"I truly am the master....comedian.....of protoss air" -Kryptkeeper
|
| Me vs TTBoy WITH PICS!!!! | | | Author: | | | IP: | XXXX | | Date: | 07/19/99 08:07 | | Game Type: | Starcraft | | Labels: | Starcraft(1) | | Report Rating: , # of Ratings: 3, Max: 8, Min: 6 Lifetime Rating for GhOsT~lizard: 5.4493 |    | I was hanging in nohunters this evening waiting for mark to finish his game when TTBoy asked me for one, I agreed and chose LT as our place of battle.
VITAL INFORMATION:
Map:LostTemple
Ghost~Lizard(terran)6o'clock
T.T.Boy(protoss)3o'clock
BATTLE COMMENCES:
This game I decided to deviate from my usual build and try something new and exciting. I went with my homebrewed build that I call "Ghost's Build Order", it goes like this: depot, rax, refinery, rax, depot, factory. I scouted with my 8th peon and found him, he had 1 gate and another one warping in, deion got all the necessary info but stayed there a little too long and died to 2 zealots. I wanted to pause the game and have a prayer as well as a tear for deion but there's no time to waste, deion's death would be avenged.
EARLY ZEALOTS:
Everything is pretty normal at my base, I got 5 rines guarding the choke, they're quite sad though, they still miss deion their fallen comrade. While they're having a prayer for deion 3 zealots try to reunite them with him, with a little micro and SCV action I kill them, losing 1 marine and 2 SCVs...not a good start.
SPEEDY VULTURES:
I get my factory pretty early, I opt to get speed for vultures first so i can stop early expansions, infantry and tanx just aren't fast enough so vultures are the weapon of choice. I send my first 2 to scout and sure enough our friend from aiur tries to expand, my vultures greet the probe, I do some damage to zealots and lay 3 mines before my vultures reunite with deion.
EXPANSION ACTION:
I keep making vultures, marines and medics at home, I lay some mines in the middle of the map so i can be alerted to any advances. I make a CC at home, bunker/turret at choke, flaot the CC and transfer my peons. I also get a sci facility and covert ops at home, a nuke silo goes up at my exp.
NUKE,NUKE BABY:
I make 2 ghosts, I save up gas for SVs and tanx which I need to fight his goon hordes. My nuke is complete, I send a ghost to his expansion at 12 and nuke, I take out the peons and damage his gateway. I also float a CC to the 9o'clock spot, I send over a tank and a bunch of M&M/ghosts I make 2 bunkers and a turret. I transfer some more peons there and my 2nd expansion is on track in seconds.
CANNONS ON THE CLIFF SIR:
Just as I get my new expansion going peons at my gimme start dropping like flies from photon fire, no problem we go that under control. I use 2 tanx to take out 2 pylons and 4 cannons he got up there, but I lose all my mineral mining peons:( He also dropped 2 goons, which killed a tank so I had to use my rines to take em out. It was a successfull attack from his side, it distracted me and took a tank and lotsa peons.
SOME MORE NUKE ACTION:
At that point of the game I got the upper hand, 2 expansions to his 1. If I can stop him from expanding again I win, I don't I might be in trouble. With that in mind I send another ghost down to his 12 o'clock exp and nuke it, I take out a gateway, kill probes and SEVERELY damage the nexus. I think I won the game right there since that attack really hurt his econ, for a minute or two he had no mineral income since his main was dry.
GOON HORDES:
Well, since I trashed his expansion protoss feels the need to retaliate and does. He send massive goon hordes at me with some quick lockdown action and bunker repairement I survive, another wave comes in, this time backed up by a templar, once again lockdown saves my butt.
TAKING THE ISLAND:
At that point I know that the game is mine, he has waaaay less troops and resources, so he tries to take the southeast island, I catch him in the act and a dropship of M&M/ghots and an SCV ends that. I take the island to myself.
MORE NUKE LOVE:
Even thought I nuked his 12 o'clock expansion twice already its still operational, but not for long. Another ghost is dispatched on a nuking mission, I target the nexus, I kill it and a bunch of probes and goons as well.
THE END IS NEAR:
Ok I'll abbriviate the last part, I keep sending troops to his 12 o'clock eventually clearing that. He tries to expand to his gimme but I lockdown 3 goons and nuke it. With more and more M&Ms I finally get into his main and start taking it apart, he conceidese with a gg.
LESSONS LEARNED:
-Expand, expand, expand.
-Lockdown rox, it saved my @$$ quite a few times.
-Nukes are FUN!!!
-TERRAN POWER!!!
| | Battle Shots! |  final stats
|
|
|
|