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Introduction / Matchup
Greetings, and welcome to my fifth BR. I consider this one a milestone for many reasons.
First off, I noticed my average is becoming dangerously close to the Top 50 mark
(LurkerBurger in Top 50...wtf mates?). I've also figured out that this report will need
at least four nines in order to reach that goal (yes, I humbly spent several minutes
of my time trying to remember where Calculator was on my computer). A rather
daunting task, as I don't believe my English meets that criteria. However, if I'm going
to spend hours creating a BR, it might as well portray my best effort.
*Note: Yes, that was the only reason I considered this a milestone.
*Note: No, that was not an attempt to suck up to the raters...silly lads.
Let us commence, shall we? Our story begins today with good ol' CreepColony.com,
the very site that lead me to BattleReports.com. I was checking out some of the
strategies they had amounted there when I came upon their replay section. Initially,
the games didn't appear very BR-friendly (BGH, 0Clutt, etc.). After a closer inspection
however, I was able to uncover a ZvZ on Theatre of War. The match seemed
promising. It was bloody, strategic, and just plain fun to watch. I know what you're
thinking, 'Nooo! Anything but a ZvZ!'. Please bare with me and I think you'll
find this BR to your liking. So without further
a due, I present to you, "Gore and War".
The Competitors
Infinity{Red} - Red Zerg, 6 o'clock position. Enjoys expanding early in attempts to
overwhelm his opponent.
Kahar - Purple Zerg, 3 o'clock position. Exhibits defensive gameplay and waits
for the perfect moment to strike.
Unfortunately, I've never gotten the opportunity to meet up with these players,
but I assure you, they could kick my ass in a heartbeat.
Rarely do you see a one versus one on Theatre of War, but when you do, it's sure to
stimulate excitement. With the abundant resources, the game is bound to be no-filler, all-thriller.
Brace yourself.
Early Game (00:01 - 10:00)
The battle began, and the Drones were sent to work. Infinity{Red}
ordered his Overlord West to scout. After discovering a vacant base, he decided to
hold off on the Spawning Pool. Instead, he summoned a Drone and constructed a
second Hatchery at the open base. As the 300 minerals went down the drain,
he halted Drone production. At the risk of being overrun by a 6-pool and being totally
humiliated,
Infinity saved resources. Soon, he was able to
erect a Spawning Pool and Extractor within a reasonable amount of time.
Kahar took his
Overlord and scouted Northward and built an Extractor and a Spawning Pool. After
the Spawning Pool had finished construction, he decided to save up for an expansion,
just like his opponent. However, he made sure to possess a strong harvest force prior
to expanding. This precaution allowed him to tech to a Hydralisk Den and Lair while
his new Hatchery was being built at the mineral base directly West of his main. As
soon as the Hatchery was done, Kahar set up two
Sunken Colonies and stationed several Hydralisks and Zerglings around the area.
Both Kahar and Infinity's
Overlords had made it half way around the map in a clockwise/counter-clockwise fashion.
However, Kahar's Overlord was the first to uncover
an enemy expansion. Infinity was in the midst of constructing
a Hatchery at the 9 o'clock position (his third expo). Not about to let the opportunity
out of his grasp, Kahar dispatched five Zerglings Westward
to the infantile, unguarded enemy expansion. Yet, Infinity
was quick to his feet. As soon as he saw the purple Ovie lingering over his defenseless
expo, he commanded six available Zerglings to the area. This planning ahead of time
tactic served him preciously, as sure enough, five enemy Zerglings showed up on radar.
The enemies dug their claws into the Hatchery and that was their lone aim. Shortly
afterward, Infinity's six minions arrived on the scene. With
their concentration directed completely on the Hatchery, Kahar's
smaller strike force was decimated with ease.
Kahar was not about to give up so easily however.
With a sizable Hydralisk and Zergling army still in tact, he led a second attack on the
expansion. But as the group headed Westward, a squad of Infinity's
Hydralisk intercepted the assault. Kahar's attack
was split in half. A few Hydralisk fell back in hopes of luring the invaders into his Sunkens.
The tactic was unsuccessful, as Infinity's force continued
Northward and opened fire on Kahar's newest expansion
at the main just North of his. Rather than a win-win, this turned out to be a lose-lose
situation for the contenders. By Infinity continuing Northward
and attacking the enemy expansion, he gave the green light to Kahar's
force to move in and destroy his own expansion, which he had salvaged only a minute
earlier.
Kahar utilized his expansion as a distraction. He didn't
send a rescue squad. He knew that if he did,
his Hatchery would've been a compost heap by the time his troops had reached the
expo anyway. As he let the base go to waste, he sent the Hydralisk/Zergling
army that he used for the 'luring tactic' to Infinity's
expansion. The enemy outpost was defenseless, and Kahar's
force began to shred the life out of the spawning center. However, Infinity
remained vigilant. The determined commander ordered a control group of Hydralisks
and Zerglings from his main to the damaged expansion. They raced Northward as nimbly
as they could, but despite their speed upgrades, time had run out.
Kahar's troops had torn down the Hatchery just as
they were massacred by Infinity's minions. Shortly afterwards,
Infinity sent another Drone to expand in the same exact
spot, but one of Kahar's Zergling scouts spoiled the
operations after discovering the new Hatchery.
Mid Game (10:01 - 30:00)
As we hit the ten minute mark, the expansion duels calmed down significantly. Both
players concentrated on creating larger armies, instead of small hit teams. Since
each of the competitors had several Hatcheries by now, amassing a
formidable Hydralisk/Zergling
army took a mere two minutes. Infinity's numbers were
of greater proportion, as Kahar's resources were
split between teching and warfare; his Hive was soon completed.
Infinity decided that expanding too far from his main would
result in more devastating losses. So, he took his mineral-only natural, located a short
distance North of his main. Once the Hatchery was up and running, he ordered all his
troops from the Southwest base (his first expansion) to rendezvous with all his troops
from his main. They gathered at his new expo. From there, they headed Northeast, straight into the
mineral line of Kahar's natural expansion.
Stalemate
Infinity's army congo-lined into the enemy fire. His
Zerglings charged in first, weaving through the harvesting Drones and targeting the
three Sunken Colonies Kahar had erected there.
Despite their two-upgraded carapace, the first few rascals were beaten down like
Mike Tyson on a ho. In
addition to the three Colonies, Kahar had stationed
a considerable group of Hydralisks and Zerglings in the area. His Sunken Colonies
served as an excellent distraction, allowing his Hydralisk to pound in several damage
points. Infinity's troops continued to target the Sunken
Colonies, as his Hydralisk arrived on scene. One by one, the defense structures
collapsed, leaving Kahar's force vulnerable.
By now, both armies had taken their fair share of hits. In response,
Infinity sent in six Hydralisk and twelve Zerglings for
reinforcement purposes. The extra units assisted him greatly, as Kahar
struggled to construct new Sunken Colonies and Zerglings. Outnumbered,
and out-upgraded, he attempted
the 'lure tactic' once again. His new Sunken Colonies were operational and he began
to micro the intruding army closer and closer to the deadly tentacles. Sure enough,
Infinity's troops pursuited the micro'ers and found themselves
in the meatgrinder. With the absence of available units, Infinity's
army fell to Kahar's without destroying the Hatchery.
Kahar's tech tree was coming along nicely.
He already possessed a Defiler Mound and had just finished upgrading his Zerglings'
attack speed. In addition to his successful teching, he began to rebuild his expansion
and the harvest team. Stealthily, he had also recently expanded to the lowlands.
Kahar needed the resources desperately, since the
attack on his natural. The two bases South and South east of his main rewarded him
handsomely with the valuable cash needed to keep his Hive cluster going.
Infinity had also teched, but instead of the viral Defilers,
he chose to go with the versatile Mutalisks. He focused all spending on the flying
creatures for a good two minutes. In that time, he had amounted a dozen of them.
As his resources began to recover a bit, a new plan came to mind and he started to
spawn Hydralisks and Zerglings rapidly.
Mutalisk Maneuvers
Infinity readied his troops. War was once again among the
Zerg commanders. As his Hydralisks and Zerglings hatched out of their eggs, he sent
them Northeast, down the familiar road to Kahar's
natural. At the same time, he ordered his Mutalisk control group East across the
main base adjacent to his own. They rested there for a while, as Infinity
observed his Hydralisk/Zergling army advance up the battlefield. Yet, his troops
where in big trouble.
Kahar had been preparing all along for this situation.
He had massed his upgraded Zerglings at the expansion and they charged ruthlessly
into the skirmish. It was pretty much a no-contest in the end. Kahar's
frenzied Zerglings disemboweled enemy Hydralisks like professional autopsy surgeons.
However, trickery was afoot.
The goal of Infinity's ground forces was to annihilate the
few Hydralisk that Kahar possessed. Their objective
was completed, despite being killed in action by the ravenous enemy Zerglings. Yet,
their sacrifice was not in vain. The control group of Mutalisk came speeding in over
the Southern ridge of Kahar's main and headed straight
for the defenseless Drones. Fortunately for Kahar,
he had just finished spawning a new group of six Hydralisks to hold off the Mutalisks
for a while. Frantically, Drones began to construct Spore Colonies everywhere. Most
were dismembered, but others survived and were completed. Infinity
knew he had to move. He targeted the Defiler Mound for a while, but was unable to
destroy it due to the hostile Hydralisks being spawned at an alarming pace.
Infinity's Mutalisk retreated to the West, into
Kahar's natural. There, they got off a few pot shots
at the harvesting Drones and Zergling defenders. The Hydralisks were hot on their
trail though and were soon on the scene. They opened fire. The Mutalisks stood no chance
against the superior anti-air spines of the Hydralisks. They were pierced with ease
and fell one by one from the sky until
the entire fleet was vanquished. Kahar's base
reverted back to a placid state for now.
After losing a large amount of his army, Infinity desired a
new expansion. He set his eyes on the far off 12 o'clock main. He commanded a Drone
along with two dozen Zerglings for escorting purposes. The force cut straight through
the middle of the map without encountering any resistance. However, a nearby Overlord
belonging to Kahar detected the enemy movement.
He summoned nearly a dozen Zerglings to attack the youthful expansion. As his
army entered the base single-file, they were fiercely assaulted by Infinity's
defense troops. Severely outnumbered, Kahar took
full aim on the newborn Hatchery. His Zerglings slashed the structure down to about
half health, but were then completely abolished by the much larger enemy swarm.
Counter-Attack Confusion
Kahar decided that an effective counter-attack
was in order. With his several Hatcheries, he began to spawn Hydralisk at a rapid
pace. Due to his early tech to a Hive, his Hydralisk were already three upgraded
in the weapons department. The tech also brought him the advantage of possessing
Defilers before his opponent. He didn't target his adversary's new expansion.
This time, he was headed for the main.
Just as his twenty-fourth Hydralisk hatched, Kahar
commanded his minions, along with the Defiler, to his natural. When they were regrouped
and in order, he led them Southwest, towards Infinity's
natural. On the enemy perimeters, Kahar stopped his
troops. He took hold of his Defiler and summoned Dark Swarm a short ways ahead.
With the orange haze creeping over the battlegrounds, his Hydralisks plunged headfirst
into the hostile outpost.
One problem : Cracklings. Infinity had been spawning them
for some time now. At his natural alone, he possessed around thirty or forty. They
charged the Hydralisks with vigor, leaving deep gashes in the enemy flesh.
Their melee-based attack left Kahar's Dark Swarm
useless, and even worsened the situation. Observing the mass failure of his
counter-attack, he commanded his Hydralisks to evacuate the Dark Swarm.
The action was not very helpful at all, as the Cracklings chased the Hydralisks
like starved piranhas after a T-bone steak. Kahar's
counter-attack turned out a huge disaster.
A Crushing Blow
With the extremely efficient victory over his opponent, Infinity
had plenty of force resting under his command. He knew a powerful strike was needed
to minimize the threat of defeat. His Greater Spire had just finished construction and he
began to evolve his Mutalisk into Guardians. At the same time, he launched an assault
that put Kahar's entire infrastructure in jeopardy.
The assault consisted of the Hydralisk/Crackling combination we've witnessed several
times in this battlereport already. Infinity regrouped at his
main and headed Northeast into Kahar's natural.
The base was relatively unguarded. Besides a couple of Sunken Colonies and a few
misplaced Zerglings, the entry was pretty much an open door. As his natural became
under attack, Kahar frantically spawned Hydralisks
and Mutalisks. His Sunkens took out a rather surprising amount of enemy forces,
yet they were still overran in under twenty seconds, victims of the 3/2 upgraded
Crackilings. He had a pair of spare Queens
in his main and hastily ensnared most of the oncoming invaders. The action revealed
to Infinity that his opponent was weak, stalling for time.
He readied a second wave.
Kahar had enough problems with the first wave
however. His Hydralisks and Mutalisks had finally hatched and he raced them over
to salvage what was left of his natural. The rescue mission was successful, as his
new army annihilated the last of his adversary's troops. Yet, recuperation
was no where in the near future for him as Infinity's
second wave of Hydralisks, Mutalisks, and Guardians were bearing down on his
base at this very moment.
Kahar struggled to build up groups of Hydralisks
and Zerglings. However, He was not completely prepared for Guardians. As the second,
and more formidable wave of Infinity's army entered his
base, he used ensnared once again to bye as much time as possible. A bunch of his
Zerglings had just hatched and he ordered them to attack the hostile Hydralisks
(hell, it was the only type of enemy they could attack). They took out four, but
were then finished off by the Guardians. Fortunately, he found a spare group of
six Mutalisks at the rear of his base. A quick micro was necessary if he wanted
life opposed to death.
Kahar took the group of flyers and swooped South,
behind the enemy Guardians. His Mutalisks were stationed over water when they began
to attack. But, Infinity spotted the microing Mutalisks and
sent his Hydralisks (3/1 upgraded) to knock 'em up. He wasn't about to let his
Guardians sit there and take damage either and moved them away from the water.
The Mutalisks had no choice and pursuited the Guardians, but they were blasted
out of the sky before ending the life of a single one.
With the Mutalisk threat eliminated, Infinity was free to
ravage the enemy main at will. In a maniacal frenzy, he destroyed the Chambers,
Defiler Mound, Hive, and eventually the entire base in record time. The vicious
assault resulted in a decimated tech tree for Kahar
along with a large portion of his army and Overlords.
Late Game (30:01 - 46:08)
Run For Your Life
After the total annihilation of his main base, Kahar
began the slow and painful task of rebuilding. Currently, he maintained three minibases
on the lowlands. All three were relatively weak, however, he did possess a control
group of Mutalisks. They would serve as the lone defenders of his dimming hopes
for victory.
He began construction on a Spawning Pool, Lair, Spire, and various Colonies. Yet,
a single minute after he cheated death, a group of six Guardians hovered ominously
into view. They were headed straight for his expansion located just below 3 o'clock.
Sure enough, Infinity's Guardians began to pelt his newborn
Spire as if it was a cripple in the middle of a snowball fight. Fortunately for
Kahar, the Guardians were without Hydralisk support,
and his Mutalisk were free to scramble things up. Eventually the Guardians were
destroyed, but not before eliminating the Spire and harvest force.
Kahar was quick to rebuild the base. He erected
three Sunken Colonies and continued to spawn Mutalisk and Zerglings. In case the
base was lost, he built a second Lair at his other expansion. This proved to be a smart
plan, as one of his Mutalisk scouts uncovered a sizable drop in store for him.
At the very same expansion that was just attacked by Guardians, four of Infinity's
Overlords began unloading Hydralisks all over the perimeter. Kahar
wasn't about to sit there helplessly and watch his empire go to ruins. He hurled
his Zerglings and Mutalisks into the fray. As you can imagine, this did not work very
well, as the Hydralisks shot the costly Mutalisks out of the sky mercilessly. The
Zerglings were slightly more effective, but were still blown to ketchup rather hastily.
Infinity's Hydralisks continued into the base where they
met the three Sunken Colonies. The Sunkens, once again, did fairly well against
the Hydralisks, but one by one, they exploded in a shower of blood. With the
defensive structures down, the Hydralisks went on a rampage as they tore down
everything in their sight.
As his Hydralisk force weakened from the continuous endeavors of warfare,
Infinity sent in a control group of Mutalisk reinforcements.
At that point, Kahar's expansion went to waste and
he didn't bother to send a relief force in. His base was quickly transformed into
ground beef.
Infinity wasn't done yet. He did not want his opponent
alive so he spawned another control group of Mutalisks. He sent them Northeast
to the recently destroyed enemy base. From there, he
commanded his troops North, then West, headed directly for Kahar's
second expansion.
Infinity dove straight into the enemy expansion with his
eighteen Mutalisks and six Hydralisks. Immediately, they were in big trouble. He
had chose to attack Kahar's most heavily guarded
expansion. It was located a short distance from 12 o'clock (right side on the minimap)
Kahar had planned ahead and rebuilt his Spire.
Then, he began to amass a large army at the expansion, as he knew it was
probably next on Infinity's hit list.
Currently, it housed over twenty-four Mutalisks, over a dozen Hydralisks,
and four Spore Colonies. Infinity didn't dare retreat. He
wanted Kahar dead at all costs.
The battle itself lasted under ten seconds. A full retreat would have been a hell of a
lot more efficient for Infinity. Kahar's
forces chopped through his like a steak knife through marshmallow. It was a great
victory for Kahar and his army.
Shortly after his victory, Kahar took the initiative
and summoned six Mutalisks. He commanded them into 12 o'clock, where he found
a very strong and potentially dangerous enemy base. Looking to cripple
Infinity's income, he began blasting the harvest Drones
with Glave Wurms. After a few violent ricochets, Infinity
sent in Hydralisks and Mutalisks to quell the pesky attackers.
Kahar knew he was outmatched and quickly retreated.
He was very aware of the fact that he needed every unit he could get.
Kahar sensed a weakness in his opponent's
gameplay. For the entire thirty-eight minutes that the game had been running,
he had never gotten a glimpse of Infinity's main.
He was the one that was continually on the defensive and decided that now would
be the perfect time for a little revenge. At his Southern-most lowlands expansion,
he loaded seven Hydralisks into a couple of Overlords. He safely guided the
two transports over the Southern 6 o'clock ridge and dropped the Hydralisks
atop four key tech buildings.
Infinity's Evolution Chamber, Hydralisk Den, Queen's Nest,
and Greater Spire were all in terrible danger. Kahar's
Hydralisks were targeting each building one by one. The structures were falling
at an alarming rate. Although this was his main base, Infinity's
ego had gotten in the way and he never bothered to construct Sunken or Spore
Colonies. Troops were of short supply as well. Almost all of them were stationed
at his 12 o'clock base.
His main laid defenseless against the rather pathetic drop for a good minute.
It was only until the last of the four buildings fell that Infinity's
Mutalisks arrived on the scene, all the way from 12 o'clock. The twenty Mutalisks
easily took out the seven Hydralisks, but the damage had been done. It was
a cheap shot that by all means, should have been prevented.
While his 'rather pathetic' drop was taking place, Kahar
had been biding his time at his lowlands expansion a short distance from 12 o'clock.
There, he had built three Hatcheries and from them, spawned dozens of Hydralisks
and Mutalisks. It was by far, his largest army yet. He commanded all available
Overlords to the base and prepared a deadly drop.
After several minutes of silence, Infinity became suspicious.
He ordered a Mutalisk to scout Kahar's expansion
that he had attacked earlier with his Hydralisk/Mutalisk combo. To his utter disbelief,
he found a fully operational base and army at his opponent's disposal! The Mutalisk
scout was obliterated in under a second by the large mass of
Kahar's brutes. Infinity
became restless. He should have foreseen this! All this time he had been struggling
to find resources. All this time he had been leading minor attacks on his opponent.
He should have concentrated on containment! He should have followed through
when he laid waste to his adversary's main base! Now...now he had a whole new
enemy to face. An enemy no longer scrambling in the ashes of his empire, but an
enemy with a full-fledged Zerg battalion and five functioning expansions on the lowlands.
Dazzled, but not about to give up, Infinity began to amass
large amounts of Zerglings, Hydralisks, Mutalisks, and Guardians at 12 o'clock.
Murder was set on the horizon.
The Drop From Hell
Kahar's army was ready. Over two dozen Hydralisks
loaded up into his several Overlords. He sent them Southward over the Eastern
ridge of 12 o'clock. His Mutalisks followed, anticipating the battle to come. The
Overlords unloaded the twenty-seven Hydralisks and were sent back to the expansion.
With nothing holding them back, Kahar's army
moved West, smashing directly into the enemy base.
Infinity ordered his Cracklings to charge
and eliminate the hostile Hydralisks without mercy. Then, he commanded his
Hydralisks and Guardians to push forward as well. The strategy was well executed,
drastically decreasing the size of the opposing army. His Cracklings shredded
plenty of Kahar's Hydralisks and his Guardian/Hydralisk
combo was used to pummel the survivors. Kahar's
Mutalisk didn't put up much of a fight after their Hydralisk support was vanquished.
They quickly retreated a short bit, as reinforcements where on the way.
Kahar had figured that his first wave of troops
wouldn't be sufficient to destroy Infinity's entire base.
So, he was spawning Hydralisk reinforcements the entire time. When his army
required assistance, all he had to do was send his Overlords to play a little game of
fetch. Due to their close location, the Overlords were able to transport Hydralisk
to and from the battlefield in under twenty seconds.
This never-ending supply of enemy force was enough to overrun
Infinity's base after the third wave. With additional
Mutalisk support from the West, Kahar and
his ravenous army took over 12 o'clock. It was a major loss for
Infinity.
Kahar didn't waste any time celebrating his victory.
Immediately, he ordered his Mutalisk fleet South to strike Infinity's
main base. As they entered the area, they found virtually no resistance. Structure
after structure, unit after unit fell to the Mutalisk swarm. Infinity's
tech tree crumbled and his army deteriorated.
They demolished
the main like a wrecking ball through a 99¢ Store.
Infinity had lost. His main laid in ruins and he no longer had
a source of income. In my opinion, the lone reason victory slipped out of his grasp
was because of his laziness. This game should've been over when he took out
Kahar's main base way back at the twenty-five
minute mark. Instead, he let his opponent survive until he was stronger than himself.
Kahar and his troops had fought well
and reigned victorious. A very GG.
And so ends my tale of blood, strategy, and survival. I hope you've enjoyed this
piece of literature. Please leave a comment. Your words can only strengthen my
desire to report once more.
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