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MechWarfare Part 1
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Author:Diluvio
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Date: 09/25/01 04:09
Game Type: Other
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MechCommander 2

MechWarfare Part 1

Long Live Mechs

**The following battlereport was produced from the demo of MechCommander2**

The year is 3062, and war has broken loose between the different Houses of the galaxy. The future of Carver V rest in the hands of you and your abilities as a Commander to handle and order Mechs troops to victory.


Chapter I-Into Enemy Lines:


Green spot is starting position.

Somewhere, a small band of Mechs is deployed on one of Carver V's island. From a military carrier 3 Mechs are loaded onto the southern region of the island. The pilots of the Mechs touchdown and immediately begin to take perimeter scans of the surrounding area. The island is particulary small, covered with grassy lowlands, surrounded by clear, fresh water, and bits of forest scattered around. An ideal military outpost.

Flash-Razorback"Commander," a voice says, " this is Flash. Seems our tipster was right, my sensors have confirmed inhabitants." Flash was the team leader. You remember she was the best suited for this sort of job, surveillance operations and such. She was operating her customized Razorback Mech.

Hacksaw-Bushwacker"Sir, this is Hacksaw, we are anxiously awaiting orders to commence with the operation." Hacksaw, the pilot of 1 of the 2 Bushwacker Mechs. He was always ready to go, starting trouble whenever he could. He was a good man, and a good pilot, but his cowboy sense of shot 'em first and ask questions later never quite fit with standard military protocol. Once he learned to control it he would be promoted for sure.

Longshot-Razorback Team Bravo-2You wait awhile, expecting to hear another transmission ring in, but you recieve nothing. Longshot is quiet. When you first met her you couldn't quite tell if she was just shy or scared to talk to you. She just wasn't much of a conversationalist, but she was the best damn Bushwacker Mech pilot this side of the galaxy. Not even Hacksaw messed with her...anymore that is. He learned the hard way in VR training that she was no push over.

All three of them together formed your Bravo-2 Team.

Flash's sensors pick up enemy buildings 10 degrees North of the drop zone. You order them to move out and take out any potential dangers. Hacksaw takes the lead, with Flash and Longshot to the rear. Hacksaw's visual optics pick up an enemy missile tower some distance away.

Flash: Hold up, soldier. Don't get to close to that tower or it may activate. Use you LRM (long-range missile) Rack and take that turret down from a distance.

Hacksaw: Aww, heck, Flash, I know what I'm doin'. You sound like my Mama. This tower ain't nothing I couldn' handle.

Destroyed by Longshot Hacksaw begins firing a volley of missiles at the turret, but very few of them are hitting target. Hacksaw begins to move in closer to increase his accuracy rate when suddenly the tower comes to life and begins spraying out mini-gun shoots in Hacksaw's general area. Hacksaw is taken offguard and starts to take steps back. Before any serious damage is inflicted, though, more LRM scream through the sky, destroying the turret. It seems Longshot has been practicing.

Buildings stand little chance against MechsHacksaw seems a bit taken back by his rashness and takes to following the others, instead of leading. His embarassment is soon forgotten as he eagerly begins to uses his Medium Autocannon on the surrounding buildings.

From you orbital station you send out messages to HQ, stating you've completed your first objective of investigating the now abandoned airfield. You then send word down to your team about their new objectives - destroy the enemy hangar located east of the base. With a comply from Flash you watch with satisfaction as the hangar is torn to shreds by the autocannons augmounted on the Bushwackers.

Hangar is no more.

You congradulate the team on a job well done. You get up and start to prepare yourself for the teams arrival back on station, as you reach into your cooler and pull out a well priced bottle of wine, vintage Earth 2567, not a bad year. With your enemies base taken care of and hangar gone your mind begins to ponder as to how you can celebrate on a successful mission.


Chapter II-Enemies Spotted:


Red trapezoid = unidentifiedBefore you even get a chance to sit back down you begin recieving transmissions from your team. "Sir," Flash says, "it seems that their are other Mechs and military units on the island. My Razorback's sensors have detected multiple units moving onto our positon."

You curse under you breath, victory just doesn't come easy these days. Your mind quickly races and you ask Flash if her sensors are strong enough to detect the types of Mechs that may be headed their way.

"Sorry, sir, my sensors aren't top knotch, but I can tell you this. Our enemy most likely has no idea what their up against either and may be underestimating us."

"Plus," blurts in Longshot, "It seems they are traveling toward us in small groups. As long as we stay together and take them on one at a time we should be able to overpower anything they've got here. I seriously doubt this base is suited with any really powerful Mechs, otherwise that base would've never gotten run over so easily by just the three of us."

You ponder over this bit of information and way the odds. You decide to give your team the orders of riding the rest of the island of enemy Mechs. They would pay for ruining your celebration.

Hacksaw: Yo, Flash, what direction are these guys comin' from?

Flash: Hold on, let me recalibrate my scans...they seem to be headed south along that stretch of land that connects the islands. And according to this data there are more of them further north. I count about 7-8.

Beware the shore.

Suddenly, the sounds of pinging and panging begin to echo off the hulls of the 50 ton mechs.

Hacksaw: What's zat?

Longshot: Infantry, our sensors couldn't pick them up so they charged right at us. They are either quite brave, or quite foolish to assume they could stop us in these Mechs.Metal > Flesh

Your team begins to fire on the infantry, using their short ranged machine gun arrays and lasers. The infantry is taken down faster then the Magic Johnson Hour. Although shooting civilians is prohibited these men were military so their deaths can be considered standard procedure.

ZapAs your team heads East then North the unidentified enemies become visible on Flash's sensors. It seems they weren't Mechs but military vechiles, Centipedes. Although not as strong as a Mech the Centipedes still carried fire power capable of taking a Mech down if in numbers. Your men move in and Hacksaw and Longshot begin taking advantage of their LRM racks.

The first vechile is destroyed, but the Bushwackers are left open for a few seconds, needing time to cooldown for the next launch of missiles. The Centipede fire misses Hacksaw, who dodges it, while Longshot moves in, using a PPC (Particle Projection Cannon) on the vehicle. It is soon taken down, but is then replaced by 2 more Centipedes, who seem to emerge from the water an onto the shore.

Fire in the hole.Destroyed.Flash comes between her friends and lends a helping hand in the form of her Razorbacks Streak SRM (Short-Range Missiles) rack. Together, the three tear through the inferior crafts, as they attempt to flee, but are merely destroyed instead.

You remind them that it's not over yet. The Mechs wait a bit to allow for cooldown of weapons systems and then Flash gives the orders.

Flash: Ok, team, move out. We're headed NorthWest now, shoot to kill, and don't let your guard down.

Hacksaw & Longshot: Ma'am!

Flash takes the lead this time and begins to engage the new enemies. Before she realizes it she is being bombarded from three different directions, as enemy lasers fire from the sea and off the coast. You hear in your headset a grunt from Flash as she is shaken in her Mech from the heavy fire. Your feeling glad now that she had that extra armor installed before she left.

An East Coast WarBusting a cap, Mech style.

"Comin', Flash!" shouts Hacksaw. He begins firing his LRM in at multiple targets, attempting to distract them from attacking Flash. Longshot begins taking careful aim and breaks loose some suppressive fire from her autocannon. Flash heads her Mech straight into the direction of one of the vechiles. She begins utilizing her SRM's range over the long distance space required for the enemies LRMs, and takes it down. Hacksaw and Longshot finish up the remaining few and the team regroups.

Repair TruckRepair Truck ExpressFlash has sustained heavy damage to her Mech so you give them orders to move inland so they can wait for proper repair trucks to be sent down to them. Within minutes of given the orders the repairtruck you sent for lands in the proximity of your team and begins working feverishly on Flash's Mech. It seems Longshot sustained some damage as well, and the truck begins to repair her Mech as well.


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