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Why not let zerg expand...
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Author:Pifall
IP:d3o948.tXXXX
Date: 03/27/00 02:03
Game Type: Starcraft
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Report Rating: 7.0, # of Ratings: 1, Max: 7, Min: 7
Lifetime Rating for Pifall: 7.0000
Why not let a zerg expand...

Why not let a zerg expand

Another one of those "not go to bed days" as i know i have to work hard in the morning...and if i get to bed, then it's like just one blink before a new crappy day at school begin... =P (And ofcourse: yes, can't get enough of BR-writing, heh). Here I am sitting in NH when grimling asks for game and obs are welcome. What the heck, here we go again... Well, i've heard that u can't be good on this shit (writung br's) whitout practice, so I hereby presents my 2:nd BR. A game on temple between:

grimling

VS

touchdown~boy

Start the show boys(didn't mean observers but...)!

As soon as the game starts grimling sends his ol over to the startposition at 3 o'clock.

At this time, I might mention that the players wasn't the only fighters in here, there were also 3 observers and I guess that I'm the only one focusing on the game and not trying to bite someone's head of. Internal observerfight:








I think the fight begun with something about different thoughts of strats...but after this conversation both cool of...and finally i can concentrate on the game... =P

Grimling goes ol on 9 then he puts down hatch, extractor and spawningpool at the same time. Then powering drones for a while, keeping up mining good, and does not focus any resourses on defence except for a sunken. He knows it's terran his up against and probably aiming for a well known anti-terranconcept: lurks! Terran goes supply-rax-rax-supply, pretty much standard opening.
After the buildings are up and running, he begins pumping marinesand then starts a factory. The observers seem to have burrowed the fight for a while and starts hacking at
touchdown~boy instead (it wasn't quiet one sec in this game...):

By now
grimling's hydra-den has morphed in and hydras starts to pop out of the larvas. .
touchdown~boy continue to tech and starts academy and starport. Dunno if u can say that the buildings are excellent placed, infact they are spread out all over his plateau, which i think makes it hard to defend vs drop. This factory never gets a machineshop... at this time it seems like touchdown~boy are going for vessels, and just seconds after starport has been constructed he starts a science facility.

Time to fight

VS and
Think u can figure out who are fighting here, huh(for the first time it ain't the observers...). It's grimling who makes the first move in the game by visit tochdown~boy with about a group of hydras. This against the defenders of the ramp: 13 marines and 2 medics who fight of the attack easily, taking advantage by beeing on high ground. More marines join up and begin to move down the ramp. At this point grimling has reinforced with more hydras right outside touhdown~boy's choke. grimling also takes the oppurtunity to expand to 9 o'clock's minerals only. Still no lurks! This guy's going straight on hydras at the moment...but he has uppgraded to...mm...damn...hive? (the hatchery uppgrade so u can do lurks, mutas etc.) I guess it's just a mather of little time before lurks is popping up.

Heat is turning up while
touhdown~boy moves his marines and medics against the choke and engage the hydras waiting for him. Its time for some hydraslaughter, marines gets stimmed and medics runs all over the place and hydras tries to defend...
.










.


So...what is happening here? Well, terran kicks hydra-asses! But now, whats going on in
grimling's base, can he once again take controll? O YA BABY...BRING IT TO ME!
At last, the damn buggs arrive... 4 lurkers runs right in to the battle and turns the tide... Marines and medics are cut wide open and touhdown~boy's troops has to retreat up the ramp.
grimling, satisfied with the "containment", expand once more to the 9 o'clock's natural.

The next new troop to show up, is a couple of sciencevessels, who catch the lurks of guard and irradiate them.
3 secs later marines and medics pour down the ramp and clears the choke from any hydrascum in sight. touchdown~boy continues his offense and heads up against grimling's main. As u can se on the map, grimling has expanded once more at the 6 o'clock startlocation.

The attack vs the zerg-main doesn't work out that well... the choke is guarded by lurkers and one group of hydras.
touchdown~boy begins irradiating the lurks and throws in a couple of blows in the middle of the hydragroup.
The strike would be more powerful if the medics wouldn't stand watching until half of the marines were turned to a bloody mess... but when they engaged, the zergchoke got cleared except for 2 newly hatched lurks and about 12 more hydras who just arrives to finish the skirmish that
touchdown~boy started. All that remains for a while are 6 medics who runs into zergs natural ( =P ) but they couldn't climb the walls so...

Yey, they run alright...but wrong way...and hydras right behind...
... Result: 6 dead medics. More troops are on the way from
touchdown~boy in a rescueoperation, but they never make that far.While this attack is pulled of, touchdown~boy expands to his natural, his main is mined out. At the meantime grimling expands once more to 9 o'clock startlocation, mining like a mad grimling =P.


Final Stage
Here we are:
touchdown~boy has no minerals, about 15-20 marines, 5 medics and 2 sciencevessels. grimling has 4 expansions, 16 hatch and lots of hydras and a couple of defilers.
grimling sends his first squadron in, consisting of 15-20 hyrdras only, which takes out touchdown~boy's expansion. Then moves up the ramp but all members in the group die just above the ramp, the marines and medics hold their ground.
Then terran moves down the ramp and goes for
grimling's main again! Just to be shoot down by another group of hydras.
grimling build up a more powerful force in less then 1 minute and goes in..
.
This is the end of terran, who as a last desperat try to stop his own elimination tries a new strategy that i've never seen before!

s&m

.well, now i know why its so rare to see this strat...it just doesn't OWN














"gg" was exchanged after touchdown~boy did his last desperat try to splash hydras by using them as landingzone for buildings...






.
Now...I think u might wonder how the "other" battle turned out, well I guess i can say that they where much more friendly... =) uuuh!








Well what do say??? Have fun guys!!! heh

Quiz: Why not let a zerg expand?

Answer: Look what happend! =)

Zerg has the ability to owerwhelm any terranplayer who doesn't check the expansions and who sits waiting in the base... don't let the zerg contain you! The most matches i have won against zerg is by containing him in his base and starve him out (yay... i know... but i suck on the game so i have to do it this way.. =P).

Terran quickly got vessels, and i think that marines, medics and vessel is a winning combination in many terran-zerg games. touchdown~boy's failure in this game were most likely because he didn't expand in time, otherwise it would have been more problems for grimling.

This was what i had to offer this time! Hope u enjoyed reading it! I enjoyed writing it! Thanx for the game guys!
Please add a comment what u think, what i can do better and stuff like that, ok?

CYA!

mail me here or add comment...cya!


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