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1v1 ForbiddenZone + 1v1LostTemple
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Author:Ebenol
IP:h25n1flsXXXX
Date: 05/12/03 12:05
Game Type: Starcraft
Labels:none
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Report Rating: 5.5, # of Ratings: 2, Max: 6, Min: 5
Lifetime Rating for Ebenol: 5.6667



1v1 on the Forbidden Zone

The Forbidden Zone is a semi island map with starting locations in the four corners.
There is a natural expansion just outside your main, and three expansions in the middle.

The thing about semi island maps is that air and ground control is equally important, something that many new players (ME!!!) have problems with.
NazGul began at the 11 o' clock position, and I began at the 7 o' clock position. I randomed Terran, as did NazGul.
As the Forbidden Zone is a semi island map, both of us decided to tech.

NazGul did a 3 (!) port wraith rush, and I did was going to test a Tank drop (Gols are boring).
I scouted NazGul with a floating rax, and found him on my first try.
I noticed his wraith rush, and realized that I had almost no anti air.
I started getting Goliaths and made some turrets in my base.
NazGul built a Command Center a bit earlier than I did, and decided to harass with his five Wraiths.
I sent some SCVs down, which ran straight into NazGuls wraiths. I dropped four goliaths and a tank in my natural and started expanding. NazGul, however, already had an expansion, not fully running though.

As he with the economic advantage often wins in TvT, I wanted to extinguish his economy.
I sent over some tanks and goliaths, and they were highly successful in killing his expansion.
He had some wraiths and tanks as defence, which got killed fairly easily.
As he had no expansion, I wanted to further increase the economic difference, and got another expansion in the middle.
I was stupid though, and didn’t get gas there (argh.)

I dropped his main with four tanks, which destroyed all his control towers (bye bye dropships) and some SCVs. Of course, as I’m a stupid noob, I sieged all my tanks, which got spider mined (ASDGHASJ).
With my earlier mentioned dropships, I had noticed him moving a dropship and some wraiths to the 2 o’ clock base. Just as he had started expanding, I dropped some tanks and goliaths and flew over with my wraiths. He had virtually no defence, and I destroyed the expansion.
He accused me of maphack, but I said ”OMFG UR STUPIDL OLOLOL” and told him to watch the replay.
I think he did. Anyway, I knew I had the economic advantage, but because of my crappy T macro (I'm a P player), I had tons of unused minerals.

asf
I sent over all my defences in the natural towards NazGuls natural, hoping to kill it, once again.
It failed. Really badly. I had no defences in my natural, and NazGul sent over his troops, which overwhelmed my expansion.
I managed to destroy his troops, but soon there were more. I was screwed. As I realized that I was not capable of defending the exp
ansion, or my main, I  expanded at the 5 o' clock position. I tried to stall his troops in my main, which was fairly sucessful. As he destroyed my main, I figured that he had quite a couple of tanks, but almost no goliaths. I started teching to Battlecruisers.
My 5 o' clock expansion grew. Not long after, I started getting Battlecruisers with all the cash that I had (Because of my crap macro). As NazGul thought that he had won the game, he didn't really do much. When both my main and my expansion were destroyed, he realized that I was still alive. I dropped his main, which was not too successful.




Even though I had just almost been killed, I was in an economic advantage. I had one running base, as did NazGul. I also had a dried out expansion in the middle, and got another one not too long after, mainly because I needed gas for my battlecruisers. By now I had about 6 Battlecruisers,  as he destroyed the mined out expansion in the middle. I decided to attack his main with the battlecruisers I had.

For some reason, NazGul sent his wraiths up to his main (MAPHACK!!!), which managed to kill my battlecruisers (omg, I suck). I hardly had any battlecruisers left. I was still building BCs though. NazGul sieged a fair amount of tanks under my ledge. As his army was pure tanks, this wasn't too successful. He gathered a fairly large group of wraith and tanks, and decided to once again attack my base. I had rebuilt most of the battlecruisers I lost, and crushed his attack fairly easily. I expanded outside my new main, which put me at an even higher economical advantage. As I still had loads of minerals (GOD SAVE THE BAD MACRO!), I figured that I might have a chance at winning. NazGul launched an assault at my expansion in the middle, just as I sent over my battlecruisers towards his main. My BCs destroyed his tanks once again. He had gotten an expansion in the last middle gas&min exp, and as I continued my voyage to his main, I noticed this. I attacked this expansions with the battlecruisers I had. This totally ruined any chance NazGul had for survival, and he said gg. We talked for a short while, and ally ended.
(STATS ARE STUPID AND MEAN NOTHING, WHY WON'T ANYONE LISTEN TO ME??)
ggdagas

Replay

TvZ on Lost

As much as I dislike the lost temple, it's hard to find games on anything else (excluding fastest).                                                            
Anyway, I was sitting in Brood war swe-1, joining any games people broadcasted, hoping to observe.
 So, I joined a game, and wrote a report. I bring you,

OMFG TEH NIGGHT VISSAN
gg
Jinx., a red Zerg, spawned at the 9 position, and GoS-Sweden, a teal Terran, started at 12 o' clock.
Jinx. scouted the 6 position with his starting overlord, hoping to find his opponent.
He then did the extractor trick to get 10/9 and soon after he his spawning pool.
Jinx. felt like getting an economy boost, and got an early hatchery in his natural expansion.

His terran opponent, Sweden, double raxed and got m&m with stim.
Jinx researched Lair and built another hatchery in his main.
When the Lair finished, he threw up a spire in his main. Ebenol is gosu. FO REAL YO!

Not too long after, Sweden had a fairly large amount of marines, medics and firebats.
He also had a dropship, which he used to lift up his marines & medics up to the ledge where Jinx
had his main base. Jinx. saw this with his overlord, and sent over his squad of mutalisks,
which managed to kill the dropship and the marines as they were unloaded, killing them one by one
without doing any real damage..
However, Sweden had the rest of his troops close to ledge, and they shot down a fair amount of mutalisk.

By now, Jinx. had some muta ling, while Sweden had a few marines and two medics.
Sweden took his marines and medics and told them to retreat to his base, but Jinx. followed
 Swedens marines and medics to the terran base, and killed the m&m.
He got some more mutalisk, and decided that it was time to attack.
The mutalisk and zerglings killed almost all the marines and medics, and were probably going to win the battle, until two more marines got out of the barracks, and fended the mutalisks off. If Jinx. would've sent a few more zerglings/mutalisks, he would probably have won. Bummer.
Neither player had any real armies, and Sweden decided that it was a good time to start expanding, or at least secure the expansion.
Sweden was pumping marines and medics out of three barracks, and had a large squad in no time.
He moved toward Jinx.'s base, hoping to catch him without any units to defend with.
He did, however, have three sunkens and a creep colony, so Sweden waited outside Jinx.'s base.

Jinx had gotten a Hydralisk Den, which he needed for the feared Lurkers, the obvious counter to marines and medics..
Sweden put some marines&medics&firebat in a dropship, in order to damage Jinx's economy and tech. By the time they arrived, Jinx was getting a Hive, to get those lovely Ultralisks which would help the lurkers to kill the tanks, which were obviously coming soon..
By the time the drop arrived, Jinx only had six Mutalisks and twelve zerglings building.
Sweden irradiated a mutalisk, which made Jinx focus on getting it away from the other mutalisks, while Sweden sent his death squad of four marines, two medics and a firebat to Jinx's base.
The zerglings jumped out of their eggs, trying to run to his natural expansion.
Too bad there were a bunch of firebats and marines, which killed almost all the zerglings.
As Jinx had no defences in his main, the terran warriors were able to completely halt any income from his main, and destroy the spire that Jinx needed for Mutalisks..


Once again, as Jinx was focusing on the marines&medics in the main, Sweden dropped a couple of marines in Jinxs natural.
The dropship was only able to drop a few marines before the evil scourge killed it.
The marines were positioned in a way which made it hard for the zerglings to reach them.
By now, Jinx had virtually no income and very little cash.
He managed to kill the dropped units, but it would be very hard to recover from the blows on his economy. Sweden had been pumping marines and medics, and was getting tank support to deal with the sunken colonies.

Jinx mutated a drone into an Ultralisk Cavern, as Swedens marines&medics + one tank started moving towards his base. Jinx had finally started to get Lurkers, but it was too late. The tanks fired their arclite shells at the sunken colonies, and they destroyed sunken after sunken, until there were none left. Sweden moved his marines and medics into Jinx.'s ba
se, and Jinx surrendered.
gg

Replay

[pun] Seems like Jinx was Jinxed.[/pun]

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