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Zerg Abuse
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Author:TerranTurtle
IP:XXXX
Date: 07/28/99 10:07
Game Type: Starcraft
Labels:Starcraft(1), Text Only(1)
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Report Rating: 8.5, # of Ratings: 2, Max: 9, Min: 8
Lifetime Rating for TerranTurtle: 8.0000
2v2 On Island Hop

aka I can't believe we pulled it out of our asses!


The Contestants

Team 1: TerranTurtle(red terran), Diogenes_Dog(teal protoss)
Team 2: glak(blue zerg), Rocketseed(brown zerg)


This is a game that I had just finished playing, and let me tell you, it was one of the most intense, action-packed, nail-biting game for me to date. And I will try to recapture some of that fury in excitement from the game in this report, but I make no promises, for I can only try. =)

Well it all started off on the map Island Hop. (If you know me, you know I'm not particularly fond of island maps due to the fact that I suck at them) My command center touched down on the upper left island, and my noble protoss partner's nexus warped in at the top middle island. We briefly discussed trivial things like the suckiness of lag, and after some consideration, foregoed our plans of engineering bay/observer rushing for a more practical means of our enemies' destruction. He said something about going for goons and templar, and I went for my patent island build of hopping to wraiths while having a single bunker/tank/turret defense at home. Using some neat tricks with gas mining, I had two starports in no time. My first two wraiths checked all the expansions above the equator and found a blue overlord idling near the south of my partner's base. The gemini missiles slammed into its blubbery bulk until it exploded in a bloody shower. Dio found our opponents with a speedy shuttle. Glak was lower right, and Rocketseed was lower left. I didn't notice until after the shuttle had left, so I didn't know what they were gearing towards, but I had a suspicion that hydra drops would be the soup of the day. Well, my long-term goal was to pump out enough wraiths to interdict any overlord payloads, then smoothly transition into mass science vessels to spread that healthy glow to our feral neighbors down south.

Well, just to prove that almost always plans never go off without a hitch or three, the hydra drop that I was expecting happened. My patrolling wraiths spotted two overlords heading towards Dio's warping in expansion at mid right. I sent the four that I had, but alas, did not kill any before they unloaded their slithering, spitting cargo on our soil. I one of the overlords, they ripped a tin-foil fighter to pieces before I had to turn tail. Dio's stationed templar stormed the tightly clustered hydras, ending the attack...

...for about three seconds.

It was at about this time a group of Rocketseed-sponsored hydras dropped on my base and began ripping up an unfinished command center, popped the wraiths innocently hovering over my two starports, and then began to drill spines into the starports themselves. I lifted them off and began floating them towards my defense. I knew I could hold off the 20 or so hydras until Dio's shuttle got there. My tank, snuggled up close to the manned bunker, rained destructive fire on the slithering ranks, splitting more than a few hydralisks open like overripe fruit. As they concentrated on the tank, my bunker gunned more down for free, their gauss rifles firing hundreds of shells into the writhing wall of carapace at supersonic speeds. In short, the tank blew up, the Templar landed, and psionic storm turned the stragglers into fried chunks of zerg. Dio, being the gracious player that he was, left the templar there, but had to run back to his expansion which was again under attack by overwhelming numbers of hydras. Gritting my teeth, I set my 2 starports back down, added a third, then placed another bunker/turret/tank combo next to them. As Dio's expansion fell to the hydra hordes, I got busy cranking out them wraiths, then used them to patrol the area separating our bases from theirs. I popped many a hovering overlord during that time. But I of course knew the fun couldn't last forever. They'd eventually get some sort of muta/devourer/guardian combo going and take me out of the skies.

Two patrolling wraiths spotted an overlord and a morphing hatchery growing on the gas/mineral island below my main. They quickly laid waste to the overlord, then began sizzling the hatch with their puny burst lasers. Two more hotshot pilots joined in, and I told my shuttle-able partner to "drop and eliminate that shit." As he cheerfully oblidged by sending about five shuttles over, the zerg cerebrate sent in an overlord towards his expansion attempt under siege. I winced, ready to pull back at the sight of hydras, but only gawked in confusion as two claw-like lurkers scuttled out of the membraneous hold and began to burrow into the ground. Shrugging, I continued to fire lasers into the hatchery. Well, at about this time Dio's mop-up squad landed, consisting of zealots and high templar. He saw where the spines were coming up and promptly stormed the subterranian maurauders, prompting the soil to vomit up red dirt. Dio informed me that he was going to take this spot as his expansion. I sniffed, then pointed my newly repaired and functional command center towards the mid right expansion that he had been evicted from earlier. I informed Dio that I'd need gas for my coming science vessels, and asked him that he destroy the zerg base that I just -knew- was there.
In return, I'd do my damndest to stop any hydra drops on his newly acquired expansion with my vigilant wraiths. Dio, true to his word, dropped his reavers, templar, and zealots onto the creep-infested island and proceeded to kick some serious ass. Storm and scarabs slaughtered hydralisks and drones by the bushel. Back at Dio's expansion ranch, I had my hands busy as well. Through some lucky com-satting, I saw some overlords headed for Dio's budding base. The wraiths popped two out of three overlords, then killed the other before it could unload its fourth hydra on our turf. Dio's resident archon shook hands with the visitors until they popped in a gory spray of goopy hydra guts.

More shit like this happened back and forth for awhile .. They'd drop hydras on Dio's expansion, I'd help clean up after destroying the overlords when possible, and interdict some before they could drop anything. And finally I got around to landing my command center as the last vestiges of the creep dissapeared. I quickly trained up some SCVs and began to shuttle in 8 from my main. My original plan was to just build rax and plug the place with marines, since I had an appalling surplus of minerals, but not nearly enough gas. But it wasn't to be. I hadn't been mining gas for more than a minute when the doom drop from team zerg appeared. Blue and brown, the looming shadows of many, many, MANY overlords appeared over my base, covering everything in darkness. My meager defenses were ripped apart with little or no effort, and SCVs began exploding like popcorn left and right as a righteous stream of hydras cut a bloody swath right through my expansion. I was brutalized, and despite some helpful storms from my partner, completely removed from the island with little less than a whimper. I knew they'd be gunning for my partner next, so I had to stall them any way I could. Right! Stall a 100 or so hydras! I can do that! At that time I had about four science vessels hovering at my base, armed with irradiate and the +50 energy upgrade.

"Commencing..."

Still pissed at the loss of my expansion and many valuable workers, I scanned the lost base to see the hydras stumbling around like they were on crack. Giggling like a sick little girl, clone-irradiated the outlying clumps of hydras and pulled back. The second time I hit the overlords. I did this until I ran out, and was waiting for the next time I could spread the radiation.

72 .. 73 .. 74

"Excellent!"

The fun only lasted a few seconds, and after that the siege on my partner's base began. The still impressive numbers of hydras loaded up and the floating gargantuans began floating to my partner's main. Arrayed for the defense was some photon cannons, dragoons, a reaver (I think), and of course, those psi-storm weilding templar, not to mention my now five badly damaged but still able science vessels. I hadn't lost one yet, and if Dio were to live, I had to keep it that way.
And now this is where we began to abuse the zerg badly. Psi storm just completely mauled gross numbers of hydras, and irradiate shriveled and sickened many an overlord to death and caught straggling hydras. After fending off that first wave, I took the middle mineral only island and re-expanded to middle right after vaping a burrowed zergling stationed there. Dio already had another gas expansion at upper right, if I hadn't mentioned it before. My middle expansion was quickly discovered by yet -another- clump of passing overlords. They made a quick pit stop and threw me off. I retreated the attendant science vessels, throwing curses and parting irradiates on the way out. But I suppose it didn't matter much. I was starting to get gas! Oh, that lovely vespene, how I craved for it! The next half hour or so in the game consisted of repeated mass overlord drops on Dio's main. Surprisingly, they made no mutas...no scourge, no devourers. So my five science vessels made sure to give an irradiate to several overlords as they passed by on the way. This, combined with storm, stopped their repeated advances cold. And the intense part was that I always had just enough mana for the next wave. I even irradiated a couple of ultralisks they dropped on Dio, then slew them with a pair of wraiths I found. Slowly but surely we crept back and began to go on the offensive. By now my three starports were spending the gas as soon as I could rake it in, and by the game's end I had a strong standing force of 10 science vessels and two wraith fighters. We swept south with a vengeance, his shuttles and my zerg killin' balls o' death. We focused on glak first. Not because we hated him, but simply because he was there. Dio dropped archons, temps, and reavers on two undefended expansions while I was simply content to set aglow anything that even closely resembled zerg. Drones and overlords were the only things to be had, but they would do. I even irradiated a few larvae to sate my appetite. Hungry for more, my fleet of science vessels flew over glak's main island, which was bereft of defense, save for some drones and a sunken colony. How could we resist? No sooner could I tell Dio to drop on it, he's already there. I d-matrixed some of his units, then headed west to see what sort of havoc I could cause there. One of the zerg players even tried a zergling drop on my main, but it was the last defiant act of a dying foe. An irradiated science vessel hovering over the lings, combined with a bunker and tank, crushed it cold.

No problem. I went back to looking for things to irradiate. Just as Glak's main was levelled, he gg'ed us and left the field of battle. Before we could touch Rocketseed's assets much (I irradiated a drone I spotted on his main, just sitting there all peaceful-like), he also expressed his sentiments on an hour well-spent, and left the field to us.

Wow. What an intense game. There were several times during this match when I figured we were bagged and tagged, and even Dio was surprised that he didn't lose his main after no less than six mass hydra drops. Psi storm and irradiate really abused the zerg that game.

GG, guys!

-TT



























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