"Ha, that's one for the archives... (what?)" -WilliamWC3
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| Footmen Frenzy Baby! | | | Author: | | | IP: | usrns71.XXXX | | Date: | 06/18/04 03:06 | | Game Type: | Warcraft 3 | | Labels: | none | | Report Rating: , # of Ratings: 5, Max: 9, Min: 8 Lifetime Rating for Who'sGotLag.IDO: |      |
Footmen Frenzy Baby
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Boring Introduction
Hello and welcome to yet
another Who'sGotLag.IDO battlereport. It's summer again, which means
I just woke up from my br writing hibernation period. This battlereport will be
about a game played on Footmen Frenzy v2.0. That is to say this
report is based on a UMS map for WarCraft III: The Frozen Throne. You can skip
down to the next paragraph since you will not care about what follows this
sentence. This is report number 14 for me (numerically), BUT in
terms of completed reports, this is number 10. You may ask where are
the other reports and I would say incomplete or haven't started when I got
bored/lazy/busy. (Yes, I keep recycling this.)
BTW. For those of you who
have web browsers that can't display pictures with brackets or use
Javascript, you're just
outta luck. This battlereport was designed for Internet Explorer
6.0. Recommended minimum screen size: 800x600 pixels.
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Footman
Frenzy v2.0, the newbie
guide
Ok, now you are sitting here probably going
"wtf is Footman Frenzy" or "I know what Footmen Frenzy
is". If you are the former it would be in your best interest to
keep read my
wonderful Footmen Frenzy introduction
if you plan on reading the rest of the report or read the
beginner's article from the official site. If you just want to start
the report itself,
here is
a handy hyperlink to speed you on your way to the report.
A note on
fake versions
First off I must say though that FF is
somewhat popular on WC3, like all UMS games there are many altered
versions of it floating around. I don't know whether these altered
versions are actual improvements on the original or modified to favor a
starting location or certain hero so I'll just base this report on the
official version. The official version of FF is available from a website
hosted by the original author,
HatoUP, at www.nohunters.com.
The official version is called "Footmen Frenzy v2.0" while all
the other versions are either old or modified versions of the
original. There are a couple of "fake" version of FF v2.0
available, but if one enters the game 2 differences are readily visible.
The first is the appearance of the minimap in the waiting for players
screen which was changed since version 1.9 as seen below. The second
sign is the load screen which
someone left as the old version while simply changing the name.
The easiest way to tell whether the map is
probably a fake is to simply look at the minimap in the game room. If
there is a square in the middle with an "X", the map is probably
real. If there is a circle in the middle its definitely a fake (or old
version).
Real Version
|
Fake Version
|
 |
 |
The Short Version
As was stated in the introduction,
Footmen Frenzy
is a UMS map for WarCraft III The Frozen Throne. The one and only
goal in this UMS is to destroy your opponent's barracks. Your
barracks spawn troops and you can buy heroes, get better unit spawns,
upgrades, and items depending on how much gold you obtain by killing your
opponents units.
The Long Version
This introduction will go into much,
much greater detail, so if you don't really care you should use the
hyperlink above.
The Map

Players start the game in one of 4 starting locations in the four corners of the
map, anyone else in your team also starts in your team location and is
your partner. Each player starts with a Barracks that the player
must defend. Each player is also given 2 towers which can be upgraded to
combat variants.
Units are spawned from the barracks at a constant rate, with unit upgrades
purchasable from the barracks itself. When a player's barracks is
destroyed (or they disconnect), all the player's units and heroes should
die as well (Sometimes reincarnation activates and they become free
experience to those that kill them).
Each team start (if there are players in that team)
has 3 default shops: a Creep Shop, Personal
Shop, and Altar of Legends. Inside a friendly base, units get a +3 Devotion aura and
heroes can get increased healing near their own barracks.
The central region of the map is a square with
Armor
Shops at the top and bottom and Weapons Shops on the left and
right. Each
shop typically only contains 1 of each item at a time, so if they are out
you have to wait for the restock. The ArchVault in the center of the map contains the
normal consumable items
such as healing and mana potions, same of stones, replacement portals,
etc. The ArchVault also acts like a Fountain
of Mana replenishing all nearby units mana. Be aware of this because all
spellcasting heroes can be extremely deadly here.
Initial
decision
Once the game has started (or actually before)
you need to decide what you are going to do in the beginning. There are 3
main choices: (1) Get a regular hero, (2) Get more money so you can get a custom
hero, or (3) Tech to a new race, a higher
tier of Humans, or buy upgrades like mad. Most
players should choose either choice 1 or 2, but when there are 3 players
in a team one of the players generally should
tech (usually expected to a ranged unit such as Night Elve Archers or
Human Riflemen).
Once the players have
decided what they will do, they should move out to kill the enemy units,
heroes, and eventually buildings to win the game.
Whatever happens
remember this rule: The
only way to win is to destroy the enemies barracks.
(1)
Regular Hero
With a
regular hero, a player can immediately begin killing enemy units and
getting gold immediately. The units and heroes are not strong enough to
win efficiently in another player's start so its best to fight in the
middle. The added benefit of a regular hero is that your hero immediately
starts earning experience from combat and will probably be better off than
the custom heroes coming later on.
(2) Custom Heroes
Custom heroes are generally better I think than
regular heroes, but they have a higher cost and take longer to become
available. The random option however comes much earlier than the selected
custom heroes though, so if you are planning on taking a random custom hero, be
aware. Custom heroes are only available for a limited time near the
beginning of the game, if you miss your chance then too bad for you.
There are several ways of getting the money
needed for
selected custom heroes, the easiest and most pathetic of which is to beg your
partners for money. If you have some semblance of self-respect however,
you will charge out with your tiny squad of Footmen and try to kill 1
enemy unit to get enough cash. Be aware though that if your enemies
already have a hero at this point, they could kill much more of your
troops and gain valuable cash and experience off your paltry squad.
(3)
Tech
Teching when alone can be a foolish thing
to do, but with a partner or two its definitely not a bad idea. There are
4 races available, the same as in normal War3, each with their own distinctive
pros and cons. Every race can upgrade their attack damage and armor, with
the upgrades traveling with any changes in race. However each race has
their own distinctive upgrade which does not apply to any other race (If
you upgrade the special race upgrade and then change to a new race, the
upgrades no longer apply).
Please note that Footmen are considered a default
race and do not have the human special ability.
| |
Human |
Orc |
Undead |
Night Elve |
| Pros |
Middle of the
road in hitpoints and unit spawn rate. |
High attack damage and
hitpoints |
Relatively high
damage, fast attack rate and unit spawn rate |
All units are
long-ranged. |
| Cons |
Low attack
damage |
Low unit spawn
rate |
Low hitpoints
means they die quickly to spells |
Also have low
hitpoints |
|
Special Ability |
Feedback:
Takes away 1 mana and applies it back as damage |
Berserk:
Gives faster attack rate but receives more damage |
Consume:
Can eat the enemy corpses to regain hitpoints |
Shadowmeld:
Can become invisible at night |
| Special Race
Upgrade |
Additional
hitpoints and attack rate |
Additional
hitpoints and attack damage |
Faster attack
and movement rate |
Longer weapons
range |
From "Tier
0" a tech to any race is possible, but from then on techs can only go
horizontally or down (no moving back to a lower Tier). Listed
below is the tech tree and costs (Mouseover for comments on some):
| Tier Level |
Races |
Cost to
Upgrade |
| Human |
Orc |
Undead |
Night Elve |
| 0 |
Footmen |
- |
- |
- |
Starting Unit |
| 1 |
Riflemen |
Grunts |
Ghouls |
Archers |
1050 |
| 2 |
Militia |
Troll Berserkers |
Crypt Fiends |
Huntresses |
1200 |
| 3 |
Spellbreakers |
Raiders |
Skeletal Mages |
Dryads |
1750 |
| 4 |
Knights |
Tauren |
Abominations |
Glaivethrowers |
4000 |
Let's talk about heroes
Heroes are likely going to be the most important
unit in your army with their spells and attacks contributing the most to
the game. Picking the right hero for your choice can help, but teamwork
with your partners (and other factions attacking each other) are usually
more important.
When you do get a hero,
there is the choice of picking the one you want or taking a random hero.
Taking the random option gives you a random hero (with a chance of a
secret hero) that also comes with 2 free items. One item is Jaood's Amulet
of Power which increases the hitpoints and mana capacity of your hero and
so is very valuable. The other item is Boots of Speed which can be useful
for escaping dangerous situations. You may also sell these items if you
wish for 225 gold I think if you need item space or gold.
When you do get your hero though, here are some
general guidelines on what they can best be used for. Heroes can be
separated into 3 general types though there are mixes of each depending on
abilities: (1) Hero Killers, (2) Unit Killers, and (3) Support Heroes.
(1) Hero Killers
Hero Killers are the biggest, baddest units in
the game. These units have the strongest attack damage, attack rate, and
defensive abilities that turn other heroes into splattered piles on the
floor. Some hero killers are not pure brute force but clever, with
stunning abilities (such as Stormbolt), damaging abilities (like Death
Coil) that make killing easier, or quick escape techniques (Wind
Walk). Hero Killers are not efficient at killing common enemy units,
but their buffed up stats make it extremely easy except when facing large
numbers of them.
Killing enemy heroes gives you a gold reward and
experience which are very valuable. Removing enemy heroes also protects
your own army from the damage the enemy would do AND MOST IMPORTANTLY
prevents enemy heroes from getting experience and leveling. Once your Hero
Killer is done with the enemy hero, it should be easy to get free gold and
experience from the remaining units.
(2) Unit Killers
If Hero Killers are the bad boys of the game,
Unit Killers are the cash machines. Killing heroes does give you a
cash bonus, but nothing is as profitable as killing a lot of your
opponent's regular troops. Killing many enemy units also gives the heroes
valuable experience which gains them levels and more powerful
spells/abilities.
With the cash from killing plentiful enemy units,
a Unit Killer could upgrade its army's attack damage and armor levels,
increase race specific upgrades, tech to higher tiers, and/or buy powerful
mercenaries and items to help it destroy the enemy.
(3) Support Heroes
While Hero and Unit Killers take the battle to
the enemy and deal the damage themselves, Support Heroes rely on their
regular army and partner's heroes and units to do the damage. A support
hero greatly enhances other units allowing them to achieve what the hero
alone has no chance of
doing.
A Support Hero such as a tank like an Avalanche
can wander through enemy bases absorbing heavy damage while its own slow
attack rate would be ineffective at efficiently killing them. Support
Heroes can have powerful auras that enhance friendly units damage output
or survivability, heal friendly units, or just generally be a nuisance to
the enemy by neutralizing important units for short periods.
Let's go Shopping!
I won't go to far into the variety of items and
mercenaries available for purchase but suffice to say they are plentiful
available. Besides the expected potions and stones there are also weapons
and armor items available. Wands of Shockwave can give a powerful
surprise attacks to units without Area of Effect spells. Items to increase
the various attributes, orbs, and produce auras.
Whether you upgrade your army or buy items is
your decision. Purchases should be made based on what is needed or most
useful.
Finally some quick hints
1. Many battles involve more than 2 factions.
Don't be the one caught in the middle.
2. Remember that the player who actually makes
the kill gets the gold and experience. Doesn't matter if someone else did
most of the damage.
3. Use the map terrain to your advantage.
Remember that fighting in your own start gives your army a +3 in armor,
your heroes get healed next to your Barracks, and that the ArchVault in
the center of the map acts like a Fountain of Mana.
4. Teamwork is good, sharing money to buy 1 good
item/upgrade is usually better than several crappy ones. A
Paladin/Ravage/Undead counterparts can also keep friendly heroes alive in
heavy combat.
5. I find that melee heroes with Agility as
they're primary attribute are generally better than their Strength and
Intelligence counterparts. Getting "Boots of Quel'thalas" not
only gives +10 to attack damage, but it also increases the attack rate and
armor of the hero. All valuable things in a melee hero.
6. Once enemy Unit Killer heroes reach around
level 10 or so, ordinary Tier 0 and 1 units are liabilities rather than
beneficial. High level Area of Effect spells can kill low-hitpoint units
with one attack, giving your enemies easy gold and experience.
Basically to be worthwhile any unit should have more than 500 hitpoints to
survive a single high level Area of Effect spell.
Situational stuff
7. A fast attacking Hero Killer with Ultimate
Claws of Devestation and a Mask of Death is nearly impossible to kill
without stunning it or using many, many high-damage units. If this
is an Agility hero, it can give your enemies nightmares.
8. Towers may be "cheap" but they are
so dang effective in large numbers with a meat shield in front.
9. Using invulnerable units such as
Paladins/Spirit of Vengeance/Summoned Druids/etc. to kill an expensive
Tower line is oh so fun.
10. If you have units that are barely alive in
your base and will likely die soon, kill them yourself so your enemies
don't benefit.
11. Killing the last player in a start location
also destroys the player shops at that location too. Keeping them alive
may be beneficial if you use them.
12. Have fun
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Pre-game setup in this paragraph,
move on down if you don't care. This game was played on June 11,
2004. This BR will be
written in the first person format with situational updates... I
myself am the most wonderful and brave MehPracticeSmrf
and you will soon see why the color yellow is most apt for my army.
Footman
Frenzy Baby!

This game started at full capacity
with 12 players in the 4 teams. You should be able to group the players by
start location as seen in the picture above. At the very start of
the game however, nydominic
succumbed to the vagaries of the internet and disc-ed immediately leaving
his team short a player.
At this point everyone started
making their hero/tech choices and armies began moving into the center of
the map.
Initial Choices
(Arranged according to
placement on map) |
|
Team Duo
| Player |
Choice |
Description |
| TalkShowsOnMute |
Regular
Hero |
Goblin
Tinker |
| king-of-tim |
Regular
Hero |
Tauren
Chieftain |
This team immediately chose Unit Killer
heroes and set up camp in the center of the map. |
Team Underscore
| Player |
Choice |
Description |
| Thoughtless_One |
Tech |
Orc |
| Lady_SuN |
Custom
Hero (Random) |
Falcon |
| MehPracticeSmrf |
Custom
Hero (Random) |
Jaood |
|
Due to the custom hero
selection, the heroes for this team will be slightly delayed, but
not by much due to the random option. These heroes will also
be faster and stronger than the non-random equivalents due to free
items. |
|
Team Dash
| Player |
Choice |
Description |
| Tame-the-Beast |
Tech |
Orc |
| Halo-Blast |
Tech |
Orc |
| i-r-k |
Regular
Hero |
Dark Ranger |
Team Dash opted for 2 players to tech to Orc
and upgrade their special race abilities while the third partner got
a hero. With only 1 hero collecting experience it was going to level
very quickly. |
Team NoSpaces
| Player |
Choice |
Description |
| nick12 |
Custom Hero |
Death Sheep |
| SynysterGates |
Regular
Hero |
Demon
Hunter |
| HellsDemon |
Regular
Hero (Random) |
Priestess
of the Moon |
|
This team opted for heroes for
all members. This will slow down their leveling rate, but they'll have
a lot of spells available. |
Get me some $$$ baby!
As was said earlier, Team Duo
quickly picked their heroes and camped with their army in the
center. nick12
wanting some cash for his upcoming custom hero unwisely chose to go head
to head not just against a larger army with a Unit Killer hero, but two of
them.
With battle joined, opportunists from other teams and reinforcements began
flowing into the center. As you can see on the right my forces are moving in to
take advantage of nick12
for some easy cash. =)

After my army had killed
one of nick12's
Footmen my army ran like hell as a major battle between Team Duo
and NoSpaces was developing with the arrival of HellsDemon
and SynysterGates.
Team NoSpaces had almost won this battle when the two other Teams
began to knife them in the side and back. I can't well describe the
battles due to the constant shifting of troops other than the fact that most involved 3 factions each trying to
kill the one in front of them. TalkShowsOnMute's
Tinker darted throughout the battle Cluster Rocketing troops while HellsDemon's
Priestess chased him away with searing arrows.

Team Dash's two Orcs had poured
their money into upgrades and their higher hitpoints and damage output was
readably noticeable. The lone hero of this group quickly gained level 2,
while the other heroes had yet to reach half of level 1. Custom heroes
became available and started appearing in Team Underscore and
NoSpaces's base. The heroes are in the table above if you forgot
already.
With Team Duo and NoSpace's
initial armies wiped out, Team Underscore and Dash went full
bore into each other while the others recovered. In a 30 second
period i-r-k's
Dark Ranger reached level 3 then 4.
The two "recovering"
armies then ambushed their still fighting ambushers separating into 1
north and 1 south battle. At the north battle I charged forward with my
newly spawned Jaood and chose "Bloodlust" to increase his already fast attack
rate. After flipping on auto-cast I found out why you don't use auto-cast
when one of my allies Footman got really angry.
To the south Team Dash's upgraded
Orc forces were cutting hard into Team NoSpace until nick12
showed them why a Death Sheep was so named with Starfall.

Die heroes, die
|

|
Taking
advantage of the Starfall's destuction, i-r-k's
now level 6
Dark Ranger was surrounded and killed. The next highest heroes on
the map were two level 4 heroes.
Back on the top my team
handily destroyed our northern counterpart's unsupported army and I
bought some "Boots of Quel'thalas" to make my Jaood even
more dangerous. I then headed down to the bottom armor shop in order
to buy a second pair when unfortunately for him, nick12's
Death Sheep leveled right in front of me.
I'll leave the image of Jaood
beating a little sheep to death to your own imagination.
Someone else had bought the
Boots already so I wasn't to happy about that and ended up fleeing
as HellsDemon's
Priestess had already put my hero at dangerously low hp.
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Mouseover Picture |
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Lady_SuN
had also brought his/her Falcon back home to heal and my team left the
middle carnage to the other factions. After much fighting Team
Dash found itself being attacked by the two other Teams and its
armies crumbling.
With the other teams busy, now was the
perfect time to hit one of their armies in the back. I actually
attacked the southern forces first before Team Duo really started
acting annoying and had to dealt with.
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If you had read the
hero spreadsheet earlier you would see that I consider Jaood to be a
Hero Killer and so I began to use him for just this purpose.
TalkShowsOnMute's
Goblin Tinker was level 4 now and running around stunning units with
Cluster Rockets. He had to go. After
killing the Tinker, my army had already been destroyed by superior
numbers so I retreated and switched race to Night Elves. Since none
of my partners was using ranged units at the time, it would be
useful to provide supporting fire. After
probing our base TalkShowsOnMute and
king-of-tim
decided to attack south against the Orc forces of Team Dash.
|
Now entering the unit slaughter
phase
Team Underscore (including
me) then moved out and attacked Team Duo in the rear and their
un-upgraded army disappeared. We ourselves then went on to fight the Orcs
south of us when another wave of red Footmen hit our line from the
north. TalkShowsOnMute's
Goblin Tinker was alive again and hungry for revenge.
His army wasn't that large though
and my Jaood had just reached level 6, so I threw down an Avatar of
Vengeance. With invulnerable Spirits of Vengeance holding the
south we swung back north.

 |
The battle was
going well until Team NoSpaces emerged from their base and
activated not one but two Starfalls quickly ending any fighting.
Lady_SuN
stopped the Priestess's Starfall with his Bash stun, but it was
able to Town Portal away safely before it died.
At this point mirror image battles seemed
to be occurring in the north and south as Footmen squads began
engaging Troll Berserkers. |
Update Time (8:00)
|
|
Team Duo
| Player |
Army |
Hero |
| TalkShowsOnMute |
Footmen |
Goblin
Tinker (Level 5) |
| king-of-tim |
Footmen |
Tauren
Chieftain (Level 4) |
This team is showing poor teamwork with
each player attacking without the other, or at different targets. |
Team Underscore
| Player |
Army |
Hero |
| Thoughtless_One |
Orc:
Troll Berserkers |
- |
| Lady_SuN |
Footmen |
Falcon
(Level 7) |
| MehPracticeSmrf |
NE:
Archers |
Jaood
(Level 7) |
Team Hero Killer is doing well,
with the added benefit of Falcon's Shockwave being a good heavy damage
spell. |
|
Team Dash
| Player |
Army |
Hero |
| Tame-the-Beast |
Orc: Troll
Berserkers |
- |
| Halo-Blast |
Orc: Grunts |
- |
| i-r-k |
Footmen |
Dark Ranger
(Level 10) |
This is still the Tech team with both Orcs
having multiple attack and race upgrades. The Dark Ranger may
have not been the best choice as a hero to assist them though. |
Team NoSpaces
| Player |
Army |
Hero |
| nick12 |
Footmen |
Death Sheep
(Level 5) |
| SynysterGates |
Footmen |
Demon
Hunter (Level 5) |
| HellsDemon |
NE: Archers |
Priestess
of the Moon (Level 6) |
The 3 heroes on this team are
competing for experience but are doing decently against the others. |
Battles continued across the map
and I charged Jaood south into Team NoSpace's start hunting HellsDemon's
Priestess. Mirror Image wasn't enough to keep him alive and so he
decided to take a breather in my Barracks.
Team Dash at this point
apparently decided to pick a fight with everyone else and began fighting
them all. Lady_SuN
upgraded to Tier 1 Humans and started Spawning Riflemen to push the
Orcish hordes back. king-of-tim
likewise recognized how poorly his Footmen were doing and began
purchasing Giant Sea Turtles to assist his forces.
Tame-the-Beast's
Berserkers had several race upgrades done and had more than twice as
many hitpoints and did twice as much damage as Thoughtless_One's.
After defeating Team Dash's hordes facing them, Team NoSpace
then pushed north into my team's armies as well marching in step with
with their previous foes. As the two columns got closer fighting erupted
between them and their combined threat faded and continuous slaughter
began.
The fighting finally stopped when HellsDemon's
Priestess used Starfall to clear a zone
in the middle. TalkShowsOnMute
rushed in and stunned the Priestess with Cluster Rockets but no real
damage was done to her. Annoyed with her, Team Dash launched a
renewed assault, but unfortunately discovered that nick12's
Death Sheep
had reached level 6 and a massive Stampede crashed into
their attacking troops.

I had also been annoyed by the
Starfall earlier and had created another Avatar of Vengeance. On a
corpse rich field such as this, the limit on the number of Spirits is
the cooldown time of the spell. I sent my little yellow Spirits
behind Team Dash's army and sighted the lovely little Death Sheep
sitting in the middle of the Stampede. It Town Portaled before it was
killed, cutting the Stampede short.
TalkShowsOnMute
attacked my partners Thoughtless_One
and Lady_SuN
with a massive Footman swarm. I was just teching to Tier 2 NE and
Huntresses were beginning to spawn at my Barracks. Since he
attacked alone the assault was of little consequence as was the second
attack by king-of-tim
just after. Soon after though TalkShowsOnMute's
Tinker fatally stunned my Jaood while it was fighting Tame-the-Beast's
Raiders
and while also being sniped at by HellsDemon's
Priestess and Archers.
HellsDemon
continued to push west toward Team Dash and was soon overrun by Orc units,
but not before the Priestess's Starfall pummeled them until Town Portaling
out at low health. Taking advantage of the confusion, my yellow elves slipped in
and killed nick12's
level 8 Death Sheep.
Quitting time
After much more combat of little
consequence other than earning gold and experience, Tame-the-Beast,
who had been lagging for awhile finally disconnected and with him went
his heavily upgraded army. SynysterGates
after losing his Level 9 Demon Hunter quit soon after.
Unsurprisingly the metamorphasized Demon
Hunter couldn't take both a level 15 Falcon and a level 11 Jaood with
support from their respective armies.

During the same battle you can see
that king-of-tim
was using his Creep Shop to good effect with multiple Giant Sea Turtles in
battle. TalkShowsOnMute
is in the upper-left waiting with his Robo-Tinker
to use his Cluster Rockets again.

As a group the rest of my team moved
into Team NoSpaces base and began an ill-fated assault. Lady_SuN's
Falcon managed to flee before focus fire killed him, but my Jaood wasn't so
lucky. I thought that a "Mask of Death"
on would keep him alive during the battle but that wasn't the case. After consuming a Potion of Invulnerability, nick12's
Death Sheep started yet another Starfall
and my team withdrew the few units that survived. Again in retaliation I
sent some invulnerable Spirits of Vengeance into Team NoSpaces main
and chopped that little Death Sheep's head off.
i-r-k also
followed his teammate out of the game leaving Team Dash with only a
hero-less Halo-Blast
to defend its honor.
Update Time (16:00)
|
|
Team Duo
| Player |
Army |
Hero |
| TalkShowsOnMute |
Footmen |
Goblin
Tinker (Level 9) |
| king-of-tim |
Footmen
(compensating with Mercenaries) |
Tauren
Chieftain (Level 5) |
This team is still showing poor teamwork
and the Tauren Chieftain hasn't left the base very often after
being killed several times. With the Goblin Tinker near the
battles most of the time, it absorbed the lion's share of
experience. |
Team Underscore
| Player |
Army |
Hero |
| Thoughtless_One |
Orc:
Troll Berserkers |
- |
| Lady_SuN |
Human:
Militia |
Falcon
(Level 15) |
| MehPracticeSmrf |
NE:
Huntresses |
Jaood
(Level 11) |
The strongest out of all the
teams right now due to having all its members and having highest
Tier armies. |
|
Team Dash
| Player |
Army |
Hero |
Tame-the-Beast |
Orc:
Raiders |
- |
| Halo-Blast |
Orc: Grunts |
- |
i-r-k |
Footmen |
Dark Ranger
(Level 15) |
Badly crippled after the loss of 2 of its
players, the upgraded Grunts still command respect on the
battlefield.. |
Team NoSpaces
| Player |
Army |
Hero |
| nick12 |
Footmen |
Death Sheep
(Level 8) |
SynysterGates |
Footmen |
Demon
Hunter (Level 9) |
| HellsDemon |
NE: Archers |
Priestess
of the Moon (Level 12) |
Even though the Death Sheep is
spending a lot of its time being resummoned, its powerful Ultmate
spells are making the most of its time alive. |
Bring on the carnage
Team Duo launched a large attack with many of their accumulated Footmen (and Giant Sea Turtles with
War Drums Aura), sending them crashing into
Lady_SuN's
part of my team's army. The weight of the assault however was met by
a like number of Militia who spawned at an alarming rate. The
un-upgraded Footmen
and Militia were almost equal in hitpoints, but the Militia
were doing 25% more damage (even including War Drums aura) and had stronger armor.
TalkShowsOnMute's
Goblin Tinker continued his rain of Cluster Rockets on the battle, but the
power of Shockwave from Lady_SuN's
Falcon combined with the Militia could not be denied.

From the south came another attack
as nick12
and HellsDemon
drove into my part of the combined army and began driving me back. After
cleaning up the remainder of TalkShowsOnMute's
Footman army, Lady_SuN
showed why low hitpoint units are not preferred this late in the game. HellsDemon's
Priestess escaped the battle with about 25 hitpoints.
Mouseover picture
Note to new
soldiers: If you see
bright wave of light, you're dead
Things were
looking badly for TalkShowsOnMute however
he had a wildcard hidden up his sleeve. The reason he had spent no money on
army upgrades emerged from his start in the form of an enormous walking pile of purple stone. A Granite Golem was
here and it was going to kick some ass.
Mouseover picture
At this time Lady_SuN
upgraded to Tier 3 Humans and got Spellbreakers which had more hp and so
were in less danger of 1 shot spell kills.
After terrorizing the middle several
times, the
Granite Golem returned home with Lady_SuN
and Thoughtless_One's
armies in hot pursuit. In battles between titans however, ordinary units
were of little importance. To the south Halo-Blast
was sending his Grunts out on sorties to finance a Tower upgrading program
in his base.
Mouseover picture
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While my partners
were busy
attacking Team Duo, I felt compelled to head into Team NoSpaces
base and start beating some heads in. HellsDemon
responded to the attack by activating the Starfall on his Priestess, while
I focused fire it. Unsurprisingly since I had no stun ability and the
Priestess was standing in healing range of her Barracks the attack
failed. Quite badly.
While waiting for my Jaood to be resurrected, I
puttered around the map, watched the battle above and sent some
Spirits of Vengeance that were sitting around into Team NoSpaces
base yet again.
The Spirits approached just as Team NoSpaces
army passed by, but a slow little Death Sheep had a hard time
keeping up with them and fell behind. I think you can figure
out what happened next. |

|
nick12
had enough abuse hurled upon his Death Sheep at this point and bowed out
leaving HellsDemon
alone. The plentiful corpses around the map provided ample resources
for my Spirits of Vengeance which continued to flow into their base.
Realistically the Spirits were more of an annoyance than being an actual
threat to the Barracks, but focus fire did manage to bring down 1 Scout
Tower.
Update Time (23:00)
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Team Duo
| Player |
Army |
Hero |
| TalkShowsOnMute |
Footmen |
Goblin
Tinker (Level 12) and Granite Golem |
| king-of-tim |
Footmen
(compensating with Mercenaries) |
Tauren
Chieftain (Level 7) |
The Unit Killer Goblin Tinker is a
dangerous threat to any enemy armies and the Granite Golem is even
moreso. |
Team Underscore
| Player |
Army |
Hero |
| Thoughtless_One |
Orc:
Troll Berserkers |
- |
| Lady_SuN |
Human:
Spellbreakers |
Falcon
(Level 18) |
| MehPracticeSmrf |
NE:
Huntresses |
Jaood
(Level 14) |
The strongest out of all the
teams right now due to having all its members and having highest
Tier armies. |
|
Team Dash
| Player |
Army |
Hero |
Tame-the-Beast |
Orc:
Raiders |
- |
| Halo-Blast |
Orc: Grunts |
- |
i-r-k |
Footmen |
Dark Ranger
(Level 15) |
Badly crippled after the loss of 2 of its
players, the upgraded Grunts still command respect on the
battlefield. |
Team NoSpaces
| Player |
Army |
Hero |
nick12 |
Footmen |
Death Sheep
(Level 8) |
SynysterGates |
Footmen |
Demon
Hunter (Level 9) |
| HellsDemon |
NE: Archers |
Priestess
of the Moon (Level 15) |
Alone after the loss of both
teammates, HellsDemon still has the second highest level hero. |
Into the lion's den
With the threat to the south far
lessened, my team sent our armies with reinforcements streaming behind
them into Team Duo's base. The power of the Unit Killers
could not be denied though as Cluster Rockets and Shockwave slammed into
our attacking armies causing heavy
casualties. Halo-Blast
was also wisely choosing to harass our army from the south, leaching
gold from the players in conflict. TalkShowsOnMute
managed to stay safe behind his armies, showering rockets into the battle
and gaining experience. king-of-tim's
level 7 Tauren Chieftain got into close combat with Lady_SuN's
Falcon (a level 18 Hero Killer by now) and quickly died. Lady_SuN
Town Portaled out soon after with heavy damage and stayed to heal at home.
Still in the thick of the base
however were Thoughtless_One's
Orc hordes and my own Jaood and Huntress army. TalkShowsOnMute
had lost his entire army at this time except for the Tinker and the
Golem. king-of-tim's
Tauren Chieftain was resurrected and died soon after to my Jaood,
with the Granite Golem falling to him soon after facing the same problem. king-of-tim
quit as his base was being destroyed and I withdrew my Jaood to regroup.
In the meantime, Lady_SuN
took his entire army and overran HellsDemon's
base wiping out all opposition. Since Lady_SuN's
Falcon did have a Bash stun and the Spellbreakers had Magic Defense, the
Priestess couldn't turn the tide and was killed.
With the large amount of resources
from the battles just completed, TalkShowsOnMute
commenced a Tower building program
while the Tinker "suppressed"
the few surviving units nearby. After he finished healing, I sent my level 16 Jaood into Arcane Tower range
after the Tinker only to have him die as Cluster Rockets froze him in place while the
Towers sprayed rapid fire death.

While our armies regrouped for a
massive assault, Lady_SuN
asked for 300 gold
and used it to purchase his own Granite Golem. TalkShowsOnMute's
Tinker continued
marauding so Lady_SuN
also sent his level 18 Falcon into Tower range to try to kill the Goblin
Tinker but also died to powerful, concentrated Tower fire.
Finally we launched
our attack into the red main and were met by a large number of Footmen while
Cluster Rockets and Arcane Towers leveled entire groups of soldiers.
Even though our army outnumbered TalkShowsOnMute's
by 3:1, our own armies were destroyed by the time the red army was
gone. This however was not that bad a thing, since before heading
into combat I had my Jaood cast its level 3
Ultimate, Avatar of Vengeance.
The mountains of corpses fed the creation of a huge swarm of Spirits who
assisted Lady_SuN's
Granite Golem
in destroying the Towers. In the end the Granite Golem
died due to bad pathing around my advancing Spirit line, but I gave Lady_SuN
3500 gold that I had been saving for some Claws
of Ultimate Destruction.

With only one enemy player
remaining, our armies reformed and marched to the southwest. Halo-Blast's
base fell soon after due to the much smaller number of Towers in his base
and most of the units focus firing on his base.
The End
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