"Lings are sexy, especially with the penis gland upgrade, and when they are super fast (if you know what i mean heh heh heh...)" -ExecutorDaanis
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| Terran Infantry > Toss | | | Author: | | | IP: | XXXX | | Date: | 08/03/99 01:08 | | Game Type: | Starcraft | | Labels: | Starcraft(1), Text Only(1) | | Report Rating: , # of Ratings: 3, Max: 8, Min: 6 Lifetime Rating for Whoop: 6.9130 |    | In nohunters looking for a 1v1 need 1
A lizard dude says he'll play so we wind up on temple he selects toss I select terran. He warps in at 12 myself landing at 3.
Early Game Chat
While we're building he asks why I selected terran against toss. My response is Im working on my terran game. He then says he beat Ahscar's terran with toss. Now I'm a bit intimidated but not wanting to show it I say, "Im not Ahscar" - and then add "I beat Epo~Lizard with my terran vs toss" His response is "=["
Early Builds
I've been working on my medic cheeze rush so I decided since I'm going to loose anyways might as well cheeze him too. Build order is 7 rax 8 depot 9 academy and 10 gas then second rax at 11.
The idea here is to get 3 rines 4 medics and 1 bat and rush using 7-8 scvs as blockers. Set your rally point for your rax at the entrence to his base.
I use my first rine to scout and find him at 12 with 2 zeals and a core and a forge.
Cannnons can really screw up this rush so I send my squad ASAP hoping to beat any shields.
LET MORTAL COMBAT BEGIN
My scvs arrive first and find 3 zeals blocking the choke. The zeals march out to kill my scvs and run into my medics bat and rines. I dispatch them with the loss of 1 scv and run up his ramp. A goon is blocking the way but is quickly dispatched. Sensing victory I charge his nexus only to find 1 cannon done and 2 more just finishing around the nexus.
Knowing I cant take that I send my sad scv warriors back to mine, and have 4 rines and 1 bat and 2 medics holding the top of his ramp, with more troops coming from home.
Assement
Lizard asks if this is how I beat Epo. I respond nope. I start a factory at home hoping i can somehow hold his choke till tanks arrive. We have a few minor skirmishes at his ramp. I was loosing troops slowly. His plan was 4 goons attack one rine then retreat to his cannons. I discovered that 4 goons can kill 1 rine in one volley. Seeing I was going to loose all my troops this way I sent them back to my ramp and changed the rally point. The bad news was I was quite behind economically. The good news was he has to make 3 cannons spending 450 on static D. A scan reveals 3 gates and an archives warping so I quickly start an Ebay.
Oh SHIT
As my first tank rolls of the line a squad of goons comes to my choke. I had 1 tank with no seige and 10 rines and 2 medics. He had 8-10 goons. I backed up and forced his goons to come up one at a time into stim land. It was close but I ended up keeping my tank and 4 rines and my medics.
As I begin a turret 2 zeals come up my ramp. They die quickly and clearly were scouting for detection. Watching closely I then see the DT coming up my ramp. STIM AND SCAN
2 tanks and 12 rines kill the threat easily and then the turret is complete. Another scan of his main reaveals nothing new. I send out a rine to scout and discover he has goons containing me. Looks like around 6-8. Seige has finished so I seige up in range and stim and attack. He looses 2 goons before beining forced to back up.
Then soon after he attacks with his goons and an HT. Ignoring the goons I stim up and attack the HT. A storm unleashes right where my rines once were before the temp eats shells. I lost several rines to goons before all he goons die to tank shells.
Assesment
Now im feeling better. I have a CC starting for my natural. 3 rax 6-8 tanks and 1 dropship. I load up 2 tanks and go peon hunting.
Raping peons is fun
I send 2 tanks in a circular fasion to his peon line. Enroute there I note and expansion starting at 9. Scanning his main I note no tamplar near and unload and siege my tanks. I manually taget his probes and kill 8-10 before they run away. I unseige and load up. What fun I lost nothing and he lost probes :) Another attack on my main is easily send packing due to many tanks on high ground so I scan 9 and see 1 templar and cannons guarding a nexus with 8-10 probes mining. I land out of cannon range but IN range of the nexus. Seperate my tanks so 1 storm couldnt hit both....seige up and start killing. 1 storm is unleashed before the temp is killed from tank blasts and lucky lucky me I manage to kill the nexus before reinforcements show up and kill off my attack.
More Commentary From Lizzard
"You're good I'll give you that"
Yet more peon deaths
Scans reveal nothing at 6 but he has his natural in full swing. Turbo newbie anyone? I send 2 tanks and seige up and then go back for 6 rines and 2 scvs. Its nice when your main is so close :) After a brief skirmish for the cliff we take it and own it.
End is approaching
Now I have 3 sci vessles and LOTS of rines pumping for 6 rax. I have 2 nukes and the bot right island. Scanning 9 reveals the main source of his income. I send 36 2/2 rines and 8 medics over. Another scan reveals the defense is cannons 2 templar and 6-7 goons. Matrix a vessle and send it in. 2 temps die before the scivelles gets shot from the sky. Getting the all clear signal the rines rush in on dope. Its not pretty. With few losses the expansion falls. He then attacks my medarines with a large force of goons. I am looking for templar but there are none. My rines shred through the goons leaving me with all my medics and 12-14 rines.
A small scouing force reveals 6 in opporation. Reinforcements from home go to 6 this time I send 48 rines and 12 meds. 1 templar irraditated - patrol in the rines.
Lizard calls good game and says he is rusty. I never even got to use my nukes.
Lessons Learned
1. When in doubt MMM (Make more marines)
2. Cheeze rushes are stopped by cannons.
3. With no temps terran infantry owns toss infantry. |
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