both of these are made absolutely null vs fessors strategy.

I’m looking forward to being flamed in the comments for my horrible punctuation, grammar, overdone pictures, and using to many different fonts and run on sentences. So try your hardest ^^

On with the Game !

The game starts and I receive my chosen white hatchery at the 12 position , Fessor receives his brown command center at the 6 position. We both clone off our workers without a hitch except 1 of my drones decides to wait for one of my other drones to mine before he starts mining. Drones aren’t the smartest zerg unit..
Fessor builds a supply depot at his ramp 1 space above on 8 supply . Meanwhile in the spirit of 1.08 I decide to be completely weird and go 9/9 supply then create an extractor and cancel it after another drone. Once I have 100 I start an overlord at 10/9 supply. My overlord that I sent east to scout the 3 spot returns to snoop over the bottom of my ramp and spots a brown scv scouting the 12 area at roughly the same time as I start my pool Fessor starts his rax. I follow up my pool with an extractor.
Shortly after Fessor starts his refinery his scv that reported my pool build time heads back towards the ramp, and I figure it had gone on its way. little did I know, the little nose picker made a beeline straight up to the top right corner of my main to hide and wait for further recon opportunities. At 12/17 supply I start a second hatchery next to my first and Fessor adds another supply to his wall while starting his first marine. Back at the creep I start ling speed with my first 100 gas . Just as Fessors depot finishes he starts his factory about 3 seconds after his factory I start a lair and spawn a few lings. With a supply of 26/34 with 6 rines Fessor starts a second factory while I move roughly 2 control groups of lings to his choke as burrow finishes researching . Soon after my lair finishes and I start a spire and that pesky pesky scv that was hiding in the corner scouts it just as soon . this little asshole even had the nerve to mine a mineral from my minerals ! now it was personal..

Immediately upon sighting the spire Fessor starts his first armory in preparation for anti air .at the same time I start a hatchery at my natural. after I send the scv to join the ranks of the numerous scouting probes, scvs, and drones K.I.A. , I start 2 evo chambers in plans of bolstering my melee units punch packing power. Fessor starts his first Goliath’s, +1 attack upgrade and commences construction of a command center upon completion of my spire I start 2 sets of scourge and 1 muta , with my zerglings in a nonmobile ambush position I am very vulnerable to a drop. I send one pair above the gas at the 3 spot in hopes of intercepting a turbo newbie attempt, the second pair go to the gully separating 9 and 6. I send my muta in as a scout hoping to soon after snipe a sci vessel or dropship with the near by scourge. At the same time I maynard clone 5 drones to my natural after starting melee attack and carapace at my evos . My scouting muta is met by a packed bunker in Fessors mineral line and 4-5 gollies at his ramp. Needless to say he wont be earning any frequent flyer miles any time soon.. As my muta turns into a gob of decapitated wings and such, a lone vulture flys by the ling I have guarding my ambush, and makes it all the way to my minerals. where he scouts a recently started den.

As Fessors Command center finishes he starts a starport and lifts his rax and moves his squad down into a defensive position slightly down and to the right of my lings. since marines have unlimited ammunition why dont they just walk around shooting bullets into the ground ? they sure wouldnt get burrow ambushed if they did that..
I dispatch about 10 more lings in preparation of the ambush. As hindsight is 20/20 I should have brought this group in from the left side and behind the squad of gollies/tank/marine then attacked from below while the burrowed lings popped up from on top. This would have achieved maximum own, as it was Fessors intense metal micro halves the potential slaughter that I was hoping for ,. I send a group of lings in over the top of the burrowed lings and unburrow at the same time yet the positioning was slightly off and Fessor immediately starts a micro sequence that cuts his losses in half . Goliaths are danced vultures are dodged surface area is cut down and units are pulled out of the fray to the back ranks time and time again, until finally killing 1 final tank the last of the lings turns into a puddle of blood and guts.
During the battle Fessor starts a sci facility and I start a handful of hydras and send out a drone to exp at the 3 mineral only. Upon completion of his science facility he starts another factory and a sci vessel . I send in a pair o scourge over the mineral only and park them next to the starport in hopes a sci vessel will pop out just in time and I score a hit! Instead, as air units do when they’re bunched to close they slowly float backwards and apart, and they floated backwards right into the range of Fessors bunker in his mineral line . I didn’t realize this and thought that I had indeed knocked out a vessel. I vocalized my enthusiasm to Fessor with something to the extent of “pure gosu” ., he responded “yes that was nice” I didn’t realize how funny that was till I watched the replay and realized I did in fact Not knock out a science vessel but instead wasted 50/150 resources 8(

Sometime around here my melee and carapace upgrades come in, and I start range and carapace level 2 going and spawn more drones and 6 mutas. Fessor starts to pump out of all 3 factories gollie/tank/vulture he has all fac upgrades currently.

As soon as my 6 muts hatch I send them to Fessors nat and start to do some harassment at the same time I exp. The first raid catches 4 unsuspecting scvs until a few golies scare away the muts I send the mutas out and down and wait as Fessor starts a bunker in the mineral line the scv constructing it is my target. I dart in kill the scv hit a few more then move positions slightly to the upper side of the Cc. And smack 2 more scvs and then fly back to a safe distance once again. I wait about a minute before my next attack in the mean time Fessor has added another factory and armory while I have exped to the 9 natural. My final harassment effort ends with one muta dieing before they even get to an scv. I quickly turn em around and head out back home, but Fessor thinks yet another attack might be coming and sends his gols through the small path behind the 12 natural and then scans the ridge hoping to find 6 unsuspecting mutas to 0wn. As he finds no mutas, he heads out but the precarious terrain leads to a traffic jam as 2 gollies try to get out at the same time. Neither can move and the 4 behind them are sandwiching them in. 5 gollies are left behind as Fessor moves out to exact revenge for the loss of his hard working natural scvs.

Fessor rolls out over 1 warning ling with 8 gollies 7 tanks and 3 vultures. He heads to the nice spot under the 3 mineral only temple wall, sieges up and the hatchery is razed in seconds. Yet at the same time I had moved 3 controls of assorted hydra/ling to the 9 mineral only area and countered his natural hard. As I reach the natural the bunker is tore down first and the marines inside eviscerated.. I then set to work on the scvs and slam on the command center it gets into the yellow before Fessors gollies and tanks force comes back to save the natural .


I have replenished my flanking force with a control of hydras and a control of lings at the 3 mineral only and now have those previous 5 mutas stationed near the 3 nat waiting for Fessor to move out once more. The upgrades are currently 2 / 1 hydras and 2 / 1 ling armor/weapons respectively to Fessors 1/1 mech force . wanting to go quickly on the offense Fessor moves his force now including around 3-4 more tanks and 4 more gollies back up through the middle. Fessor has started another Cc above his mineral only in his main and I have added another hatchery at the 9 natural. Fessor moves out past the temple up near my mineral only and meets a dozen assorted units o mine which are promptly owned, only killing 1 tank this slight stall of his force signals to me time to counter once more. As I send the 2 control groups of hydra / ling from 3 mineral only I send in the mutas from around back of the natural and promptly finish off the Cc there. Fessor turns his massive force homeward once more. The hydras get up the ramp to meet 5 + gollies, the mutas are left to fight off Fessors force and with the aid of a d matrix the mutas are quashed with no further losses.

At then end of this battle Fessor finally moves the 5 gollies out from behind the natural and moves the newly created Cc back to the nat and commences mining there once again. during this brief lull I add 2 hatcheries to the 9 main and 1 more at both the 9 Nat and 12 Nat bringing my total up to 10.

Fessor now once more moves out to the 3 mineral only to sweep out any forces that might be lurking there, he finds just that in a handful of lings and hydras. I
quickly run in fear from the 8 goalies and 11 tanks and 4 SCI vessels . I move this force up to my 12 natural where they meet up with a handful of hydra/ling. I also horde some ling / hydra under the 12 mineral only in hopes of a flank. As Fessor moves up above the 3 mineral only I attack from top and side with around 40 units. He sieges d matrixes and irradiates at basically the same time, and I watch awedly as my forces are smashed ! I did however wittle his force to 3 gollies and 9 tanks the force moves up my ramp where it smartly pauses in anticipation of a flank tactic, small skirmishes take place as I try and stall his ascending my ramp he takes some potshots at my queens nest and the moves up and sieges over my natural. only the 3 gollies are left below the ramp though and a few lings and a couple hydras rip them up. About 5 lings dart in and lay 3 smacks on a previously damaged tank reducing the tank force number to 6. I have about 18 hydra/ling hidden deep in my main out of siege range and, I wait for him to pull up and I send them all right before he sieges they close in just in time and only 4 tanks are left after the skirmish.
Fessor irradiates one of his tanks and a queen, as about 10 lings and 3 hydras ascend the ramp from the nat to finish off the 4 tanks. After this scary encounter I send around 12 lings towards his nat hoping that he had not kept his unit count up during the attack. not one of the lings touches the enemy metal as there mowed down single file like those soldiers in saving private Ryan as they storm the beach on D-day. The 12 or so gollies and 8 vultures look rather confused at such a harmless attack, some crack jokes and laugh, others look on…

In the meantime my hydra ups come to 3/3 and my lings to 3/1 armor / weapons. My 9 main is online and the 9 nat is pumping mutas .. Fessors ups have increased to 2/3 attack / armor he then decides to move out once more knowing every moment he waits I grow stronger. Just as he leaves a scouting hydra informs me of their movement, and I send in the mutas. As the first wave of my counter. As Fessors 10 gollies 11 vultures 5 tanks and 4 vessels make it past the temple the mutas hit the main, the vessels and around 4 gollies head homeward. During the confusion Fessor stops half his force above the temple wall at the 3 mineral only and the other half heads on up to underneath my ramp. This division would be his undoing.


Around 12 hydras and assorted lings charge the group of tanks / vults and gols near the 3 mineral only they take some shots and the tanks siege and the hydra run. The vultures and goliaths give chase and the vults lay some mines but once the hydras are out of siege range they turn and fire off a few rounds, nailing a few more vults and gollies. meanwhile the mutas have mostly been irradiated and a few gollies are left to clean up, but a handful of hydras sent from the 9 natural are firing on the cc at the nat. Fessor unsieges his 3 mineral only squad and attempts to move them up just as I move the hydra force from near the 12 mineral only under the ramp squad of mech and a handful of hydras from the 12 natural sandwich the mech in and obliterate them. the forces intersperse and turn on the 3 mineral only squad. the vultures are picked off early and with the help of another control of hydra from the 9 main the remaining 3 tanks are completely surrounded . a handful of goliaths and 2 science vessels are left at the burning natural to face lines of troops streaming in from both 9 and 12 with this .. Fessor concedes .


I hope u enjoyed this report I didnt mean it to be any Great report , like a jeb report. But I do hope u enjoyed. Thanks for reading. Gl Hf ^^
and special thanks to [sm]strega~F and masturnate for helping me with a few difficulties I had getting my iamges working







peace out my homies!

this has been a

Joe.Smurf production

please respond to this post on our smurfboard

;) - out


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