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SHERWOOD 2VS1!!!
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Author:Dr.Zool
IP:XXXX
Date: 07/09/99 02:07
Game Type: Starcraft
Labels:Starcraft(1), Text Only(1), Funny Comments(1)
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Report Rating: 2.0, # of Ratings: 3, Max: 4, Min: 1
Lifetime Rating for Dr.Zool: 2.0000
THIS IS MY FIRST BATTLE REPORT, SO BE BRUTAL!!!

MAP: SHERWOOD FOREST (ONE OF MY FAVS)

PLAYERS:
CASPER~DA~GHOST (ME) CHOSEN TERRAN, TOP LEFT
~DA.JOLT~ CHOSEN ZERG, BOTTOM CENTER
[SA]-KILLER CHOSEN TERRAN, CENTER LEFT
PURPLE TOSS (DIDN'T REMEMBER HIS NAME) TOP RIGHT

I WAS PRETTY EXCITED TO PLAY ON THIS MAP AGAIN, SINCE THE VAST MAJORITY OF B.NET GAMES ARE PLAYED ON BGH (BIG GAY HOMOS WHO CAN'T EXPAND)
MY COMMAND CENTER LANDED TOP LEFT, MY PARTNER ~DA-JOLT~ SPAWNED BOTTOM CENTER. I STARTED OUT WITH A POWER TECH BUILD, SINCE I FELT LIKE NUKING THE CRAP OUT OF MY OPPONENTS. 8TH RAX, JUST FOR SOME EARLY RUSH STOPPING POWER, 9TH DEPO, 10TH REFINERY. I FIND THAT THE BEST WAY TO PULL OFF EARLY TECHING IS TO JUST GAMBLE. IF YOUR ENEMIES DON'T RUSH YOU REAL EARLY, JUST GO LOTS SCV'S UNTILL YOU'VE GOT ENOUGH ECONOMY TO SPARE. THEN BUILD SOME BUNKERS AND TURRETS. IF YOU KNOW SHERWOOD, THE BASES ARE TO BIG TO DEFEND EVERYTHING ANYWAY. A BUNKER TRAP AT THE CHOKE, AND A FEW TURRETS NEAR YOUR CC IS ALL YOU REALLY NEED EARLY GAME. WHEN I HAD 18 SCV'S I STOPPED BUILDING THEM. I GOT UP A FACTORY, AND SOON AFTER AN ACADEMY. THE STARPORT FOLLOWED, AND IN ABOUT 3 MINUTES I HAD ALL THE ESSENTIAL STUCTRURES I NEEDED FOR GHOSTS. MY ALLY SCOUTED, I SENT A FEW 'RINES ALSO, AND WE FOUND TOSS ON TOP, AND TERRAN IN THE MID LEFT. JUST AFTER WE SCOUTED, PURPLE SENT A FEW ZELOTS TO INVESTIGATE THE LEAD MY 'RINES WERE PACKING. A FEW TANKS LATER, I HAD AN UNBEATABLE CHOKE THAT WASN'T CHALLENGED TILL THE END OF THE GAME. 2 BUNKERS, 2 DEPOS, 2 TURRETS, AND 4 TANKS FENDED OFF THE OFFENCIVE ADVANCES OF MY OPPONENTS. AFTER SEEING THIS, MY OPPONENTS ALL OUT BUM RUSHED MY ALLY. HE HAD ABOUT 4 SUNKENS IN THE CHOKE, AND ABOUT 3 JUST FOR EXPANED CREEP UP TO HIS HIVE. BECAUSE ME AND MY ALLY BOTH TECHED, THE EARLY COMBINED FORCE WAS TO MUCH FOR HIM TO HANDLE. THEY RAZED HIS BASE AND HE WAS BASICLY OUT OF IT EXCEPT FOR A HATCH HE BUILT JUST AS HE WAS GETING KILLED. WITH HIM OUT OF IT, I KNEW IT WAS GONNA BE AN UPHILL BATTLE.

I QUICKLY ORDERED UP 5 GHOSTS, STARTED TO UPGRADE OCULAR IMPLANTS (CLOAKING WAS ALREADY DONE) AND THREW DOWN 3 MORE RAX FOR A TOTAL OF 5. I EXPANED TO THE TOP MID, THE ONE WITH THE WINDING HIGH GROUND TO GET TO IT. AND FLOATED A CC TO THE EXPANSION DIRECTLY BELOW MY BASE. I GOT ABOUT 5 SCV'S AT EACH CC, AND CONSTRUCTED 2 NUKE SILOS. I SCANED THE TERRAN AND GRINNED, NO E-BAY. WHICH REMINDED ME TO UPGRADE AGAIN TO 2/2. I SENT 3 GHOSTS AROUND THE MAP, 2 TO THE TERRAN BASE, ONE TO TOSS. I WALKED IN THE TERRAN BASE UNCONTESTED. I THEN PROCEEDED TO PLACE MY TWO GHOSTS IN TACTICAL NUKING POSITION. ONE ALL THE WAY AT THE BOTOM OF THE CC, AND ONE JUST TO THE RIGHT. HE HAD A COMSAT, SO I NUKED WITH THE BOTTOM GHOST. JUST AS PLANNED HE COMSATED, AND KILLED THE CLOSER GHOST. THE NUKE LANDED JUST AS HE FOUND THE OTHER GHOST HAHAHAHA ONE FOR ME!!!!! THE OTHER GHOST I SENT TO THE TOSS BASE FOUND SOMETHING INTERESTING. 3 CARRIERS, AND ABSOLUTLY NO STATIC DEFENCES. I LAUGHED, AND SENT 24 'RINES, WITH 6 MEDICS TO TAKE CARE OF THE BASE. BUT NOT B4 NUKING A FEW OFFENCIVE CANNONS AND GOONS THE TOSS HAD OUTSIDE MY CHOKE. NUKE 2 FELL, AND WASTED ABOUT 12 GOONS, 2 CARRIERS, 10'LOTS, AND 6-8 CANNONS. SCORE 2 FOR MY NUKING CRAZY GHOSTS. NOW TO DEAL WITH THE TOSS.

I SENT IN ABOUT 5 CLOKED GHOSTS FIRST, LOCKED DOWN ALL 5 CARRIERS HE NOW HAD IN HIS BASE. MY M&M WEREN'T FAR BEHIND. I'M SURE THE TOSS GUY SLAPPED HIMSELF IN THE FACE FOR LEAVING HIMSELF THAT OPEN. I ON THE OTHER HAND, PATTED MYSLEF ON THE BACK FOR A JOB WELL DONE. WITH THE TOSS ELIMINATED UNTILL HE COULD REBUILD HIS TECH TREE I FOCUSED ON THE TERRAN. THIS IS WHERE HE ATTEMPED TO GO ON THE OFFENCIVE. SEEING NO ROUTE THROUGH MY CHOKE, HE TOOK 4 DROPSHIPS AROUND MY BASE, AND STARTED TO DROP 'RINES NEXT TO MY GHOSTS. :) BIG MISTAKE, A FEW LOCKDOWNS LATER, AND THE DROP SHIPS ONLY MANAGED TO GET OFF 1 TANK AND ABOUT 6 MARINES. I QUICKLY CRUSHED THIS SMALL FORCE, AND KILLED THE DEFENCLESS DROPSHIPS. WITH THAT ANNOYANCE DEALT WITH I DROPPED 2 NUKE ABLE GHOSTS ON THE CATWALKS ABOVE THE TERRAN BASE. NUKED HIM TWICE AND LAUGHED HARDER EACH TIME. HOWEVER, WHEN I TRIED TO FINISH THE JOB WITH SOME MAIRNES, I FOUND JUST ABOUT THE SAME CHOKE DEFENCE I HAD. SINCE HE WAS MINED OUT IN HIS ORIGINAL. I BUILT 2 DROPSHIPS TO ANTAGONIZE ANY EXPANSIONS I COULD FIND. I DESTROYED ONE WITH 16 3/3 MARINES. I NUKED THE OTHER WITH A DROPSHIP FULL OF 6 GHOSTS CLEVERLY DROPED OUT OF SIGHT. THEN I NUKED HIS CHOKE, AND THAT WAS THAT. GG'S WERE EXCHANGED, AND NUKES PROVE ONCE AGAIN TO BE GAME BREAKERS

LESSONS LEARNED:

-JUST BECAUSE YOUR PARTNER IS OUT OF IT, DON'T QUIT. STAY TILL IT'S HOPLESS.
-GHOSTS ROCK ALL ASS, YOU CAN USE THEM FOR SOOOO MANY THINGS. TRY LOCKING DOWN DROPSHIPS B4 THEY DROP THEIR CARGO. WORKS LIKE A CHARM.
- MARINES MAKE GOOD CLEAN UP MEN, AND THEIR CHEAP TO PRODUCE.
-IF GETTING ATTACKED BY A SMALL AMOUNT OF CARRIERS 2-4, MOVE YOUR MARINES JUST UNDER WHERE THE INTERCEPTORS ARE FLYING, AND STIM THEM. GOODBYE INTERCEPTORS, HELLO HELPLESS CARRIERS.

HOPE YOU ENJOYED
DR.ZOOL
"LOSERS ALWAYS WHINE ABOUT THIER BEST, WINNERS GO HOME AND FUCK THE PROM QUEEN!"

























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