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Battle on Market Square (the slightly revised version)
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Author:Blacksabbith123
IP:cpe-24-2XXXX
Date: 07/06/06 08:07
Game Type: Starcraft
Labels:Warcraft 3(1)
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Report Rating: 3.0, # of Ratings: 1, Max: 3, Min: 3
Lifetime Rating for Blacksabbith123: 3.0000
A Long and Boring Intro

A Long and Boring Intro.

Name:Blacksabbith123 Map:Market Square style:4vs4 Posistions (Counterclockwise, starting at purple) Me, Teal, Pink, Orange, Light Green, Red, Yellow, Blue #Expansions:4 Taverns (Corners) Merc Shops:4 (sides) Merc Camps:4 (inward corners) Races (counter clockwise again) Undead, Night Elf, Night Elf, Orc, Orc, Night Elf, Human, Human.

Map Info:The middle of the map is like a tic-tac-toe board with fountain of health and mana in the middle where a high level (red) creep area where you can sometimes pick up a tome of power. (boosts heros level by 1) On the sides there are with 4 medium (brownish) level creep camps where you can pick up some tomes which boosts your heros stats depending on the tome, for example, a tome of agility boosts your heros agility as a tome of strength boosts your heros strength.

Around the area are 8 expanion goldmines where trees and rocks serve as a natural wall. It is slightly difficult to gain the mines as a medium level a creep camp guards each one. On the outside are the players and many other creep areas. On each side of your starting area there is an easy (green) creep area where you usually get a circlet of nobilty (boosts heros stats by 2) or some gloves of haste (increases attack speed). On each of the four corners are hard level creep camps where you can sometimes get an orb of frost, (boosts attack by 6, slows enemy and allows a melee hero to attack air units) a Kelen's dagger of escape (equivalent to the night Elf warden's blink which teleports you a short distance) and sometimes a tome of expirience (boosts hero's expirience). below that creep camp is a medium level camp where you can again pick up tomes of agility, intelligence, strength and rarely knowledge (boosts all stats by 1). finally on the sides are some high and medium level creep camps. The high level creeps (behind the shop) usually give you an infernal stones, (summons an infernal) a demonic figurine, (summons doom guard) and sometimes a scroll of animate dead (just like the Death knights animate dead ability; raises 6 invulnerable dead units for a short time)

Undead Spells and Upgrades I Used:Lich:Frost Nova (Does high damage to a unit and slows it down). Death and Decay (Ultimate Lich spell and does massive damage in a large area, can destroy trees, units and buildings). Frost armor, (Increases a units armor and slows melee units who attack it. Can be set to autocast). Dark Ritual (Kills an undead unit and converts it into health and mana for the Lich) Death Knight: Death Coil (Does damage to an enemy human, night elf, or orc unit and heals allied undead units). Death Pact (kills an Undead unit and gives a percentage of its hit points to the Death Knight). Unholy Aura (a useful spell, gives bonus speed and health regeneration rate to nearby units). Animate Dead (Brings 6 friendly units back to life and makes them invulnerable for 40 seconds). Necromancer: The necromancer is like an Undead Wizard. It's spells and upgrades are: Raise dead (summons two skeleton warriors from a corpse for a short time. Can be set to autocast.) Skeleton Longlevity (increases the life span of skeleton warriors) Skeleton Mastery (makes 1/2 of every skeleton warrior the necromancer summons a skeletal mage which can attack air units). Necromancer training 1 (Allows the Necromancer ot cast unholy frenzy, gives a unit 75% faster attack rate but drains 4 hit points per second and lasts for 45 seconds) Necromancer Training 2 (Allows the necromancer to cast Cripple which slows an enemy unit and lowers its attack greatly). Ghoul: Ghoul frenzy (Increases ghoul's speed, attack rate and health regeneration). Cannibalization (allows the ghoul to feast on a corpse which regenerates health).

Heros I Used:Lich, Death Knight and Pit Lord. The Pit Lord is a powerful melee hero and his spells are: Rain of Fire (calls flaming rocks down from the sky damaging enemy units in a small area.) Howl of Terror (This makes the Pit Lord make a terrifying Howl which lowers an enemy unit's attack.) Cleaving Attack (Gives the Pit lord splash damage) Doom (The Pit Lord's ultimate spell, Targets a non-hero enemy unit. A unit that dies under the effect of Doom will become a Doom Guard for the player who cast the spell.)

Now We Shall Begin the Report

 

The game begun and I charge my ghoul with the task of gathering lumber. As soon as I do that teal leaves ,but I tell my allies to stay. I then command two of my acolytes to gather from my haunted goldmine and my third to build an altar, a crypt and a zigguraut. (the Undead's food supply) In doing all of this I create four more acolytes, two for mining, one for a shade whioch I can use to scout the enemy and one for building my entire base. When I finish my altar I pick a Death Knight as my first Hero because he is a hero that can absorb attacks. I grant him the power to use death coil. i then go creeping to the west of my base, where I accquire a pair of Gloves of Haste.By the time I'm done I have 5 more ghouls, 3 for getting wood and two for an early rush. I target the nearest enemy which is blue and attack his Barracks. I also put a skull of blight there which is the goop the Undead build on for builing ziggurauts. He had no units except for peasants making him the weakest target. before I can do any real damage though his allies turn up and scare me off. I decide to get necromancers so I upgrade my necropolis to a Halls of the Dead. After I got my Hall I got my first attack and defense upgrade. I started to summon a temple and built a few more ghouls. I told my death knight to move tom the nearby tavern and purchase a Pit Lord. When that were done I spawned a few necromancers and started to upgrade them as much as possible. I attacked blue again, this time with the help of my allies when a few more ghouls and necromancers popped out. I then killed his peasants and transformed their decaying corpses into my minions. I had about 4-6 minions and my team decided to target yellow next. I also haunted his goldmine in the process for future needs. Yellow didn't have much except for an archmage and some footmen so we fried his base. Then we locked our sights on red and seiged his base. Unfortunately his force was to powerful fdor us to overcome. I began my creeping process again to gain some useful items. I upgraded my halls to a black citadel and bought a Lich as my third hero. When I felt confident enough I moved my force to attack the creep camp guarding the healing fountains. my army suffered a few casualties and wounds so I healed them at the fountain of life while I moved my necromancers to the fountain of mana for future spells. My army then swept through the area killing the remaining creeps while getting some tomes in the process. After that, i decided to take the big challenge, kill the high level creeps in the corners of the map. The items I got were, an Orb of Frost a tome of expirience and some tomes of strength. I gave the orb of Frost to my Pit lord and purchased an Orb of corruption from my tomb of relics for my Death Knight. An Ob of corruption is like the Orb of Frost because it has some of the same abilties but only does 5 damage instead of 6. It also reduces the armor of an enemy by 5 for 5 seconds. When I eliminated most of the red creep camps on the map pink was impatient and wanted to attack. I told him OK but then he left. We were in the lead on this two vs. two and we used pinks former chimeras to kill light green. During that time I thought they might need a bit of help so I sent my 12 ghouls and necromancers to the base. While this was happening Red was harassing orange with his level 9 demon hunter in demon form. It seemed like he didn't care but I helped anyways. My army quickly murdered the demon and rose my heros each to level six. Just then my goldmine depleted so I moved my acolytes to the huanted mine in blue's former base. My army was full center then with orange by my side. We decided to make our final assult on red's night Elf base. Inside were greens little wyverns and they were sitting there protecting the ancients. My unholy legion gathered northeast of his base, orange to the west. We then moved in all our units first targeting the ancient protectors. We then went for red's huntresses and suffered some deaths. I then concentrated all my fire on the preistes of the moon who was casting starfall and thus killing my units quickly. By the time she died My army was reduced by about a fourth and I decided that we had won. My Pit Lord and Death Knight were dead so I used my Lich to cast Death and Decay on the ancient Tree of Eternity. The game ended in a great victory and the Legion had prevailed.


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