"I just ramble until it sounds good and cut half. :)" -~CattleBruiser~
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| Best Ladder Game I've Ever Played | | | Author: | | | IP: | XXXX | | Date: | 05/09/99 03:05 | | Game Type: | Starcraft | | Labels: | Starcraft(1), Text Only(1) | | Report Rating: , # of Ratings: 1, Max: 7, Min: 7 Lifetime Rating for 0oo0__@@__0oo0: 7.0000 |  | Ok, I have to admidt 2 things before I even get into the report. I very rarely ever play terrans, and Showdown is my favorite map. Anyway, let the battle begin.
My opponent. Red Protoss. We'll refer to him as red.. was in the upper left corner. and I was in the lower right. Both of us began a rather poignant game. I went for a Vulture rush, and he went for the Cannon Rush. It was probably the most interesting cannon rush I have ever seen though. His first cannon emplacement was almost impossible for me to compromise because it was so far.
The point that he placed his cannons on was the only opening to get to the center of the map.. therefore he took away my ability to expand any further than the center of the map well, I rushed by that and attempted to hit his peon line.. but he had walled even furhter back. already creating an expansion. I instantly realized that I would need to circumnavigate it... I had a starport up already.. (A tank roll I had died very quickly due to his DT Containment.) So basically I was stuck in my base. WEll, I put 2 firebats, 4 marines and 2 medics in a dropship and flew to his peonline in his starting base.. whiping the line out. I then took 2 more tanks and placed them on the center raised point and whiped out his expansion.. then I tried to expand losing it to a well placed set of DT's that waited for my CC to get done.. when I lifted off... I lost it to about 6 scouts...
By now we were both very frustrated. He had upgraded his DA's so he could mind Controll.. God that sucked.. I had created a victorious BC fleet along with about 40 marines to put the finishing blow on him.. only to lose 4 BC's to HIM! Then My marines finished off my BC's and we were at a deadlock again because I finished his troops before he MC'd them. My island expansion had run out of Mins by now. and my only expansion that was uncontested because I had 12 seige tanks and 12 wratiths and 2 SV's guarding it was the natural one above the Beginning. So I figured hell with it. I went to my basic build and built 3 more Barracks and started builing Marines. and his only mistake the entire game of Counter and recounter was to rely on Carriers to defeat my marines. Instead of going to REavers. about 100 Marines marched into his base of 6 Carriers and 40 zealots.. 30 of them lived and the wraiths and tanks cleaned up.
Lessons.
I) I was very lucky not to be Reaver dropped several times because I had Wraiths on patroll on his most natural ways of getting to my bases. Patroll is a god!
II) Marines are the best thing the Terrans have going for them.. 40 fully upgraded marines will make most opponents shiver in fear.
III) Do NOT underestimate Spider Mines. I used them very late in the game to detect DT's .. 2 in the basic proximity WILL kill a DT. and those Vultures are still good scouts.
IV) Expand, Expand, Expand. the bigggest mistake Red made was to not expand to his natural gas island to the right of his base. the game would have been his because there was a few times I didn't know how to break into my opponents defense. (remember i don't play terrans)
Thoughts? Comments? |
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