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PvZ
on Rivalry - What
a thrill
Players:
.High+Templar.
as yellow zerg at the top left corner
Crax
as blue protoss at the bottom left corner

Observers:
SCV~007 (thats me)
LoCo-=VuP=-
(just being cool)
Map:
Rivalry
Initial
builds
Templar
does the 10/9 extractor trick and then spawns a hatchery at his
natural expansion, then an overlord and spawning pool. He then adds
another hatchery at his natural and gas.
Crax
starts with a pylon, gateway, cybernetics core. Soon after he warps in
another two gateways and a pylon. Then gas.
Scouting
Both
players scout to the right with a probe/overlord. Crax
eventually finds Templar in the top left
corner and orders his probe to climb the ramp to reveal the inner
secrets of the zerg infestation. 
The
probe is about to piss its pants when it sees six zerglings guarding the
ramp but he also discovers that they don't attack him. Yeah they're on
Hold position and not blocking the choke, way to go Templar.
With a happy giggle the probe starts relaying information to his
executor. It also stays on Templars plateau
the entire game, doing nothing.
Templar
finds Crax's zealots at the top of the ramp
and hovers into the main encampment to discover a cybernetics core. The
poor thing sets full ahead speed to get out of there before the first
dragoon pops out and barely makes it out alive.
Main
game...
As
my fellow observer so wisely put it: The race. Yes the race begins. Now
knowing each others races the players start their tech trees. Well Crax
does anyway. He builds a Citadel of Adun and a Robotics Facility. Templar
seems confident with just a Hydralisk Den.
Crax
takes another look at his choice of tech and adds a Templar Archives and
also a Forge for upgrades. It slowly starts spinning to process the
first weapons upgrade in the game.
At
this time the amount of troops are low. About 11 zealots and a goon for Crax
against 9 hydras and 6 lings for Templar.
However Templar now starts pumping
hydralisks from 4 hatches.
Crax
feels confident enough to take control of his natural expansion and
moves out with his ever growing force of zealots and goons.

Templar
has a large amount of hydralisks now and feels that it's time to crack Crax
(I'm so funny i piss my pants) and sends a group of 24+ hydras with some
zerglings to attack.
With
a complete micro-failiure the attack is slaughtered, that bridge was
kind of in the way.
Templar
isn't discouraged though and sends another wave of hydras. This attack
almost succeeds in killing like one unit. About 24 hydras die to 7 dark
templar placed at the bridge to Crax's
natural. It was a mess. Me and my fellow observer laughed our asses off
but I'm not sure Templar was amused. Let's
just say from then on he brought overlords with his attacks.
Templar
expands to the 12 o'clock
location, a patrolling zealot
sees this however and Crax
sends out a force consisting of zealots and dark
templar to take it out. Crax now has +1
attack on his ground forces.
The
second the force cross the last bridge an overlord finnish spawning and
detects the cloaked killers. The defending hydras are too few however
and Crax kills them and goes to work on the
hatchery. But take a look at the map and you'll see that the distance
between Templars base and the 12 o'clock
location is not very great. The reinforcements soon arrive and save the
hatchery with 66 hitpoints left. It would have been destroyed if Crax
had ordered his forces to attack it and ignore the hydras.
Some
drones are maynarded to the expansion and begins harvesting minerals. Crax's
natural is now fully operational also.
Thus
the number of mining bases: Templar 3, Crax
2.
That
should be enough for the protoss to win, right? right? We'll see.
Crax
now realizes that his opponent will try to overwhelm him with hydras (well
ok I don't know if he did but the observers realized that :) So he opens
his Book of Starcraft in the Protoss vs Zerg section and the "vs
Hydra" paragraph. It says "get a crapload of gay templar and
storm the bitches."
Crax
thinks about it for a moment and then he utters "o the hell with
it" and warps in two Stargates for corsairs. He makes two of them.
Btw he does not get d-web which might have
been good while battling on all those bridges..
Upgrades:
1-1 hydras , 0-0-2 zealots / dark templar (0-0-0 corsairs :)
Templar
is now pumping hydras out of 5 hatcheries against Crax's
5 gateways.
Those
corsairs go hunting and runs into a pack of hydras which kill one of
them. Oh nooo...
Crax
now expands to the 6 o'clock location and starts some gateways and two
cannons there. I watch in horror as a hydralisk trips over the expansion
and reports back home before it dies a terrible death to psi-blades. Templar
knows (?) that if the protoss gets equal rescources he's screwed for
sure and sends a drone and some hydras to the top right corner... right
into the arms of a dark templar, too bad.
At
this time I see two looong yellow lines stretching from Templars
base and almost across the entire map. One line is heading for Crax's
natural where he has most of his army and the other is going for the 6
o'clock expansion. (Note: this is the most complicated move in the game
hehe)

The
distraction works and Crax's newest
expansion is razed. It was close though, the nexus exploded at the exact
moment the last hydra died. Exactly. In the words of my so cool
co-observer: "1 second! 1, no more no less". Well.. ehm.. back
to the not-ass-kissing-part of the report.
Crax
kills all the hydras but Templar has been
producing all the time and now has another ton of whoopass hydras ready
to rumble. Things are looking grim for Crax
as the hydras now have 2-2 upgrades vs his 1-0-2 forces. He will need a
very good kill ratio to make it in the next battle. Templar
is no good at microing but his macro skills are quite respectable. Wave
after wave hits the protoss stronghold like water hits a wavebreaker in
a harbor. The brainboiling psi-storms take many hydralisk lives but new
ones are spawned to avenge their brethren.
With
the 6 o'clock nexus destroyed and his main completely dry of minerals Crax
is in deep shit. He comforts himself with his newly developed 1-0-3
upgrades but we, the almighty observers know he's done for. Finally the
mass of hydras break through the last defences and Crax
falls back into his main Nexus for the last stand..no wait. He is
rebuilding at 6. There he has set up his last line of defence that will
hold off the attackers untill his warriors can be warped back to Aiur in
a hasty retreat...
The
lone cannon and two high templars are slaughtered quickly by the evil
zerg swarm but their heroic sacrifice made it possible for many others
too escape...
Winner:
.High+Templar.
This
was made by SCV~007
Comment:
This wasn't exactly a high level game but when I decided to br this it
was 1 am and i was kinda slow minded. And when I decide to do something
i finnish it no matter what =)
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