"With the agility of an Irishman dodging a police roadblock, the observer turns tail and runs." -CynicalMagician
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| Scorched Earth 2000: Strifeshadow Smackdown | | | Author: | | | IP: | usrns94.XXXX | | Date: | 08/21/04 06:08 | | Game Type: | Other | | Labels: | none | | Report Rating: , # of Ratings: 5, Max: 8, Min: 6 Lifetime Rating for Who'sGotLag.IDO: |      |
Scorched Earth 2000: Strifeshadow Smackdown
| Ok, hello and
welcome to a quick and dirty report. The should load relatively quickly
and so lets move on.
This report will be on a game I have started
playing recently, Scorched Earth 2000. I'll just use the manual's quick
game summary, "Scorched Earth 2000 is an artillery driven combat game
based on "the mother of all games", Scorched Earth, developed by
Wendell Hicken in 1990." This version of Scorched Earth however
is a java-based multiplayer game available below.

A Deeper Game Overview
Scorched Earth 2000 (SE2k) is an
turn-based, artillery game much similar to Gunbound or Worms. In SE2k
there are a variety of vehicles available, but they are all identical
except in appearance. All players have equal
opportunities to fire regardless of
what weapon they use unlike Gunbound. The weapon variety is available through the
shop where single-use weapons and items can be purchased. Weapons
are fired on artillery trajectories and can be aimed by manipulating the
angle and the power behind the shot. Tanks can deploy shields to protect
themselves from damage because any damage reduces the maximum
power of the tank.
The basic items and weapon types are here, many
coming in small/medium/large variants.

The Players
After a quick summoning from my Strifeshadow
list, 6 players were available to play... eventually after several
abortive attempts. SE2k's waiting room is not the most patient and boots
games that don't start fast. Anyway not that its important:
| Players |
Side
note |
| TheLemur |
Flare,
the game host for today's game |
| Farrat |
Ferret, Flare's online significant other. Usually whenever you see one,
the other isn't far away. |
| Epoch |
I
forgot his ingame name. Close enough probably. I forget if Epoch
had played before, not that it matters. |
| demonsoft |
Aka
computer, Demonsoft, afkboy.
From now one referred to as computer
the comatose or something shorter. | | |
| AlexanderYosh |
Yoshi,
still trying to convince him to join Blizzard and steal lots of
stationary. This was his first time playing I think. |
| zip_disk |
Our
loveable hero never to be mentioned again except in the first
person. |

Hehe, I actually threw away the pictures for
Round 1 as soon it was done because it was generally long and not
incredibly interesting. computer and
I spent the beginning of the game lobbing Sand Bombs at each other,
basically completely burying ourselves while the others actually tried to
damage each other. In the
meantime, Epoch
was the first to die when a direct hit blasted his through his depleted
shield and blew his tank to
pieces. Yoshi
followed soon after with computer
and I trying to dig ourselves out with Flare
piling on more Sand Bombs and Ferret digging us out just to spite
him. Eventually Flare
won after many boring rounds getting a cash bonus for kills which he could
spend on shopping for more weapons. During
the very long round however, we lost 2 players to strange and mysterious
circumstances. While the round was still playing out Epoch
disappeared from the game. A short while later we found out why,
apparently Epoch
hit the backspace button on his keyboard which equals to "back"
on his browser and was kicked from the game. computer
left to eat when the round kept dragging
on (I think he just went into a coma at the keyboard again.). 
| After the end of Round 1, Flare was the winner
but he was left with a depleted Heavy Shield since it wasn't repairable or
replaceable until the old one died. Ferret, who was unhappy with
Flare killing him last round, shotgunned
him with a Funky Bomb killing him in the first turn. Note: The Baby Nuke
inside the Funky Bomb exploded right after the pretty colored shells went
off.

Flare
in response quickly offered a bounty for Ferret's head which
I might have thought about if Yoshi
hadn't immediately dumped a Baby
Nuke on my head.
|

|
 |
Both Yoshi and
Ferret, intimidated by my yellow truck, started driving me further and further into the ground. In
this emergency situation I attempted to bury one of attackers to give me
some breathing room but the Sand Bomb impacted on the very tip of a ridge
between Yoshi
and me. I was not amused though everyone else was. |
 |
The
next turn I
dug my way out only to have Ferret drop a Napalm into
the little hole I just made, burning me out and ending my poor existence for this round. 
Yoshi
and Ferret then traded some
near-misses but the destruction of the nearby cliff caused Yoshi
to slide
down the mountain peak and lose his valuable high-ground position. From
his old position on top of the peak he was very difficult to
hit, but now he had slid into the middle of a crater that
was just created. Ferret
later dropped a
Nuke followed by a Napalm
ending the round.

Yoshi
then quit around this point to go work on
WoW or something at this point and wait for a pizza.

Round 3 started off with a very large bang as
Ferret flush with his recent kill cash dropped a MIRV on top of Flare
and myself. Flare
responded to this outrage by dropping a Funky Bomb on me
as well. My brand new sparkly white Heavy Shield quickly dropped to a cold
and dirty gray while my pitiful ranging shot on Flare
hit nowhere of
interest.
Ferret and
Flare then turned
their focus on each other but that didn't mean I couldn't enjoy some of
the stray Funky Bomb shells.
That small crater next to the yellow arrow
(pointing at me) in the middle is the spot where my own Roller detonated
after failing to clear the cliff edge over Flare
and rolling back at me. I did however throw a few Rollers on the left side
of the slope above Flare
and laughed as they rolled down and exploded next to him. Following a badly
missed Napalm by Ferret, Flare
dropped a Funky Nuke on top of him, hitting me with stray shells. Again. The explosion from the Funky Nuke created a
large crater under
Ferret causing him to fall down. Ferret didn't have a parachute or
they weren't enabled so he hit the bottom like a ton of bricks and
exploded digging an even deeper hole. Myself
being close to the massive crater's edge of course fell in but I had a
parachute and floated safely to the bottom. 
Flare
and I traded plain Missile strikes for several turns with me
"cheating" by replacing my Shields when they died and using a
Battery to restore damage to my truck. Flare also had the unfortunate
disadvantage of being on legitimate ground while I sat on the bottom
of the playing area.
With my ground indestructible, I had a stable base to fire shots from
while Flare
constantly had to change his aim as the ground disintegrated beneath him
forcing him to shoot higher and with more power to clear the cliff face. Rather
than give me kill cash or playing a really long round, Flare
committed suicide ending the round.

As
was typical for every round, Ferret and Flare
started off by hitting each other with Napalm and Funky Bombs.
As you can see in
the picture, Ferret said that while dumping flaming Napalm on Flare's
red rump.
Ferret
however was soon overcome by the power of the Funky Bombs/Nukes and was
eliminated from the map. At this point Ferret left the game. Due
to the lack of kills,
I was short of useful weapons and could hardly win the match against Flare's
superior firepower. 
Rather
than continue the game with just 2 people, Flare
hit the "Mass Kill" button and blew us both to pieces ending the
match. Notes
1. SE2k could use some pity cash for losers who
don't get any kills. Basically the winners of the first rounds can get
cash, buy lots more weapons and then win again the next round. Unless of
course what happened to Flare happens.
2. The game waiting room for SE2k isn't
that great either. Sometimes games take a little while to form and
constantly booting everyone doesn't help. 3.
Players named zip_disk should get invincible shields. |