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Slaughter on Rivalry OR: Why Ricky Martin is the Devil
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Author:Shoryu-Reppa
IP:XXXX
Date: 11/13/99 01:11
Game Type: Starcraft
Labels:none
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Report Rating: 6.0, # of Ratings: 1, Max: 6, Min: 6
Lifetime Rating for Shoryu-Reppa: 6.0000
These two players were originally going to be fighting against each other on Rivalry

These two players were originally going to be fighting In a 2v2 against each other on Rivalry, with me as one of their team-mates, but when the other guy didnt show, I said "Fight 1v1 and I'll BR it." TheTeckMan elected to lead the noble Protoss into battle against DrunkerSailor's voracious Zerg. Some interesting conversation occured before the actual game took place; one of the most important factors in the game was made clear here: TheTeckMan had Ricky Martin stuck in his head.


Each player started out mining, followed by a support structure (Overlord in DrunkerSailor's case.) DrunkerSailor decided to immediately expand to his natural, while TheTeckMan put up an some early cannons, content to hide behind them for the time being. DrunkerSailor started putting zerglings at all of the resource spots on the map, hoping to gather some early intelligence.  He then got his spawning pool, extractor, and hydra den in rapid order.  Meanwhile, TheTeckMan had been teching rapidly, following his double gate opening, he put up his cyber core, robotics facility, and observatory, while producing zealots constantly.  Meanwhile, his probes were singing Ricky Martin.  At this time, DrunkerSailor decided that it would be a good time for a second expansion, so he took the 9 o'clock spot on the map to further the swarm's influence. At the same time, TheTeckMan thought it would be a good time to see what DrunkerSailor was up to, and sent Ricky the Zealot to scout, while researching leg speed. Unfortunately for the zealot, a horde of zerglings was awaiting him at DrunkerSailor's natural, and the leg speed upgrade was not yet finished. A furious chase ensued, but alas, the heroic zealot was lost.


TheTeckman, upon seeing that DrunkerSailor has taken his natural, decides he also needs an expansion, but instead of electing to expand right outside of his base, he expands to the mineral-rich top left spot. Unfortunately for him, DrunkerSailor's intelligence network of burrowed zerglings provides crucial information, and a crack squad of hydralisks and zerglings are sent to dispatch the fledgling protoss expansion. The zerg forces break through the cannons at the ramp, and proceed to raze the nexus.


A furious battle ensues for the top left, and neither player is willing to back down. A mixed force of zealots and dragoons dispatches the original force of hydras and lings. A High Templar is moved into position, ready to storm any sign of trouble. DrunkerSailor takes a breather and expands once more to the 6:00 position. The zerg swarm now has 4 operational bases, compared to TeckMan's 1. DrunkerSailor now sends most of his units toward the top right, and at the same time another templar and several more zealots arrive at the ramp to the hotly contested top left position. Just then, the zerg horde arrives. TheTeckman tries desperately to save his only expansion, and sends all available units toward the top left, while gratuitously using Psionic Storm. However, for every good storm he gets off, there is one that doesn't hit a thing. The zerg hydras take the hill, and TheTeckMan makes one desperate last storm, before exhausting his units and conceding the game.


LESSONS LEARNED

1.)When fighting against zerg, always try to expand.

2.)Never, NEVER play when you have Ricky Martin stuck in your head. It will adversely affect your micro, macro, make your zealots look funny in battle reports, etc.

3.)Storm rules hydras…but only when it actually hits them. Learn to effectively manage templars.

4.)X'DsGrr….'s early zerg expand strat vs. protoss works…try it sometime!

5.)I need to make my battle reports better. Any suggestions? Just leave a comment. It has been my pleasure to bring you this Battle Report.

 


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