1v1 At Solar Station
Note: This is my first report, comments are welcome on everything. Sorry about the lack of pics, I'm new at this. My brother, bigpig9999 , challenged me to a game on Sunday night, so I gladly accepted. He chose the map Solar Station for our match. The players: saiyin999 (That's me) Zerg, bottom bigpig9999 (a.k.a. Piggy) Protoss, top If you don't know, Solar Station is a map with two starting spots, one on top and one on bottom. There are four island expansions and one large island expansion in the middle. The Early Game I randomed as zerg and my brother randomed as Protoss for this battle. Piggy started by sending his probes to mine. As piggy neared 7/9 psi, he built a pylon and an assimilator. Meanwhile, saiyin sent his overlord up to scout and started mining with his drones. saiyin pulled the extra drone trick for some extra mining. He then built an overlord. Being an island map, there wasn't much action for awhile. Saiyin999 also started gas early, and started hydras as he morphed a lair. Build orders so far: saiyin: Pool (11/17), Extractor(12/17), Den (15/17), Hatch (16/17), Hatch(17,18) . Piggy: Pylon (7/9), Assimilator (7/9), Gateway (10/17), Pylon (11/17), Gateway (13/17), Forge (15/17), Core (23/31) Skirmishes Then the action picks up as saiyin999 gets 14 hydras. He loads 6 hydras and 4 drones into upgraded overlords and sets them down in the middle, the largest expansion resource node. At his main, he starts morphing a spire and queens nest and finishes researching lurks. piggy techs toward templars. Cannons, sunks, and spores as well as units guard their respective mains. The expansion is fortified as soon as the hatchery is up by the other three drones, who morph in to spores/sunks. One of the hydras also morphs into lurker aspect to guard the mineral line. Back at their mains, saiyin pumps hydras and piggy started corsair production to hassle overlords and to take control of the airs to make drops possible for only piggy . FINALLY! CHAOS! saiyin loads up two overlords of hydras to attack piggy's main. They go to the corner undetected, annd drop on the very edge. The hydras assault the unprotected mineral line killing many of the probes there. Starting on the nexus, the shields are gone by the time the dark templars reach the scene and start killing hydras. Four hydras die before saiyin finally realizes what's happening and retreats. While the attack was happening, saiyin begins two expansions on the small ledges outside the main island. piggy counter-attacks with 4 dts. Assassinating most of the hard working drones that haven't been manaryed to the expos. The hydras and cracklings on guard destroy the dark templars to save the day. saiyin realizes that its been quiet while his two expos have gone up. Sending some scourge to scout, he finds that piggy has finally expanded to another of the islands. He decides to assault the island, but first clears the corsairs on guard using scourge and mutas. saiyin drops 10 hydras, 2 lurks, and later, four drones, on the island. They easily take out the cannons, nexus and probes. Getting desperate without a source of income, piggy decides to show what hes been hiding so well the whole game. It's a plane. Its a turd! No, It's CARRIERS! The 12 fully loaded carriers with all upgrades start blowing up everything in sight at saiyin's large island expansion. saiyin decides to make scourge from 6 hatcheries. eventually, after all the carriers are finally defeated, the island expansion lay in ruins. With no money left and almost no units, piggy concedes the game. lessons learned : 1.Expand, expand, expand. 2. recon is essential. Both players had horrible recon, although there were some overlords and some observers spread around the map, there was nothing in mains to see what each player was teching toward. 3. Don't send only one unit to attack. once again, comments of all kinds are welcome.
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